Player Matchup

Geb
Geb
 
Geb
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
BadNGroovyy
Janus
Level 28
God Stats
6W - 14L
1,005 SR
Queue Stats
151W - 119L
1,733 Elo+
Party 2
Sylvanus
Sylvanus
JoeyDus
Sylvanus
Level 28
God Stats
1W - 3L
1,563 SR
Queue Stats
131W - 99L
1,720 Elo+
Party 2
Izanami
Izanami
PineappleTacos
Izanami
Level 48
God Stats
4W - 6L
1,602 SR
Queue Stats
5W - 6L
1,504 Elo+
Party 2
Bastet
Bastet
WooloosOnlyFans
Bastet
Level 21
God Stats
5W - 1L
1,971 SR
Queue Stats
30W - 17L
1,722 Elo+
Party 2
Team Averages
Level 31
1,528 SR
1,636 Elo+

VS

Team Averages
Level 21
1,457 SR
1,539 Elo+
Yemoja
Yemoja
BashyBash808
Yemoja
Level 5
God Stats
1W - 0L
1,314 SR
Queue Stats
2W - 1L
1,384 Elo+
Solo
Gilgamesh
Gilgamesh
NotGalel
Gilgamesh
Level 29
God Stats
13W - 10L
1,325 SR
Queue Stats
204W - 210L
1,525 Elo+
Solo
Neith
Neith
Sandles
Neith
Level 28
God Stats
6W - 7L
1,464 SR
Queue Stats
98W - 75L
1,571 Elo+
Solo
Sol
Sol
TheSwordBoii
Sol
Level 23
God Stats
29W - 17L
1,696 SR
Queue Stats
76W - 77L
1,555 Elo+
Party 1
King Arthur
King Arthur
micheal50321
King Arthur
Level 18
God Stats
10W - 12L
1,487 SR
Queue Stats
46W - 38L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
2 / 7 / 0
7,827
391
5,791
16,738
12,776
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 6 / 4
10,094
505
8,563
12,151
3,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
JoeyDus
Sylvanus
15
6 / 3 / 5
9,177
459
9,947
17,443
20,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
0 / 2 / 8
8,811
441
6,301
9,218
2,707
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
2 / 5 / 3
8,865
443
5,739
15,685
5,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 2 / 6
8,893
445
3,570
8,722
6,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
NotGalel
Gilgamesh
18
4 / 5 / 14
10,967
548
12,599
15,446
6,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Sandles
Neith
15
2 / 6 / 5
9,606
480
9,308
12,571
4,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 1 / 13
10,486
524
12,430
12,850
5,356
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
micheal50321
King Arthur
19
14 / 0 / 6
12,396
620
16,697
17,900
17,839
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
14
Kills
23
23
Deaths
14
20
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
7
0
0.29
L
4
6
4
1
W
Yemoja
0
2
6
1.5
L
Sylvanus
JoeyDus
Sylvanus
6
3
5
2.83
W
Gilgamesh
NotGalel
Gilgamesh
4
5
14
2.2
L
0
2
8
2
W
Neith
Sandles
Neith
2
6
5
0.75
W
3
1
13
9.5
L
2
5
3
0.7
W
King Arthur
micheal50321
King Arthur
14
0
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,341
Damage
54,604
71,235
Taken
67,489
45,451
Mitigated
40,959
19,399
Healing
18,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
5,791
976
0
2,388
16,738
12,776
0
2,658
14,080
31,440
0
L
8,563
584
0
2,140
12,151
3,912
336
3,270
8,881
76,434
0
W
Yemoja
3,570
930
2,960
1,557
8,722
6,547
165
3,101
5,621
21,936
0
L
Sylvanus
JoeyDus
Sylvanus
9,947
2,155
1,684
5,002
17,443
20,810
200
6,399
11,044
34,217
8,009
W
Gilgamesh
NotGalel
Gilgamesh
12,599
3,267
0
4,186
15,446
6,561
226
5,522
9,924
0
85,131
L
6,301
1,806
187
3,145
9,218
2,707
694
1,714
7,504
0
58,744
W
Neith
Sandles
Neith
9,308
3,616
0
2,072
12,571
4,656
833
3,182
9,389
0
79,758
W
12,430
3,125
0
6,161
12,850
5,356
2,245
5,133
7,717
66,270
0
L
5,739
1,951
0
4,853
15,685
5,246
36
2,028
13,657
0
52,756
W
King Arthur
micheal50321
King Arthur
16,697
3,107
0
1,791
17,900
17,839
297
6,787
11,113
0
82,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,774
Gold Earned
52,348
453
Minions Killed
570
0
Camps Cleared
0
1,882,671
Distance Traveled
1,971,394
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,827
391
52
3
0
380,612
1
L
Janus
10,094
505
139
7
0
368,210
4
W
Yemoja
8,893
445
37
2
0
368,276
3
L
Sylvanus
9,177
459
58
3
0
337,581
8
W
Gilgamesh
10,967
548
130
7
0
430,268
4
L
Izanami
8,811
441
119
6
0
373,976
0
W
Neith
9,606
480
138
7
0
312,174
5
W
Sol
10,486
524
129
6
0
400,878
4
L
Bastet
8,865
443
85
4
0
422,292
2
W
King Arthur
12,396
620
136
7
0
459,798
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role