Player Matchup

Gilgamesh
Gilgamesh
Orphan Maimer
Gilgamesh
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,565 Elo+
Party 1
King Arthur
King Arthur
WinterCaptain66
King Arthur
Level 124
God Stats
24W - 16L
1,582 SR
Queue Stats
201W - 164L
1,631 Elo+
Party 1
The Morrigan
The Morrigan
thebuckeye1016
The Morrigan
Level 149
God Stats
1W - 1L
1,546 SR
Queue Stats
222W - 187L
1,578 Elo+
Party 1
Team Averages
Level 96
1,543 SR
1,591 Elo+

VS

Team Averages
Level 19
1,520 SR
1,404 Elo+
Vulcan
Vulcan
Chico Amaro9874
Vulcan
Level 25
God Stats
0W - 3L
1,484 SR
Queue Stats
15W - 35L
1,329 Elo+
Solo
Fenrir
Fenrir
IonizedLeader99
Fenrir
Level 28
God Stats
23W - 17L
1,577 SR
Queue Stats
188W - 226L
1,382 Elo+
Solo
Cthulhu
Cthulhu
KxngQuis
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Orphan Maimer
Gilgamesh
13
12 / 0 / 12
9,437
944
10,725
12,298
5,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
WinterCaptain66
King Arthur
12
9 / 1 / 14
8,723
872
9,863
7,272
4,646
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
thebuckeye1016
The Morrigan
11
3 / 0 / 16
7,940
794
4,933
3,114
938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,524
552
4,196
5,580
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 9 / 0
5,962
596
3,056
10,502
3,646
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
KxngQuis
Cthulhu
8
0 / 10 / 1
5,777
578
4,142
12,841
6,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
2
24
Kills
1
1
Deaths
24
42
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
1
9
0
0.11
L
Cthulhu
KxngQuis
Cthulhu
0
10
1
0.05
W
Gilgamesh
Orphan Maimer
Gilgamesh
12
0
12
18
W
King Arthur
WinterCaptain66
King Arthur
9
1
14
16
W
The Morrigan
thebuckeye1016
The Morrigan
3
0
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,521
Damage
11,394
22,684
Taken
28,923
10,773
Mitigated
11,331
3,830
Healing
1,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,196
2,237
33
266
5,580
1,430
0
956
4,574
13,377
0
L
3,056
415
0
420
10,502
3,646
0
2,432
7,876
0
11,458
L
Cthulhu
KxngQuis
Cthulhu
4,142
363
0
460
12,841
6,255
0
966
11,733
12,306
0
W
Gilgamesh
Orphan Maimer
Gilgamesh
10,725
3,916
0
3,740
12,298
5,189
952
3,977
7,110
0
27,307
W
King Arthur
WinterCaptain66
King Arthur
9,863
3,174
0
74
7,272
4,646
168
2,504
4,507
0
25,809
W
The Morrigan
thebuckeye1016
The Morrigan
4,933
677
0
16
3,114
938
1,097
1,352
1,607
15,956
959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,100
Gold Earned
17,263
115
Minions Killed
51
8
Camps Cleared
1
583,624
Distance Traveled
416,899
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,524
552
24
2
0
118,769
2
L
Fenrir
5,962
596
15
2
1
153,878
0
L
Cthulhu
5,777
578
12
1
0
144,252
0
W
Gilgamesh
9,437
944
48
5
5
204,376
1
W
King Arthur
8,723
872
31
3
2
197,887
2
W
The Morrigan
7,940
794
36
4
1
181,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role