Player Matchup

Ne Zha
Ne Zha
GingyJutsu
Ne Zha
Level 41
God Stats
7W - 2L
1,551 SR
Queue Stats
194W - 168L
1,580 Elo+
Party 2
Danzaburou
Danzaburou
PlayboyRaggy
Danzaburou
Level 95
God Stats
108W - 56L
1,719 SR
Queue Stats
712W - 602L
1,603 Elo+
Party 2
Scylla
Scylla
PlayboySwervo
Scylla
Level 105
God Stats
13W - 7L
1,605 SR
Queue Stats
342W - 273L
1,598 Elo+
Party 2
Janus
Janus
ThatKidCroce
Janus
Level 155
God Stats
60W - 35L
1,635 SR
Queue Stats
1,077W - 934L
1,615 Elo+
Party 2
Ymir
Ymir
smut-nut
Ymir
Level 27
God Stats
46W - 34L
1,614 SR
Queue Stats
120W - 117L
1,572 Elo+
Party 2
Team Averages
Level 85
1,625 SR
1,593 Elo+

VS

Team Averages
Level 59
1,549 SR
1,493 Elo+
Tiamat
Tiamat
DocFeFe
Tiamat
Level 46
God Stats
4W - 4L
1,656 SR
Queue Stats
100W - 94L
1,584 Elo+
Party 1
Bakasura
Bakasura
Jasonboiii4447
Bakasura
Level 23
God Stats
9W - 10L
1,435 SR
Queue Stats
39W - 55L
1,354 Elo+
Party 1
Chernobog
Chernobog
Ruk1aKuch1k1
Chernobog
Level 158
God Stats
0W - 1L
1,738 SR
Queue Stats
191W - 148L
1,650 Elo+
Party 1
Athena
Athena
ShadowGamer1015
Athena
Level 29
God Stats
4W - 8L
1,415 SR
Queue Stats
8W - 10L
1,471 Elo+
Party 1
Amaterasu
Amaterasu
chrisisawesome03
Amaterasu
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
GingyJutsu
Ne Zha
14
4 / 1 / 7
8,969
528
4,943
11,808
4,507
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
PlayboyRaggy
Danzaburou
17
5 / 1 / 4
10,773
634
8,762
7,227
2,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 1 / 11
10,221
601
15,810
4,505
1,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
5 / 3 / 2
10,339
608
7,605
9,930
3,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
14
2 / 0 / 9
8,783
517
3,983
11,362
8,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DocFeFe
Tiamat
14
1 / 3 / 1
8,092
476
8,028
9,575
5,947
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
12
2 / 7 / 2
7,915
466
6,127
12,214
4,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
Ruk1aKuch1k1
Chernobog
14
2 / 2 / 0
8,706
512
5,072
8,680
2,654
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 3 / 0
7,394
435
3,066
14,771
11,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
10
0 / 6 / 0
6,386
376
1,733
14,753
5,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
21
Kills
6
6
Deaths
21
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
DocFeFe
Tiamat
1
3
1
0.5
W
Ne Zha
GingyJutsu
Ne Zha
4
1
7
7.5
L
Bakasura
2
7
2
0.43
W
Danzaburou
PlayboyRaggy
Danzaburou
5
1
4
7
W
5
1
11
10.5
L
Chernobog
Ruk1aKuch1k1
Chernobog
2
2
0
1
L
1
3
0
0.33
W
5
3
2
2
L
Amaterasu
0
6
0
0
W
Ymir
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,103
Damage
24,026
44,832
Taken
59,993
20,589
Mitigated
30,058
17,097
Healing
14,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
DocFeFe
Tiamat
8,028
489
0
4,433
9,575
5,947
0
3,842
5,535
51,481
0
W
Ne Zha
GingyJutsu
Ne Zha
4,943
2,188
0
4,390
11,808
4,507
0
2,937
8,761
0
55,139
L
Bakasura
6,127
3,876
0
1,991
12,214
4,417
0
6,686
5,270
0
27,809
W
Danzaburou
PlayboyRaggy
Danzaburou
8,762
3,530
0
3,475
7,227
2,287
194
653
6,574
0
84,442
W
15,810
1,030
125
919
4,505
1,664
810
1,451
3,001
78,374
0
L
Chernobog
Ruk1aKuch1k1
Chernobog
5,072
3,362
0
3,120
8,680
2,654
0
1,981
6,661
0
66,588
L
3,066
664
1,556
1,836
14,771
11,241
0
5,438
9,135
22,751
0
W
7,605
427
0
2,968
9,930
3,418
0
3,261
6,179
70,697
0
L
Amaterasu
1,733
437
176
1,780
14,753
5,799
0
8,498
5,773
0
26,553
W
Ymir
3,983
1,129
2,304
2,916
11,362
8,713
0
2,947
8,415
26,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,085
Gold Earned
38,493
564
Minions Killed
396
0
Camps Cleared
0
1,757,198
Distance Traveled
1,697,173
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,092
476
107
6
0
318,049
3
W
Ne Zha
8,969
528
90
5
0
402,936
2
L
Bakasura
7,915
466
60
4
0
399,386
0
W
Danzaburou
10,773
634
153
9
0
327,435
2
W
Scylla
10,221
601
126
7
0
337,393
1
L
Chernobog
8,706
512
133
8
0
266,582
2
L
Athena
7,394
435
44
3
0
360,444
5
W
Janus
10,339
608
155
9
0
359,510
3
L
Amaterasu
6,386
376
52
3
0
352,712
1
W
Ymir
8,783
517
40
2
0
329,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role