Player Matchup

Jing Wei
Jing Wei
BiigSalami
Jing Wei
Level 25
God Stats
0W - 1L
1,446 SR
Queue Stats
17W - 40L
1,263 Elo+
Party 1
Ra
Ra
RICKYBLOW69
Ra
Level 27
God Stats
0W - 2L
1,225 SR
Queue Stats
16W - 49L
1,256 Elo+
Party 1
Bacchus
Bacchus
Windeyyy
Bacchus
Level 28
God Stats
0W - 1L
1,726 SR
Queue Stats
0W - 3L
1,264 Elo+
Party 1
Team Averages
Level 27
1,466 SR
1,261 Elo+

VS

Team Averages
Level 54
1,638 SR
1,495 Elo+
Anhur
Anhur
BricGaming
Anhur
Level 87
God Stats
2W - 1L
1,775 SR
Queue Stats
79W - 40L
1,741 Elo+
Solo
Hun Batz
Hun Batz
RekkttFPS
Hun Batz
Level 59
God Stats
1W - 1L
1,388 SR
Queue Stats
251W - 332L
1,387 Elo+
Party 2
Odin
Odin
Sirlong1
Odin
Level 17
God Stats
16W - 7L
1,751 SR
Queue Stats
70W - 98L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BiigSalami
Jing Wei
17
8 / 8 / 4
15,038
654
18,213
22,720
10,207
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
1 / 11 / 6
12,766
555
9,424
20,462
8,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bacchus
Windeyyy
Bacchus
18
6 / 3 / 6
15,007
652
15,229
29,262
72,092
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
19
14 / 8 / 6
16,410
713
37,663
21,310
6,996
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
RekkttFPS
Hun Batz
19
7 / 1 / 11
15,280
664
17,207
16,454
10,220
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odin
17
1 / 6 / 17
13,908
605
10,656
19,896
5,289
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
56
15
Kills
22
22
Deaths
15
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BiigSalami
Jing Wei
8
8
4
1.25
W
Anhur
14
8
6
2.13
L
1
11
6
0.36
W
Hun Batz
RekkttFPS
Hun Batz
7
1
11
12.5
W
Odin
1
6
17
1.58
L
Bacchus
Windeyyy
Bacchus
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,866
Damage
65,526
72,444
Taken
57,660
91,113
Mitigated
22,505
9,237
Healing
10,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BiigSalami
Jing Wei
18,213
14,432
0
2,212
22,720
10,207
884
786
21,934
0
52,127
W
Anhur
37,663
20,245
0
4,793
21,310
6,996
720
8,856
12,150
0
102,793
L
9,424
1,094
1,199
1,500
20,462
8,814
62
0
20,462
55,245
0
W
Hun Batz
RekkttFPS
Hun Batz
17,207
5,272
0
2,675
16,454
10,220
1,642
7,417
8,853
0
77,671
W
Odin
10,656
2,094
0
3,408
19,896
5,289
411
8,332
11,247
138
39,752
L
Bacchus
Windeyyy
Bacchus
15,229
2,381
383
3,943
29,262
72,092
0
97
29,165
30,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,811
Gold Earned
45,598
211
Minions Killed
273
6
Camps Cleared
14
1,195,646
Distance Traveled
1,297,934
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
15,038
654
74
3
4
410,698
3
W
Anhur
16,410
713
105
5
2
371,943
1
L
Ra
12,766
555
116
5
1
377,102
3
W
Hun Batz
15,280
664
115
5
6
514,576
0
W
Odin
13,908
605
53
2
6
411,415
3
L
Bacchus
15,007
652
21
1
1
407,846
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role