Player Matchup

Sylvanus
Sylvanus
AscensionRedux
Sylvanus
Level 63
God Stats
7W - 8L
1,466 SR
Queue Stats
207W - 241L
1,400 Elo+
Party 1
Merlin
Merlin
Dracandys
Merlin
Level 49
God Stats
3W - 2L
1,514 SR
Queue Stats
303W - 306L
1,448 Elo+
Party 1
Bastet
Bastet
Femboy_Port35
Bastet
Level 69
God Stats
33W - 29L
1,496 SR
Queue Stats
277W - 302L
1,466 Elo+
Party 1
Neith
Neith
ItzYukiArashi
Neith
Level 102
God Stats
11W - 14L
1,449 SR
Queue Stats
718W - 716L
1,456 Elo+
Party 1
Chaac
Chaac
Ridley014
Chaac
Level 89
God Stats
15W - 10L
1,728 SR
Queue Stats
459W - 477L
1,433 Elo+
Party 1
Team Averages
Level 74
1,531 SR
1,441 Elo+

VS

Team Averages
Level 55
1,335 SR
1,353 Elo+
Mulan
Mulan
CrypticOutcxst
Mulan
Level 17
God Stats
2W - 9L
1,305 SR
Queue Stats
5W - 16L
1,302 Elo+
Party 3
Nemesis
Nemesis
Tritenicks
Nemesis
Level 80
God Stats
2W - 5L
1,464 SR
Queue Stats
234W - 254L
1,322 Elo+
Party 3
Hel
Hel
dogman247
Hel
Level 105
God Stats
4W - 6L
1,297 SR
Queue Stats
499W - 415L
1,539 Elo+
Party 2
Cthulhu
Cthulhu
ty1Bestplayer
Cthulhu
Level 26
God Stats
6W - 11L
1,396 SR
Queue Stats
118W - 154L
1,201 Elo+
Party 3
Ullr
Ullr
younggunner6984
Ullr
Level 48
God Stats
1W - 3L
1,214 SR
Queue Stats
101W - 132L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
4 / 0 / 7
8,143
543
3,893
8,265
5,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Merlin
Dracandys
Merlin
14
4 / 6 / 9
8,792
586
10,893
7,177
2,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
10 / 1 / 7
9,657
644
10,492
7,237
2,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 1 / 3
8,332
555
6,913
7,891
2,642
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Ridley014
Chaac
15
6 / 2 / 10
9,421
628
11,532
11,303
6,111
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 0
5,554
370
2,392
9,440
7,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
Tritenicks
Nemesis
12
5 / 6 / 1
7,929
529
7,404
15,085
5,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 6 / 3
8,610
574
7,120
13,211
4,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
3
0 / 4 / 0
4,622
308
254
5,117
1,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 4 / 2
6,144
410
3,847
10,475
3,132
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
16
27
Kills
10
10
Deaths
27
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
4
0
7
7.5
L
0
7
0
0
W
Merlin
Dracandys
Merlin
4
6
9
1.42
W
10
1
7
13.5
W
3
1
3
4.5
W
Chaac
Ridley014
Chaac
6
2
10
5.5
L
Nemesis
Tritenicks
Nemesis
5
6
1
0.92
L
5
6
3
1.08
L
Cthulhu
0
4
0
0
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,723
Damage
21,017
41,873
Taken
53,328
19,113
Mitigated
22,823
15,160
Healing
10,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
3,893
1,016
1,445
2,789
8,265
5,621
1,233
319
7,918
27,530
11,114
L
2,392
847
0
175
9,440
7,863
0
1,358
8,046
0
17,493
W
Merlin
Dracandys
Merlin
10,893
435
0
938
7,177
2,318
526
2,997
3,978
47,238
0
W
10,492
1,398
0
0
7,237
2,421
10
580
6,597
0
42,538
W
6,913
2,835
326
3,878
7,891
2,642
1,762
1,717
6,098
0
60,369
W
Chaac
Ridley014
Chaac
11,532
2,412
0
5,784
11,303
6,111
1,476
1,319
9,908
0
57,115
L
Nemesis
Tritenicks
Nemesis
7,404
2,008
0
3,406
15,085
5,329
0
2,893
12,011
0
33,266
L
7,120
344
903
3,978
13,211
4,563
0
4,887
7,874
44,818
0
L
Cthulhu
254
0
0
72
5,117
1,936
0
1,284
3,731
3,249
0
L
3,847
691
0
2,302
10,475
3,132
0
3,152
7,223
0
31,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,345
Gold Earned
32,859
445
Minions Killed
262
0
Camps Cleared
0
1,433,182
Distance Traveled
1,238,683
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,143
543
71
5
0
252,729
1
L
Mulan
5,554
370
36
2
0
276,656
1
W
Merlin
8,792
586
79
5
0
258,931
4
W
Bastet
9,657
644
64
4
0
343,001
1
W
Neith
8,332
555
105
7
0
275,254
2
W
Chaac
9,421
628
126
8
0
303,267
0
L
Nemesis
7,929
529
68
5
0
336,192
0
L
Hel
8,610
574
99
7
0
265,566
1
L
Cthulhu
4,622
308
1
0
0
86,666
0
L
Ullr
6,144
410
58
4
0
273,603
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role