Player Matchup

Fenrir
Fenrir
BiggyDs
Fenrir
Level 18
God Stats
4W - 12L
1,388 SR
Queue Stats
10W - 31L
1,166 Elo+
Party 3
Izanami
Izanami
BiggyDs091
Izanami
Level 82
God Stats
17W - 16L
1,514 SR
Queue Stats
104W - 125L
1,430 Elo+
Party 3
Sylvanus
Sylvanus
The Derpy Derp
Sylvanus
Level 69
God Stats
10W - 16L
1,385 SR
Queue Stats
453W - 465L
1,411 Elo+
Party 2
Raijin
Raijin
The Derpy Meme
Raijin
Level 113
God Stats
1W - 4L
1,440 SR
Queue Stats
330W - 332L
1,451 Elo+
Party 2
Odin
Odin
llBarcodeIl
Odin
Level 14
God Stats
1W - 5L
1,447 SR
Queue Stats
20W - 40L
1,427 Elo+
Party 2
Team Averages
Level 59
1,435 SR
1,377 Elo+

VS

Team Averages
Level 41
1,348 SR
1,324 Elo+
Nemesis
Nemesis
ALMONDSTUFF
Nemesis
Level 30
God Stats
1W - 2L
1,183 SR
Queue Stats
140W - 159L
1,311 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LIMESTUFF
Cu Chulainn
Level 58
God Stats
25W - 28L
1,478 SR
Queue Stats
255W - 290L
1,395 Elo+
Party 1
Raijin
Raijin
LlMESTUFF
Raijin
Level 62
God Stats
11W - 21L
1,499 SR
Queue Stats
214W - 270L
1,374 Elo+
Party 1
Hercules
Hercules
T kreme T
Hercules
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 95L
1,302 Elo+
Party 1
Charybdis
Charybdis
snoop134
Charybdis
Level 31
God Stats
5W - 7L
1,081 SR
Queue Stats
262W - 379L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BiggyDs
Fenrir
11
2 / 1 / 1
6,627
473
1,713
5,405
2,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
BiggyDs091
Izanami
12
8 / 4 / 4
8,036
574
8,168
9,441
2,692
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
11
3 / 4 / 6
7,257
518
7,781
11,546
12,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 6 / 1
6,577
470
4,186
9,379
2,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 4 / 0
6,356
454
3,106
8,773
4,020
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ALMONDSTUFF
Nemesis
11
2 / 1 / 8
7,213
515
5,030
9,765
3,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
LIMESTUFF
Cu Chulainn
14
9 / 0 / 2
8,547
611
10,582
8,186
6,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Raijin
LlMESTUFF
Raijin
13
7 / 3 / 5
8,297
593
7,920
7,332
2,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
T kreme T
Hercules
9
0 / 7 / 4
6,019
430
2,963
10,961
2,285
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
snoop134
Charybdis
9
0 / 4 / 2
5,676
405
2,547
7,873
1,658
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
39
14
Kills
18
19
Deaths
15
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ALMONDSTUFF
Nemesis
2
1
8
6
L
Fenrir
BiggyDs
Fenrir
2
1
1
2.5
L
Izanami
BiggyDs091
Izanami
8
4
4
2.5
W
Cu Chulainn
LIMESTUFF
Cu Chulainn
9
0
2
10
W
Raijin
LlMESTUFF
Raijin
7
3
5
3.17
W
Hercules
T kreme T
Hercules
0
7
4
0.29
L
Sylvanus
3
4
6
1.5
L
1
6
1
0.25
L
0
4
0
0
W
Charybdis
snoop134
Charybdis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,954
Damage
29,042
44,544
Taken
44,117
24,162
Mitigated
16,828
9,180
Healing
12,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ALMONDSTUFF
Nemesis
5,030
2,534
0
3,743
9,765
3,990
235
2,292
7,283
0
37,218
L
Fenrir
BiggyDs
Fenrir
1,713
42
0
909
5,405
2,105
0
1,093
4,233
0
27,069
L
Izanami
BiggyDs091
Izanami
8,168
5,869
0
2,818
9,441
2,692
502
1,052
8,290
0
49,909
W
Cu Chulainn
LIMESTUFF
Cu Chulainn
10,582
2,363
0
3,386
8,186
6,487
0
2,224
5,850
90
44,866
W
Raijin
LlMESTUFF
Raijin
7,920
493
0
1,210
7,332
2,408
343
3,223
3,841
42,674
0
W
Hercules
T kreme T
Hercules
2,963
1,047
0
2,983
10,961
2,285
0
1,960
8,980
0
22,868
L
Sylvanus
7,781
2,911
354
2,977
11,546
12,526
238
2,061
9,207
25,385
8,398
L
4,186
142
0
2,122
9,379
2,819
0
3,246
5,814
36,067
0
L
3,106
1,938
0
0
8,773
4,020
530
278
7,968
1,275
25,433
W
Charybdis
snoop134
Charybdis
2,547
1,680
0
1,539
7,873
1,658
0
1,035
6,838
0
18,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,853
Gold Earned
35,752
322
Minions Killed
304
0
Camps Cleared
0
1,235,140
Distance Traveled
1,387,157
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,213
515
70
5
0
302,669
0
L
Fenrir
6,627
473
49
4
0
280,930
0
L
Izanami
8,036
574
86
6
0
236,709
0
W
Cu Chulainn
8,547
611
94
7
0
294,006
11
W
Raijin
8,297
593
66
5
0
270,559
0
W
Hercules
6,019
430
40
3
0
254,819
3
L
Sylvanus
7,257
518
50
4
0
220,346
3
L
Raijin
6,577
470
73
5
0
240,083
4
L
Odin
6,356
454
64
5
0
257,072
0
W
Charybdis
5,676
405
34
2
0
265,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role