Player Matchup

Janus
Janus
Silver II
 
Janus
Silver II
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thanatos
Thanatos
Silver IV
 
Thanatos
Silver IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Silver II
Iscaisquiu
Guan Yu
Silver II
Level 114
God Stats
3W - 2L
1,785 SR
Queue Stats
28W - 41L
1,018 MMR
Party 1
Chiron
Chiron
Silver II
RIPRoach
Chiron
Silver II
Level 59
God Stats
1W - 2L
1,516 SR
Queue Stats
21W - 31L
1,208 MMR
Party 2
Ymir
Ymir
Silver V
beetle9501
Ymir
Silver V
Level 44
God Stats
7W - 2L
1,988 SR
Queue Stats
56W - 91L
496 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 80
1,658 SR
1,144 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 97
1,513 SR
949 MMR
Agni
Agni
Silver I
Arronel
Agni
Silver I
Level 96
God Stats
4W - 3L
1,751 SR
Queue Stats
268W - 270L
1,207 MMR
Solo
Ao Kuang
Ao Kuang
Silver IV
HarkaW
Ao Kuang
Silver IV
Level 124
God Stats
13W - 10L
1,611 SR
Queue Stats
32W - 38L
1,275 MMR
Solo
Chang'e
Chang'e
Silver IV
IgnisSpiritus
Chang'e
Silver IV
Level 85
God Stats
3W - 3L
1,233 SR
Queue Stats
28W - 44L
1,184 MMR
Solo
Olorun
Olorun
Bronze III
YT_GoldScar_YT
Olorun
Bronze III
Level 109
God Stats
2W - 1L
1,346 SR
Queue Stats
202W - 232L
-79 MMR
Solo
Ullr
Ullr
Gold V
serpelson
Ullr
Gold V
Level 73
God Stats
4W - 7L
1,623 SR
Queue Stats
147W - 148L
1,158 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
3 / 3 / 1
6,445
537
4,748
5,170
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
 
Thanatos
10
2 / 5 / 2
5,922
494
4,735
8,367
3,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
Iscaisquiu
Guan Yu
8
1 / 6 / 0
5,450
454
5,450
10,793
6,359
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
RIPRoach
Chiron
10
1 / 2 / 2
5,789
482
5,328
6,765
2,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 5 / 3
5,057
421
2,076
13,438
6,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
GilgameshSetPersephoneMorgan Le FayAthena

VS

Bans
ApolloGebAnhurKumbhakarnaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Arronel
Agni
13
7 / 0 / 5
7,786
649
7,771
6,068
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
HarkaW
Ao Kuang
11
3 / 3 / 8
6,640
553
3,350
8,189
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
11
5 / 2 / 2
6,786
566
7,594
6,266
1,938
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
3 / 2 / 4
6,470
539
7,180
9,841
2,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ullr
13
3 / 0 / 5
7,342
612
8,204
6,829
1,960
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
7
Kills
21
21
Deaths
7
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
3
1
1.17
L
Thanatos
 
Thanatos
2
5
2
0.6
W
Agni
Arronel
Agni
7
0
5
9.5
W
Ao Kuang
HarkaW
Ao Kuang
3
3
8
2.33
W
Chang'e
5
2
2
3
L
Guan Yu
Iscaisquiu
Guan Yu
1
6
0
0.17
L
Chiron
RIPRoach
Chiron
1
2
2
1
W
3
2
4
2.5
L
0
5
3
0.3
W
Ullr
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,337
Damage
34,099
44,533
Taken
37,193
19,377
Mitigated
10,197
15,136
Healing
17,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,748
262
0
927
5,170
1,627
0
3,621
1,395
36,831
0
L
Thanatos
 
Thanatos
4,735
1,245
0
5,585
8,367
3,103
0
4,046
4,001
0
31,221
W
Agni
Arronel
Agni
7,771
440
0
2,256
6,068
1,478
267
1,308
4,595
43,240
0
W
Ao Kuang
HarkaW
Ao Kuang
3,350
719
0
2,386
8,189
2,134
868
1,307
6,750
27,933
0
W
Chang'e
7,594
1,107
1,450
2,491
6,266
1,938
308
1,572
4,614
22,229
0
L
Guan Yu
Iscaisquiu
Guan Yu
5,450
1,216
238
3,253
10,793
6,359
0
2,677
7,986
0
22,332
L
Chiron
RIPRoach
Chiron
5,328
2,561
300
2,277
6,765
2,070
0
5,203
1,558
0
33,864
W
7,180
3,592
722
5,395
9,841
2,687
385
1,638
8,087
40,207
0
L
2,076
538
0
2,556
13,438
6,218
0
9,807
3,533
8,405
0
W
Ullr
8,204
3,034
0
2,836
6,829
1,960
746
561
6,186
0
48,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,663
Gold Earned
35,024
268
Minions Killed
324
0
Camps Cleared
0
1,128,793
Distance Traveled
1,138,982
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,445
537
86
7
0
235,857
2
L
Thanatos
5,922
494
61
5
0
223,767
4
W
Agni
7,786
649
96
8
0
243,374
7
W
Ao Kuang
6,640
553
44
4
0
231,038
1
W
Chang'e
6,786
566
32
3
0
235,104
4
L
Guan Yu
5,450
454
46
4
0
229,240
4
L
Chiron
5,789
482
62
5
0
221,919
2
W
Olorun
6,470
539
60
5
0
205,264
5
L
Ymir
5,057
421
13
1
0
218,010
4
W
Ullr
7,342
612
92
8
0
224,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role