Player Matchup

Neith
Neith
Platinum I
 
Neith
Platinum I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum I
FactsRelaxed
Kumbhakarna
Platinum I
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
396W - 391L
1,791 MMR
Solo
Chaac
Chaac
Platinum IV
KawaiiOskar
Chaac
Platinum IV
Level 129
God Stats
10W - 5L
1,590 SR
Queue Stats
452W - 465L
1,799 MMR
Solo
Scylla
Scylla
Platinum I
PoppaJ
Scylla
Platinum I
Level 125
God Stats
5W - 7L
1,548 SR
Queue Stats
366W - 376L
1,977 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
chenly210
Tsukuyomi
Platinum V
Level 160
God Stats
2W - 3L
1,335 SR
Queue Stats
8W - 8L
1,740 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 141
1,495 SR
1,761 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 116
1,639 SR
1,880 MMR
Cupid
Cupid
Gold I
 
Cupid
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Diamond V
Gumyumboy
Jormungandr
Diamond V
Level 58
God Stats
55W - 50L
1,847 SR
Queue Stats
82W - 65L
2,206 MMR
Solo
Awilix
Awilix
Platinum V
RiasGremory96
Awilix
Platinum V
Level 116
God Stats
6W - 12L
1,570 SR
Queue Stats
223W - 225L
1,786 MMR
Solo
Cerberus
Cerberus
Diamond V
Skullishh
Cerberus
Diamond V
Level 107
God Stats
16W - 20L
1,606 SR
Queue Stats
289W - 288L
2,027 MMR
Solo
Achilles
Achilles
Platinum III
Star5layer
Achilles
Platinum III
Level 141
God Stats
19W - 17L
1,672 SR
Queue Stats
114W - 108L
1,883 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
0 / 4 / 0
10,249
466
10,315
13,429
5,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
FactsRelaxed
Kumbhakarna
18
2 / 2 / 3
11,689
531
11,012
24,458
22,660
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 4 / 4
8,387
381
7,778
17,225
13,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
PoppaJ
Scylla
15
2 / 3 / 4
9,904
450
12,436
10,171
3,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
chenly210
Tsukuyomi
18
6 / 6 / 3
11,190
509
15,232
18,490
7,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bans
AthenaGilgameshTiamatArtemisMorgan Le Fay

VS

Bans
ArtioSetPersephoneKaliJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
19
3 / 2 / 5
12,453
566
7,716
13,055
5,665
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Gumyumboy
Jormungandr
18
9 / 2 / 7
12,910
587
23,689
20,893
19,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
5 / 6 / 2
13,168
599
9,672
19,289
8,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
Skullishh
Cerberus
17
0 / 0 / 13
11,240
511
9,573
27,499
38,205
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
Star5layer
Achilles
19
2 / 1 / 3
12,284
558
14,405
18,016
21,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
11
Kills
19
19
Deaths
11
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
0
0
W
Cupid
 
Cupid
3
2
5
2.75
L
Kumbhakarna
FactsRelaxed
Kumbhakarna
2
2
3
1.75
W
Jormungandr
Gumyumboy
Jormungandr
9
2
7
6.25
L
1
4
4
0.75
L
Scylla
PoppaJ
Scylla
2
3
4
1.33
W
5
6
2
1
W
Cerberus
Skullishh
Cerberus
0
0
13
6.5
W
Achilles
Star5layer
Achilles
2
1
3
3.5
L
Tsukuyomi
chenly210
Tsukuyomi
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,773
Damage
65,055
83,773
Taken
98,752
52,374
Mitigated
93,510
21,877
Healing
44,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
10,315
3,770
0
4,437
13,429
5,764
918
3,425
9,710
0
102,332
W
Cupid
 
Cupid
7,716
4,484
2,142
5,160
13,055
5,665
7,197
3,164
9,604
0
88,467
L
Kumbhakarna
FactsRelaxed
Kumbhakarna
11,012
1,268
177
8,676
24,458
22,660
0
8,482
14,237
74,726
0
W
Jormungandr
Gumyumboy
Jormungandr
23,689
1,991
2,207
10,097
20,893
19,338
2,275
5,775
15,118
98,914
0
L
7,778
587
0
2,758
17,225
13,306
0
9,635
7,114
0
29,405
L
Scylla
PoppaJ
Scylla
12,436
972
0
640
10,171
3,250
235
5,740
3,734
46,936
0
W
9,672
4,046
0
6,259
19,289
8,815
2,800
5,576
13,626
0
111,917
W
Cerberus
Skullishh
Cerberus
9,573
1,003
859
9,274
27,499
38,205
1,088
4,900
21,955
52,194
0
W
Achilles
Star5layer
Achilles
14,405
2,681
0
8,412
18,016
21,487
1,246
4,840
13,176
18,839
66,985
L
Tsukuyomi
chenly210
Tsukuyomi
15,232
4,416
0
5,189
18,490
7,394
0
6,391
11,320
0
88,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,419
Gold Earned
62,055
574
Minions Killed
684
0
Camps Cleared
0
2,182,736
Distance Traveled
2,214,238
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,249
466
175
8
0
386,313
7
W
Cupid
12,453
566
166
8
0
413,490
6
L
Kumbhakarna
11,689
531
144
7
0
433,055
1
W
Jormungandr
12,910
587
129
6
0
432,623
5
L
Chaac
8,387
381
39
2
0
455,648
4
L
Scylla
9,904
450
87
4
0
444,377
6
W
Awilix
13,168
599
166
8
0
468,949
0
W
Cerberus
11,240
511
81
4
0
433,714
4
W
Achilles
12,284
558
142
6
0
465,462
9
L
Tsukuyomi
11,190
509
129
6
0
463,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role