Player Matchup

Skadi
Skadi
Alekspsy
Skadi
Level 29
God Stats
29W - 39L
1,386 SR
Queue Stats
104W - 135L
1,275 Elo+
Solo
Nemesis
Nemesis
Its_Frenzy_YT
Nemesis
Level 30
God Stats
3W - 3L
1,479 SR
Queue Stats
48W - 73L
1,375 Elo+
Solo
Vulcan
Vulcan
SainteAngelo
Vulcan
Level 68
God Stats
6W - 2L
1,718 SR
Queue Stats
98W - 151L
1,366 Elo+
Party 1
Arachne
Arachne
TarryToaster482
Arachne
Level 29
God Stats
23W - 10L
1,574 SR
Queue Stats
93W - 120L
1,273 Elo+
Solo
King Arthur
King Arthur
VitreousCargo88
King Arthur
Level 8
God Stats
2W - 1L
1,336 SR
Queue Stats
12W - 9L
1,126 Elo+
Party 1
Team Averages
Level 33
1,499 SR
1,283 Elo+

VS

Team Averages
Level 7
1,430 SR
1,404 Elo+
Bellona
Bellona
ChumTheKidd
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
PrettyBoyDoge
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Merlin
Merlin
Runewindfalls
Merlin
Level 3
God Stats
2W - 6L
1,500 SR
Queue Stats
19W - 25L
1,500 Elo+
Solo
Anhur
Anhur
Tempestash
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,265 Elo+
Solo
Nemesis
Nemesis
xSyn231
Nemesis
Level 9
God Stats
0W - 3L
1,152 SR
Queue Stats
22W - 21L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Alekspsy
Skadi
11
6 / 0 / 2
6,920
577
2,996
4,405
1,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
11
2 / 3 / 7
6,676
556
4,057
8,230
3,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Vulcan
12
7 / 4 / 6
7,527
627
9,605
5,645
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
12 / 3 / 1
8,421
702
8,486
6,481
2,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
VitreousCargo88
King Arthur
12
11 / 2 / 8
7,896
658
7,456
8,882
3,144
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ChumTheKidd
Bellona
8
1 / 8 / 1
5,181
432
4,642
10,483
8,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 8 / 4
5,283
440
1,006
10,610
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 8 / 0
4,828
402
1,485
6,756
1,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
10
6 / 8 / 1
6,987
582
4,119
9,957
2,626
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
xSyn231
Nemesis
10
5 / 6 / 1
6,468
539
6,039
9,469
4,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
38
Kills
12
12
Deaths
38
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Skadi
Alekspsy
Skadi
6
0
2
7
L
Bellona
ChumTheKidd
Bellona
1
8
1
0.19
W
Nemesis
2
3
7
1.83
L
0
8
4
0.25
L
0
8
0
0
W
Vulcan
7
4
6
2.5
W
12
3
1
4.17
L
Anhur
6
8
1
0.81
W
King Arthur
VitreousCargo88
King Arthur
11
2
8
7.5
L
Nemesis
xSyn231
Nemesis
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,600
Damage
17,291
33,643
Taken
47,275
11,828
Mitigated
19,979
6,638
Healing
5,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Alekspsy
Skadi
2,996
1,904
0
1,084
4,405
1,307
806
430
3,975
0
28,044
L
Bellona
ChumTheKidd
Bellona
4,642
1,126
0
474
10,483
8,675
0
688
9,687
3,987
15,648
W
Nemesis
4,057
1,596
0
456
8,230
3,141
0
764
7,466
0
33,688
L
1,006
348
86
1,680
10,610
2,973
22
4,288
6,062
19,581
0
L
1,485
335
0
0
6,756
1,634
18
0
6,756
17,562
0
W
Vulcan
9,605
2,722
0
900
5,645
1,713
868
414
5,231
37,283
0
W
8,486
6,127
0
1,628
6,481
2,523
339
362
6,119
0
34,548
L
Anhur
4,119
1,878
0
1,623
9,957
2,626
0
2,430
7,305
0
18,734
W
King Arthur
VitreousCargo88
King Arthur
7,456
1,017
0
2,570
8,882
3,144
0
1,391
7,491
0
34,430
L
Nemesis
xSyn231
Nemesis
6,039
2,461
0
1,566
9,469
4,071
0
1,473
7,860
0
26,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,440
Gold Earned
28,747
319
Minions Killed
179
0
Camps Cleared
0
1,181,028
Distance Traveled
1,054,703
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,920
577
67
6
0
180,743
0
L
Bellona
5,181
432
30
3
0
242,029
0
W
Nemesis
6,676
556
59
5
0
274,234
1
L
Olorun
5,283
440
33
3
0
169,098
1
L
Merlin
4,828
402
28
2
0
193,240
1
W
Vulcan
7,527
627
73
6
0
226,291
0
W
Arachne
8,421
702
70
6
0
265,852
0
L
Anhur
6,987
582
43
4
0
200,963
3
W
King Arthur
7,896
658
50
4
0
233,908
0
L
Nemesis
6,468
539
45
4
0
249,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role