Player Matchup

Ymir
Ymir
 
Ymir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
AcheyNutz
Sun Wukong
Level 86
God Stats
2W - 1L
1,678 SR
Queue Stats
103W - 117L
1,486 Elo+
Party 2
Neith
Neith
Daintiez
Neith
Level 25
God Stats
4W - 1L
1,547 SR
Queue Stats
11W - 13L
1,406 Elo+
Party 2
Susano
Susano
Lucifer zv
Susano
Level 139
God Stats
5W - 4L
1,463 SR
Queue Stats
81W - 99L
1,429 Elo+
Party 2
Nu Wa
Nu Wa
Lyssiee
Nu Wa
Level 11
God Stats
1W - 0L
1,615 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 83
1,561 SR
1,464 Elo+

VS

Team Averages
Level 76
1,537 SR
1,390 Elo+
Odin
Odin
BassScorpion382
Odin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 136L
1,149 Elo+
Party 1
Hel
Hel
FNK82899
Hel
Level 69
God Stats
4W - 3L
1,438 SR
Queue Stats
333W - 441L
1,278 Elo+
Solo
Apollo
Apollo
FrutiLupis9564
Apollo
Level 109
God Stats
5W - 10L
1,461 SR
Queue Stats
440W - 403L
1,491 Elo+
Party 1
Merlin
Merlin
JFJF8PRO
Merlin
Level 128
God Stats
15W - 19L
1,552 SR
Queue Stats
713W - 687L
1,662 Elo+
Party 1
Nemesis
Nemesis
alquer5675
Nemesis
Level 59
God Stats
1W - 1L
1,732 SR
Queue Stats
144W - 176L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
5 / 0 / 7
10,283
541
9,966
17,159
18,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
AcheyNutz
Sun Wukong
19
7 / 0 / 8
11,808
621
10,618
11,022
8,642
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
Daintiez
Neith
13
0 / 3 / 6
8,510
448
4,538
4,949
1,299
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
Lucifer zv
Susano
19
16 / 3 / 5
12,199
642
18,741
11,674
4,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Lyssiee
Nu Wa
15
2 / 5 / 16
9,717
511
8,417
10,009
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,504
395
885
9,360
8,133
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
2 / 6 / 1
8,255
434
5,523
15,323
5,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
3 / 6 / 1
8,932
470
7,746
14,674
4,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
JFJF8PRO
Merlin
17
5 / 7 / 3
10,213
538
12,357
15,896
5,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
alquer5675
Nemesis
13
1 / 6 / 1
7,609
400
3,874
13,610
4,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
17
30
Kills
11
11
Deaths
30
42
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
0
7
8.5
W
Sun Wukong
AcheyNutz
Sun Wukong
7
0
8
11
L
0
5
0
0
W
Neith
Daintiez
Neith
0
3
6
1
L
2
6
1
0.42
L
3
6
1
0.58
L
Merlin
JFJF8PRO
Merlin
5
7
3
0.93
W
Susano
Lucifer zv
Susano
16
3
5
6.17
W
Nu Wa
Lyssiee
Nu Wa
2
5
16
2
L
Nemesis
alquer5675
Nemesis
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,280
Damage
30,385
54,813
Taken
68,863
36,257
Mitigated
27,805
16,126
Healing
19,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,966
921
370
5,836
17,159
18,806
468
4,678
12,481
51,106
0
W
Sun Wukong
AcheyNutz
Sun Wukong
10,618
1,912
0
2,384
11,022
8,642
663
2,818
8,204
13,677
72,919
L
885
311
0
295
9,360
8,133
0
2,212
7,148
0
35,132
W
Neith
Daintiez
Neith
4,538
1,548
0
1,388
4,949
1,299
1,586
1,370
3,579
0
30,622
L
5,523
394
2,668
4,994
15,323
5,465
0
7,090
8,233
36,178
0
L
7,746
5,072
0
2,818
14,674
4,430
884
2,971
11,703
0
68,637
L
Merlin
JFJF8PRO
Merlin
12,357
404
461
3,610
15,896
5,616
89
5,405
10,491
86,019
0
W
Susano
Lucifer zv
Susano
18,741
2,435
0
4,670
11,674
4,744
1,483
3,775
7,899
0
81,050
W
Nu Wa
Lyssiee
Nu Wa
8,417
2,735
130
1,348
10,009
2,766
2,977
5,374
4,635
38,506
0
L
Nemesis
alquer5675
Nemesis
3,874
1,381
0
4,176
13,610
4,161
0
2,465
11,145
0
35,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,517
Gold Earned
42,513
472
Minions Killed
459
0
Camps Cleared
0
1,805,494
Distance Traveled
1,697,174
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,283
541
72
4
0
345,291
7
W
Sun Wukong
11,808
621
155
8
0
362,483
2
L
Odin
7,504
395
71
4
0
337,662
0
W
Neith
8,510
448
68
4
0
373,756
0
L
Hel
8,255
434
73
4
0
345,826
0
L
Apollo
8,932
470
118
6
0
300,439
4
L
Merlin
10,213
538
139
7
0
310,319
5
W
Susano
12,199
642
117
6
0
392,303
1
W
Nu Wa
9,717
511
60
3
0
331,661
3
L
Nemesis
7,609
400
58
3
0
402,928
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role