Player Matchup

Anhur
Anhur
 
Anhur
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
SugarBiscuit21
Neith
Level 77
God Stats
104W - 96L
1,614 SR
Queue Stats
178W - 170L
1,559 Elo+
Party 2
Ares
Ares
SwaggaWagon
Ares
Level 56
God Stats
17W - 20L
1,589 SR
Queue Stats
286W - 237L
1,569 Elo+
Party 2
Thanatos
Thanatos
asdffghj
Thanatos
Level 60
God Stats
20W - 12L
1,609 SR
Queue Stats
117W - 115L
1,459 Elo+
Solo
Team Averages
Level 79
1,562 SR
1,517 Elo+

VS

Team Averages
Level 98
1,473 SR
1,509 Elo+
Izanami
Izanami
 
Izanami
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Serqet
Serqet
AkilleezMight
Serqet
Level 122
God Stats
14W - 15L
1,469 SR
Queue Stats
41W - 34L
1,564 Elo+
Solo
Bakasura
Bakasura
JAYSSASSINx211x
Bakasura
Level 117
God Stats
1W - 4L
1,444 SR
Queue Stats
233W - 205L
1,577 Elo+
Party 1
Cerberus
Cerberus
souperloop
Cerberus
Level 60
God Stats
2W - 4L
1,448 SR
Queue Stats
155W - 269L
1,400 Elo+
Party 3
Hades
Hades
yamacam607
Hades
Level 136
God Stats
3W - 2L
1,507 SR
Queue Stats
81W - 75L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
4 / 0 / 1
4,147
829
2,017
1,823
557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
 
Nu Wa
6
1 / 0 / 3
3,694
739
1,657
1,121
292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
1 / 0 / 0
3,411
682
1,094
723
126
Short Bow

Short Bow

+15%
Attack Speed

5
0 / 1 / 1
3,016
603
275
2,230
946
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
asdffghj
Thanatos
5
1 / 1 / 3
3,414
683
1,398
2,710
820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
3
1 / 1 / 0
2,991
598
341
1,471
231
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
1 / 1 / 1
3,476
695
1,880
2,368
744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
4
0 / 1 / 1
3,061
612
235
2,584
852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
souperloop
Cerberus
5
0 / 2 / 0
3,025
605
476
2,810
508
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hades
5
0 / 2 / 1
3,191
638
1,100
2,976
709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
7
Kills
2
2
Deaths
7
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
0
1
4.5
W
Nu Wa
 
Nu Wa
1
0
3
2.5
L
Izanami
 
Izanami
1
1
0
1
L
1
1
1
1.5
L
Bakasura
0
1
1
0.5
W
1
0
0
1
W
0
1
1
0.5
W
Thanatos
asdffghj
Thanatos
1
1
3
2.5
L
Cerberus
souperloop
Cerberus
0
2
0
0
L
Hades
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,441
Damage
4,032
8,607
Taken
12,209
2,741
Mitigated
3,044
3,748
Healing
4,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,017
1,293
0
472
1,823
557
217
599
1,224
0
15,239
W
Nu Wa
 
Nu Wa
1,657
736
0
813
1,121
292
0
263
858
15,604
0
L
Izanami
 
Izanami
341
341
0
584
1,471
231
237
150
1,321
0
6,711
L
1,880
426
0
1,100
2,368
744
0
624
1,744
0
7,424
L
Bakasura
235
112
0
1,342
2,584
852
0
425
2,159
0
6,861
W
1,094
476
0
327
723
126
471
0
723
0
13,134
W
275
54
0
520
2,230
946
0
262
1,968
5,938
0
W
Thanatos
asdffghj
Thanatos
1,398
282
0
1,616
2,710
820
0
452
2,091
0
10,348
L
Cerberus
souperloop
Cerberus
476
107
0
266
2,810
508
0
0
2,810
9,264
0
L
Hades
1,100
277
29
1,193
2,976
709
0
733
2,243
13,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,682
Gold Earned
15,744
120
Minions Killed
116
0
Camps Cleared
0
450,326
Distance Traveled
442,829
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
4,147
829
20
4
0
88,166
2
W
Nu Wa
3,694
739
33
7
0
84,449
1
L
Izanami
2,991
598
9
2
0
45,540
1
L
Serqet
3,476
695
18
4
0
107,099
1
L
Bakasura
3,061
612
23
5
0
111,051
3
W
Neith
3,411
682
28
6
0
87,450
0
W
Ares
3,016
603
12
2
0
93,609
1
W
Thanatos
3,414
683
27
5
0
96,652
2
L
Cerberus
3,025
605
35
7
0
83,478
0
L
Hades
3,191
638
31
6
0
95,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role