Player Matchup

Merlin
Merlin
ACruelGodReigns
Merlin
Level 125
God Stats
16W - 11L
1,623 SR
Queue Stats
480W - 501L
1,465 Elo+
Party 2
Cerberus
Cerberus
Bullarum
Cerberus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,522 Elo+
Party 1
Nemesis
Nemesis
EternalxInsanity
Nemesis
Level 119
God Stats
7W - 5L
1,295 SR
Queue Stats
805W - 838L
1,464 Elo+
Party 2
Zhong Kui
Zhong Kui
PackaPooncher
Zhong Kui
Level 109
God Stats
1W - 0L
1,619 SR
Queue Stats
2W - 3L
1,399 Elo+
Party 1
Horus
Horus
zhumar
Horus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
296W - 311L
1,426 Elo+
Party 2
Team Averages
Level 81
1,508 SR
1,455 Elo+

VS

Team Averages
Level 70
1,486 SR
1,448 Elo+
Anubis
Anubis
FonkyJC
Anubis
Level 127
God Stats
7W - 7L
1,629 SR
Queue Stats
209W - 228L
1,451 Elo+
Party 3
Ra
Ra
GhostFacerXD
Ra
Level 27
God Stats
0W - 1L
1,324 SR
Queue Stats
2W - 3L
1,463 Elo+
Solo
Pele
Pele
Jolbeen
Pele
Level 68
God Stats
1W - 5L
1,231 SR
Queue Stats
93W - 102L
1,401 Elo+
Party 3
Sobek
Sobek
Lioh17
Sobek
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,470 Elo+
Solo
Baba Yaga
Baba Yaga
cuttroatcliff
Baba Yaga
Level 105
God Stats
2W - 2L
1,745 SR
Queue Stats
112W - 99L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 2 / 15
14,874
783
32,386
13,936
5,905
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
Bullarum
Cerberus
20
6 / 4 / 16
14,021
738
14,597
33,806
49,549
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
5 / 6 / 11
12,006
632
11,596
13,795
5,810
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Zhong Kui
PackaPooncher
Zhong Kui
20
8 / 7 / 11
14,044
739
21,834
24,724
17,263
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
zhumar
Horus
20
1 / 2 / 24
12,783
673
4,327
16,600
26,169
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
FonkyJC
Anubis
20
10 / 9 / 10
13,916
732
29,343
24,008
11,433
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

5
0 / 0 / 1
8,078
425
0
0
0
Pele
Jolbeen
Pele
19
5 / 6 / 10
12,090
636
10,414
21,593
9,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
Lioh17
Sobek
20
2 / 10 / 15
12,344
650
11,203
28,800
36,950
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baba Yaga
cuttroatcliff
Baba Yaga
20
4 / 6 / 12
13,035
686
22,677
21,585
9,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
69
31
Kills
21
21
Deaths
31
77
Assists
48
Player
Kills
Deaths
Assists
KDA
W
11
2
15
9.25
W
Cerberus
Bullarum
Cerberus
6
4
16
3.5
W
5
6
11
1.75
L
Anubis
FonkyJC
Anubis
10
9
10
1.67
L
0
0
1
0.5
L
Pele
Jolbeen
Pele
5
6
10
1.67
L
Sobek
Lioh17
Sobek
2
10
15
0.95
W
Zhong Kui
PackaPooncher
Zhong Kui
8
7
11
1.93
L
Baba Yaga
cuttroatcliff
Baba Yaga
4
6
12
1.67
W
Horus
zhumar
Horus
1
2
24
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,740
Damage
73,637
102,861
Taken
95,986
104,696
Mitigated
68,024
46,927
Healing
31,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
32,386
1,322
3,113
3,927
13,936
5,905
1,470
9,975
3,661
67,861
0
W
Cerberus
Bullarum
Cerberus
14,597
749
872
10,534
33,806
49,549
567
16,201
16,332
42,310
0
W
11,596
3,522
2,654
1,306
13,795
5,810
1,263
10,527
2,875
48
16,184
L
Anubis
FonkyJC
Anubis
29,343
1,526
2,300
7,144
24,008
11,433
969
18,244
5,357
53,093
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Pele
Jolbeen
Pele
10,414
2,797
2,283
6,067
21,593
9,925
0
17,010
4,335
18
23,105
L
Sobek
Lioh17
Sobek
11,203
868
1,331
4,911
28,800
36,950
180
15,027
13,119
23,089
0
W
Zhong Kui
PackaPooncher
Zhong Kui
21,834
2,546
1,877
8,437
24,724
17,263
2,164
15,625
8,403
49,264
0
L
Baba Yaga
cuttroatcliff
Baba Yaga
22,677
1,984
1,193
5,975
21,585
9,716
514
16,882
4,310
54,050
0
W
Horus
zhumar
Horus
4,327
2,213
9,207
5,000
16,600
26,169
1,235
9,389
6,785
0
11,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,728
Gold Earned
59,463
225
Minions Killed
158
0
Camps Cleared
0
1,592,054
Distance Traveled
1,123,356
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,874
783
66
3
0
322,479
0
W
Cerberus
14,021
738
70
4
0
318,239
4
W
Nemesis
12,006
632
11
1
0
310,191
1
L
Anubis
13,916
732
54
3
0
225,574
1
L
Ra
8,078
425
0
0
0
0
0
L
Pele
12,090
636
22
1
0
305,809
0
L
Sobek
12,344
650
15
1
0
287,846
1
W
Zhong Kui
14,044
739
63
3
0
284,000
0
L
Baba Yaga
13,035
686
67
4
0
304,127
0
W
Horus
12,783
673
15
1
0
357,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role