Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Aleionx
Ne Zha
Level 156
God Stats
38W - 35L
1,581 SR
Queue Stats
390W - 407L
1,465 Elo+
Solo
Gilgamesh
Gilgamesh
SÈTNAD
Gilgamesh
Level 157
God Stats
4W - 5L
1,604 SR
Queue Stats
265W - 213L
1,577 Elo+
Party 2
Ganesha
Ganesha
tafltafl
Ganesha
Level 61
God Stats
48W - 35L
1,586 SR
Queue Stats
316W - 315L
1,563 Elo+
Solo
Cernunnos
Cernunnos
xDarkFlames77x
Cernunnos
Level 95
God Stats
3W - 1L
1,995 SR
Queue Stats
147W - 113L
1,602 Elo+
Party 2
Team Averages
Level 118
1,653 SR
1,541 Elo+

VS

Team Averages
Level 103
1,452 SR
1,586 Elo+
Ullr
Ullr
NOOICCEE
Ullr
Level 145
God Stats
6W - 2L
1,594 SR
Queue Stats
21W - 13L
1,566 Elo+
Solo
Scylla
Scylla
Reach2Portals2
Scylla
Level 89
God Stats
3W - 1L
1,460 SR
Queue Stats
83W - 45L
1,660 Elo+
Party 1
Merlin
Merlin
SirShizno509
Merlin
Level 84
God Stats
1W - 1L
1,200 SR
Queue Stats
165W - 149L
1,596 Elo+
Solo
Sylvanus
Sylvanus
TheNobleWolf777
Sylvanus
Level 95
God Stats
4W - 1L
1,544 SR
Queue Stats
160W - 114L
1,547 Elo+
Party 1
Ra
Ra
afatpirhanna5
Ra
Level 102
God Stats
5W - 7L
1,462 SR
Queue Stats
122W - 105L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
1 / 3 / 0
8,814
881
7,692
5,560
2,911
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Aleionx
Ne Zha
15
1 / 0 / 0
9,481
948
9,609
9,768
7,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gilgamesh
SÈTNAD
Gilgamesh
15
0 / 4 / 1
8,882
888
8,540
16,813
22,092
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ganesha
tafltafl
Ganesha
16
0 / 3 / 1
10,359
1,036
4,258
17,135
26,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
xDarkFlames77x
Cernunnos
15
0 / 1 / 1
8,534
853
4,155
9,164
3,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

211

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
16
2 / 0 / 8
9,952
995
8,379
5,980
3,095
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 0 / 6
10,060
1,006
16,363
6,427
4,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
16
2 / 0 / 7
9,932
993
11,925
5,653
3,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
16
1 / 0 / 8
10,670
1,067
5,879
10,757
16,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
1 / 2 / 7
9,528
953
10,416
7,354
4,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
2
Kills
11
11
Deaths
2
3
Assists
36
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
1
3
0
0.33
L
Ne Zha
Aleionx
Ne Zha
1
0
0
1
W
Ullr
2
0
8
6
W
5
0
6
8
W
Merlin
2
0
7
5.5
L
Gilgamesh
SÈTNAD
Gilgamesh
0
4
1
0.13
W
Sylvanus
1
0
8
5
W
1
2
7
2.25
L
Ganesha
tafltafl
Ganesha
0
3
1
0.17
L
Cernunnos
xDarkFlames77x
Cernunnos
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,254
Damage
52,962
58,440
Taken
36,171
62,735
Mitigated
30,722
6,923
Healing
14,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
7,692
626
0
293
5,560
2,911
0
3,991
1,421
21,165
0
L
Ne Zha
Aleionx
Ne Zha
9,609
212
0
2,048
9,768
7,163
0
7,503
2,265
0
37,604
W
Ullr
8,379
3,965
0
88
5,980
3,095
0
2,176
3,486
0
35,841
W
16,363
1,704
0
38
6,427
4,010
0
947
5,184
31,689
0
W
Merlin
11,925
683
0
219
5,653
3,213
0
2,051
3,506
42,000
0
L
Gilgamesh
SÈTNAD
Gilgamesh
8,540
2,476
0
1,777
16,813
22,092
0
11,871
4,942
0
22,991
W
Sylvanus
5,879
965
5,547
4,372
10,757
16,120
0
4,219
6,305
11,894
0
W
10,416
394
2,576
1,563
7,354
4,284
0
2,557
4,661
34,737
0
L
Ganesha
tafltafl
Ganesha
4,258
454
0
1,924
17,135
26,615
0
13,659
3,476
31,347
0
L
Cernunnos
xDarkFlames77x
Cernunnos
4,155
2,106
0
881
9,164
3,954
0
7,411
1,753
0
18,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,070
Gold Earned
50,142
224
Minions Killed
237
7
Camps Cleared
8
1,024,704
Distance Traveled
1,030,359
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,814
881
59
6
1
182,684
0
L
Ne Zha
9,481
948
68
7
3
259,733
0
W
Ullr
9,952
995
71
7
2
202,220
1
W
Scylla
10,060
1,006
26
3
3
221,449
2
W
Merlin
9,932
993
63
6
2
203,117
0
L
Gilgamesh
8,882
888
55
6
3
212,888
4
W
Sylvanus
10,670
1,067
17
2
1
189,708
0
W
Ra
9,528
953
60
6
0
213,865
1
L
Ganesha
10,359
1,036
1
0
0
200,394
2
L
Cernunnos
8,534
853
41
4
0
169,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role