Player Matchup

Osiris
Osiris
 
Osiris
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Facunjojo
Fafnir
Level 29
God Stats
1W - 1L
1,281 SR
Queue Stats
115W - 122L
1,369 Elo+
Party 2
Merlin
Merlin
YTAntonio M
Merlin
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
51W - 49L
1,504 Elo+
Solo
Artemis
Artemis
m4t4t32000
Artemis
Level 8
God Stats
4W - 2L
1,691 SR
Queue Stats
10W - 11L
1,396 Elo+
Solo
Fenrir
Fenrir
tezKo148
Fenrir
Level 26
God Stats
9W - 21L
1,390 SR
Queue Stats
73W - 111L
1,335 Elo+
Party 2
Team Averages
Level 20
1,472 SR
1,421 Elo+

VS

Team Averages
Level 33
1,512 SR
1,293 Elo+
Sol
Sol
Kauehenricok0723
Sol
Level 24
God Stats
3W - 4L
1,490 SR
Queue Stats
83W - 192L
1,250 Elo+
Party 1
Fenrir
Fenrir
Mega_GamerBr13
Fenrir
Level 14
God Stats
3W - 13L
1,500 SR
Queue Stats
96W - 201L
1,281 Elo+
Party 1
Chiron
Chiron
eusouBR1213
Chiron
Level 14
God Stats
18W - 28L
1,466 SR
Queue Stats
48W - 73L
1,309 Elo+
Party 1
Ao Kuang
Ao Kuang
iTz_AleKZinD3L4S
Ao Kuang
Level 25
God Stats
31W - 30L
1,505 SR
Queue Stats
375W - 487L
1,324 Elo+
Party 1
Fafnir
Fafnir
jaggedmichael
Fafnir
Level 87
God Stats
4W - 5L
1,601 SR
Queue Stats
243W - 346L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
5 / 1 / 1
6,723
560
4,426
5,604
4,245
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fafnir
Facunjojo
Fafnir
9
1 / 2 / 4
6,273
523
3,810
6,929
4,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Merlin
12
6 / 0 / 2
7,237
603
4,744
4,604
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
m4t4t32000
Artemis
9
1 / 4 / 4
5,408
451
4,533
6,140
1,713
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
tezKo148
Fenrir
9
2 / 0 / 5
6,209
517
3,327
6,693
2,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
5,222
435
3,857
6,352
1,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 6 / 0
4,371
364
1,008
6,570
2,308
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chiron
9
5 / 2 / 0
5,786
482
6,751
7,240
1,985
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

1
0 / 0 / 0
3,786
316
0
232
36
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 3 / 4
5,846
487
2,555
10,215
9,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
15
Kills
6
7
Deaths
15
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
1
1
5.5
W
Fafnir
Facunjojo
Fafnir
1
2
4
1.5
L
0
4
1
0.13
L
0
6
0
0
W
Merlin
6
0
2
7
L
Chiron
5
2
0
2.5
L
0
0
0
0
L
1
3
4
1
W
Artemis
m4t4t32000
Artemis
1
4
4
0.75
W
Fenrir
tezKo148
Fenrir
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,840
Damage
14,171
29,970
Taken
30,609
14,647
Mitigated
16,032
9,569
Healing
5,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,426
1,947
0
1,947
5,604
4,245
1,792
525
5,037
0
31,739
W
Fafnir
Facunjojo
Fafnir
3,810
803
598
2,548
6,929
4,755
189
1,312
5,609
14,189
0
L
3,857
299
53
1,160
6,352
1,786
313
2,393
3,959
20,496
0
L
1,008
179
0
617
6,570
2,308
0
1,272
5,298
0
10,791
W
Merlin
4,744
545
0
488
4,604
1,398
1,381
2,248
1,994
32,041
0
L
Chiron
6,751
2,751
398
1,060
7,240
1,985
0
2,105
5,135
0
21,573
L
0
0
0
0
232
36
0
0
232
1,941
0
L
2,555
986
14
1,875
10,215
9,917
27
2,784
7,431
11,971
0
W
Artemis
m4t4t32000
Artemis
4,533
1,844
0
368
6,140
1,713
80
682
5,458
0
26,040
W
Fenrir
tezKo148
Fenrir
3,327
1,103
0
3,620
6,693
2,536
426
1,129
5,460
0
29,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,850
Gold Earned
25,011
235
Minions Killed
125
0
Camps Cleared
0
1,088,744
Distance Traveled
853,378
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,723
560
63
5
0
203,023
0
W
Fafnir
6,273
523
19
2
0
224,487
1
L
Sol
5,222
435
41
3
0
197,024
2
L
Fenrir
4,371
364
25
2
0
229,161
3
W
Merlin
7,237
603
66
6
0
202,679
0
L
Chiron
5,786
482
37
3
0
208,639
0
L
Ao Kuang
3,786
316
6
1
0
22,835
0
L
Fafnir
5,846
487
16
1
0
195,719
1
W
Artemis
5,408
451
42
4
0
201,326
2
W
Fenrir
6,209
517
45
4
0
257,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role