Player Matchup

Danzaburou
Danzaburou
Bedhead643
Danzaburou
Level 85
God Stats
65W - 58L
1,449 SR
Queue Stats
101W - 128L
1,319 Elo+
Party 2
Bacchus
Bacchus
Dandingo1738
Bacchus
Level 77
God Stats
25W - 19L
1,585 SR
Queue Stats
567W - 618L
1,341 Elo+
Solo
Hades
Hades
Hello_Navi_
Hades
Level 132
God Stats
1W - 0L
1,587 SR
Queue Stats
30W - 33L
1,394 Elo+
Solo
Sobek
Sobek
SprinGSpiritZ
Sobek
Level 26
God Stats
2W - 3L
1,177 SR
Queue Stats
17W - 32L
1,215 Elo+
Party 2
Ao Kuang
Ao Kuang
mua_Tony2414
Ao Kuang
Level 121
God Stats
8W - 8L
1,436 SR
Queue Stats
425W - 564L
1,317 Elo+
Solo
Team Averages
Level 88
1,447 SR
1,317 Elo+

VS

Team Averages
Level 82
1,443 SR
1,320 Elo+
Jormungandr
Jormungandr
Gh1ggs239
Jormungandr
Level 69
God Stats
0W - 1L
1,248 SR
Queue Stats
306W - 397L
1,312 Elo+
Party 1
Fenrir
Fenrir
Great Dane 2
Fenrir
Level 136
God Stats
18W - 15L
1,532 SR
Queue Stats
326W - 375L
1,330 Elo+
Solo
Charybdis
Charybdis
Shmeaglypoo
Charybdis
Level 69
God Stats
1W - 4L
1,500 SR
Queue Stats
375W - 453L
1,320 Elo+
Party 1
Sol
Sol
Uncle__Grumpus
Sol
Level 60
God Stats
3W - 2L
1,477 SR
Queue Stats
175W - 212L
1,328 Elo+
Party 1
Nike
Nike
wickedlola316
Nike
Level 78
God Stats
31W - 29L
1,456 SR
Queue Stats
374W - 467L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bedhead643
Danzaburou
10
6 / 1 / 3
6,772
616
9,163
7,552
2,320
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Dandingo1738
Bacchus
8
1 / 2 / 0
5,198
473
3,060
5,189
5,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 0 / 0
5,720
520
2,878
4,738
2,412
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8
3 / 1 / 5
5,769
524
3,943
6,092
4,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
mua_Tony2414
Ao Kuang
7
0 / 2 / 2
4,781
435
902
4,389
1,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Gh1ggs239
Jormungandr
6
0 / 4 / 0
4,504
409
2,358
7,714
4,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
8
3 / 4 / 1
5,256
478
3,444
7,329
1,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charybdis
Shmeaglypoo
Charybdis
8
1 / 1 / 0
5,110
465
2,169
5,594
920
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 1 / 1
6,308
573
3,229
5,961
2,163
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 2
5,724
520
2,606
6,747
3,913
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
11
Kills
5
6
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bedhead643
Danzaburou
6
1
3
7.5
W
Bacchus
Dandingo1738
Bacchus
1
2
0
0.5
L
Jormungandr
Gh1ggs239
Jormungandr
0
4
0
0
L
Fenrir
3
4
1
0.88
W
1
0
0
1
L
Charybdis
Shmeaglypoo
Charybdis
1
1
0
1
W
3
1
5
5.5
L
0
1
1
0.5
W
Ao Kuang
mua_Tony2414
Ao Kuang
0
2
2
0.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,946
Damage
13,806
27,960
Taken
33,345
16,393
Mitigated
13,370
10,911
Healing
10,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bedhead643
Danzaburou
9,163
4,936
271
4,084
7,552
2,320
1,500
1,322
6,230
0
35,475
W
Bacchus
Dandingo1738
Bacchus
3,060
322
0
1,429
5,189
5,803
192
0
5,189
16,666
0
L
Jormungandr
Gh1ggs239
Jormungandr
2,358
814
186
1,460
7,714
4,746
0
2,243
5,471
13,606
0
L
Fenrir
3,444
531
0
2,456
7,329
1,628
0
1,117
6,172
0
16,712
W
2,878
179
61
1,995
4,738
2,412
0
2,527
2,211
24,532
0
L
Charybdis
Shmeaglypoo
Charybdis
2,169
1,459
0
836
5,594
920
0
971
4,623
0
15,958
W
3,943
436
0
1,600
6,092
4,300
130
936
5,156
12,725
0
L
3,229
1,941
0
3,385
5,961
2,163
0
3,144
2,817
41,875
0
W
Ao Kuang
mua_Tony2414
Ao Kuang
902
183
0
1,471
4,389
1,558
19
802
3,587
13,687
4,524
L
2,606
164
0
2,483
6,747
3,913
0
2,668
3,557
0
25,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,240
Gold Earned
26,902
206
Minions Killed
228
0
Camps Cleared
0
983,971
Distance Traveled
935,883
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,772
616
55
5
0
190,371
0
W
Bacchus
5,198
473
35
3
0
192,671
0
L
Jormungandr
4,504
409
22
2
0
170,293
0
L
Fenrir
5,256
478
30
3
0
200,125
0
W
Hades
5,720
520
61
6
0
196,810
0
L
Charybdis
5,110
465
43
4
0
194,385
2
W
Sobek
5,769
524
21
2
0
227,171
2
L
Sol
6,308
573
88
8
0
182,109
3
W
Ao Kuang
4,781
435
34
3
0
176,948
2
L
Nike
5,724
520
45
4
0
188,971
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role