Player Matchup

Sol
Sol
Kasdeyathewicked
Sol
Level 146
God Stats
3W - 4L
1,651 SR
Queue Stats
161W - 199L
1,434 Elo+
Party 4
Bacchus
Bacchus
OneNerdyNinja
Bacchus
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
208W - 218L
1,404 Elo+
Party 3
Hou Yi
Hou Yi
SwampStalker974
Hou Yi
Level 26
God Stats
0W - 4L
1,118 SR
Queue Stats
111W - 132L
1,351 Elo+
Party 3
Guan Yu
Guan Yu
TSB BaltoStorm1
Guan Yu
Level 17
God Stats
4W - 4L
1,507 SR
Queue Stats
10W - 12L
1,347 Elo+
Party 4
Hun Batz
Hun Batz
TSB Elysium
Hun Batz
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 41L
1,300 Elo+
Party 4
Team Averages
Level 67
1,455 SR
1,367 Elo+

VS

Team Averages
Level 58
1,487 SR
1,406 Elo+
Sol
Sol
BossNinjaOnIce
Sol
Level 67
God Stats
2W - 1L
1,311 SR
Queue Stats
55W - 47L
1,441 Elo+
Party 1
Ares
Ares
Kyle_Is_Feral
Ares
Level 97
God Stats
4W - 3L
1,831 SR
Queue Stats
46W - 53L
1,411 Elo+
Solo
Heimdallr
Heimdallr
OGKushBoiz
Heimdallr
Level 30
God Stats
4W - 2L
1,568 SR
Queue Stats
58W - 46L
1,456 Elo+
Party 1
He Bo
He Bo
TIGbittymcgre
He Bo
Level 28
God Stats
1W - 2L
1,155 SR
Queue Stats
80W - 92L
1,347 Elo+
Party 2
Hercules
Hercules
connorthecasual
Hercules
Level 66
God Stats
4W - 3L
1,568 SR
Queue Stats
81W - 69L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 0
6,814
487
5,884
10,301
3,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
8
3 / 3 / 1
6,395
457
6,686
14,443
15,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 8 / 3
5,958
426
5,694
11,571
3,984
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
0 / 3 / 0
5,768
412
762
7,680
5,929
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
TSB Elysium
Hun Batz
8
0 / 6 / 0
5,638
403
3,097
8,900
3,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 7
9,015
644
12,103
7,236
3,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
4 / 2 / 9
7,445
532
7,354
10,999
9,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
OGKushBoiz
Heimdallr
12
5 / 3 / 5
7,449
532
7,585
8,112
3,194
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
6 / 0 / 3
8,458
604
3,971
8,196
2,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
12
4 / 0 / 5
7,866
562
8,103
8,916
7,180
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
54
6
Kills
25
25
Deaths
6
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
L
2
5
0
0.4
W
4
2
9
4.25
W
Heimdallr
OGKushBoiz
Heimdallr
5
3
5
2.5
L
Bacchus
3
3
1
1.17
L
1
8
3
0.31
W
6
0
3
7.5
L
0
3
0
0
L
Hun Batz
TSB Elysium
Hun Batz
0
6
0
0
W
Hercules
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,123
Damage
39,116
52,895
Taken
43,459
31,793
Mitigated
25,181
11,384
Healing
15,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,103
5,590
0
4,091
7,236
3,077
1,694
3,295
3,941
51,139
5,244
L
5,884
1,961
0
3,657
10,301
3,295
0
6,127
4,174
40,461
0
W
7,354
1,213
268
2,071
10,999
9,365
322
3,406
7,593
14,044
0
W
Heimdallr
OGKushBoiz
Heimdallr
7,585
4,015
0
2,290
8,112
3,194
690
3,689
4,423
0
46,311
L
Bacchus
6,686
1,537
240
3,287
14,443
15,167
0
6,315
8,128
16,340
0
L
5,694
1,982
0
1,158
11,571
3,984
0
4,977
6,594
0
29,579
W
3,971
196
0
3,829
8,196
2,365
672
544
7,652
52,050
0
L
762
229
35
1,873
7,680
5,929
676
1,540
6,140
0
19,655
L
Hun Batz
TSB Elysium
Hun Batz
3,097
802
0
1,134
8,900
3,418
0
3,218
5,682
0
29,022
W
Hercules
8,103
2,722
0
3,000
8,916
7,180
0
1,877
7,039
0
39,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,573
Gold Earned
40,233
261
Minions Killed
382
0
Camps Cleared
0
1,287,572
Distance Traveled
1,303,551
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,015
644
118
8
0
258,020
0
L
Sol
6,814
487
79
6
0
238,643
4
W
Ares
7,445
532
14
1
0
265,652
4
W
Heimdallr
7,449
532
68
5
0
233,059
2
L
Bacchus
6,395
457
25
2
0
294,689
1
L
Hou Yi
5,958
426
45
3
0
246,507
0
W
He Bo
8,458
604
96
7
0
270,816
0
L
Guan Yu
5,768
412
55
4
0
237,494
2
L
Hun Batz
5,638
403
57
4
0
270,239
0
W
Hercules
7,866
562
86
6
0
276,004
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role