Player Matchup

Olorun
Olorun
Jamaica7
Olorun
Level 4
God Stats
1W - 5L
1,283 SR
Queue Stats
1W - 7L
1,087 Elo+
Party 2
Rama
Rama
Juustlucky5707
Rama
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
75W - 70L
1,497 Elo+
Solo
Erlang Shen
Erlang Shen
STCommander
Erlang Shen
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,454 Elo+
Party 2
Mercury
Mercury
rafinhasacana8
Mercury
Level 20
God Stats
2W - 5L
1,327 SR
Queue Stats
36W - 34L
1,456 Elo+
Party 2
Jormungandr
Jormungandr
rique133
Jormungandr
Level 17
God Stats
3W - 7L
1,349 SR
Queue Stats
25W - 26L
1,396 Elo+
Party 2
Team Averages
Level 19
1,392 SR
1,378 Elo+

VS

Team Averages
Level 30
1,480 SR
1,511 Elo+
Mulan
Mulan
Daykis1358
Mulan
Level 7
God Stats
8W - 8L
1,500 SR
Queue Stats
21W - 22L
1,577 Elo+
Party 1
Da Ji
Da Ji
Gamer84
Da Ji
Level 29
God Stats
21W - 17L
1,687 SR
Queue Stats
52W - 50L
1,489 Elo+
Solo
Cthulhu
Cthulhu
Loganw19
Cthulhu
Level 84
God Stats
77W - 69L
1,551 SR
Queue Stats
478W - 527L
1,486 Elo+
Party 1
Ra
Ra
MaestroDelTerror
Ra
Level 12
God Stats
9W - 4L
1,370 SR
Queue Stats
85W - 80L
1,482 Elo+
Solo
Artemis
Artemis
TheMonogod
Artemis
Level 18
God Stats
2W - 5L
1,293 SR
Queue Stats
38W - 39L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Jamaica7
Olorun
9
2 / 7 / 4
6,638
415
6,135
12,262
3,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
5 / 1 / 2
8,908
557
10,143
10,548
3,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Erlang Shen
STCommander
Erlang Shen
13
2 / 3 / 0
7,807
488
4,956
7,985
4,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 7 / 1
6,478
405
4,213
10,338
4,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
rique133
Jormungandr
11
3 / 2 / 4
7,471
467
7,449
7,983
5,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
2 / 2 / 2
7,650
478
4,711
7,963
7,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Da Ji
Gamer84
Da Ji
12
7 / 3 / 3
8,171
511
8,450
11,515
4,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Loganw19
Cthulhu
11
2 / 3 / 2
6,741
421
5,045
9,405
6,441
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

14
8 / 3 / 5
9,258
579
10,140
11,689
4,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
TheMonogod
Artemis
13
1 / 2 / 5
7,827
489
4,848
10,725
3,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
37
13
Kills
20
20
Deaths
13
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mulan
2
2
2
1.5
W
Da Ji
Gamer84
Da Ji
7
3
3
2.83
L
Olorun
Jamaica7
Olorun
2
7
4
0.57
L
5
1
2
6
W
Cthulhu
Loganw19
Cthulhu
2
3
2
1
W
8
3
5
3.5
L
Erlang Shen
STCommander
Erlang Shen
2
3
0
0.67
W
Artemis
TheMonogod
Artemis
1
2
5
1.75
L
1
7
1
0.21
L
Jormungandr
rique133
Jormungandr
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,896
Damage
33,194
49,116
Taken
51,297
21,555
Mitigated
26,572
15,834
Healing
19,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
4,711
1,263
0
3,509
7,963
7,022
320
0
7,963
0
32,186
W
Da Ji
Gamer84
Da Ji
8,450
1,441
0
1,804
11,515
4,850
0
2,947
8,413
0
48,427
L
Olorun
Jamaica7
Olorun
6,135
3,759
473
4,800
12,262
3,654
0
6,095
6,167
23,452
0
L
10,143
8,070
0
5,038
10,548
3,537
0
3,117
7,431
0
58,616
W
Cthulhu
Loganw19
Cthulhu
5,045
345
585
1,910
9,405
6,441
39
2,318
6,666
29,567
0
W
10,140
985
2,083
5,205
11,689
4,379
666
3,631
7,852
55,484
0
L
Erlang Shen
STCommander
Erlang Shen
4,956
2,210
0
1,732
7,985
4,767
0
0
7,575
0
38,981
W
Artemis
TheMonogod
Artemis
4,848
1,751
0
4,818
10,725
3,880
379
3,631
6,650
0
50,399
L
4,213
1,743
0
1,982
10,338
4,101
0
2,887
7,451
0
40,116
L
Jormungandr
rique133
Jormungandr
7,449
921
0
1,809
7,983
5,496
0
3,086
4,897
24,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,302
Gold Earned
39,647
336
Minions Killed
376
0
Camps Cleared
0
1,355,345
Distance Traveled
1,430,067
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,650
478
67
4
0
264,788
5
W
Da Ji
8,171
511
69
4
0
282,527
2
L
Olorun
6,638
415
42
3
0
269,586
0
L
Rama
8,908
557
102
6
0
277,372
5
W
Cthulhu
6,741
421
38
2
0
306,331
4
W
Ra
9,258
579
110
7
0
313,611
4
L
Erlang Shen
7,807
488
83
5
0
299,802
0
W
Artemis
7,827
489
92
6
0
262,810
1
L
Mercury
6,478
405
63
4
0
261,676
0
L
Jormungandr
7,471
467
46
3
0
246,909
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role