Player Matchup

Tiamat
Tiamat
Idley
Tiamat
Level 58
God Stats
4W - 3L
1,500 SR
Queue Stats
164W - 120L
1,581 Elo+
Party 1
Chaac
Chaac
Neyehilist
Chaac
Level 56
God Stats
3W - 3L
1,500 SR
Queue Stats
143W - 111L
1,567 Elo+
Party 1
Cabrakan
Cabrakan
Prof5
Cabrakan
Level 35
God Stats
5W - 1L
1,888 SR
Queue Stats
48W - 37L
1,623 Elo+
Party 1
Bastet
Bastet
Sealis1056
Bastet
Level 28
God Stats
7W - 7L
1,447 SR
Queue Stats
186W - 187L
1,529 Elo+
Party 2
Hou Yi
Hou Yi
s1nph0n3y
Hou Yi
Level 82
God Stats
20W - 8L
1,601 SR
Queue Stats
365W - 347L
1,524 Elo+
Party 2
Team Averages
Level 52
1,587 SR
1,565 Elo+

VS

Team Averages
Level 36
1,435 SR
1,557 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
DeadMemeDealer
Fenrir
Level 27
God Stats
0W - 4L
1,152 SR
Queue Stats
146W - 136L
1,497 Elo+
Party 3
Terra
Terra
HeavenBurnsRed
Terra
Level 37
God Stats
2W - 4L
1,450 SR
Queue Stats
122W - 104L
1,625 Elo+
Solo
Set
Set
Xeotastrophe
Set
Level 27
God Stats
1W - 2L
1,753 SR
Queue Stats
77W - 66L
1,594 Elo+
Party 3
Ullr
Ullr
gwing1399
Ullr
Level 23
God Stats
1W - 4L
1,322 SR
Queue Stats
60W - 56L
1,568 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Idley
Tiamat
12
3 / 0 / 2
7,187
599
4,343
4,332
2,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
12
1 / 1 / 4
6,714
560
4,820
8,077
5,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cabrakan
Prof5
Cabrakan
10
1 / 0 / 7
6,181
515
4,469
6,510
4,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bastet
Sealis1056
Bastet
14
11 / 2 / 4
8,495
708
8,428
6,472
2,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hou Yi
s1nph0n3y
Hou Yi
11
1 / 0 / 4
6,211
518
5,217
5,909
2,042
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 2 / 1
6,598
550
3,930
5,573
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 6 / 1
5,500
458
2,362
8,655
2,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 3 / 0
5,238
437
2,784
10,499
4,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
1 / 4 / 0
6,628
552
4,244
8,733
6,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
9
0 / 2 / 0
5,486
457
3,797
5,413
1,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
17
Kills
3
3
Deaths
17
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
1
0.75
L
1
6
1
0.25
L
0
3
0
0
W
Tiamat
Idley
Tiamat
3
0
2
4
W
Chaac
1
1
4
3
W
Cabrakan
Prof5
Cabrakan
1
0
7
4.5
W
Bastet
Sealis1056
Bastet
11
2
4
6.5
L
1
4
0
0.25
L
Ullr
0
2
0
0
W
Hou Yi
s1nph0n3y
Hou Yi
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,277
Damage
17,117
31,300
Taken
38,873
16,837
Mitigated
16,288
15,394
Healing
9,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,930
750
0
1,392
5,573
1,732
0
1,698
3,753
40,435
0
L
2,362
340
0
1,792
8,655
2,480
0
2,353
6,176
0
24,350
L
2,784
240
1,348
2,386
10,499
4,505
0
3,808
6,669
12,965
0
W
Tiamat
Idley
Tiamat
4,343
422
0
2,542
4,332
2,096
743
2,730
1,354
42,156
0
W
Chaac
4,820
1,268
0
3,993
8,077
5,799
420
198
7,289
5,940
26,941
W
Cabrakan
Prof5
Cabrakan
4,469
842
0
2,136
6,510
4,679
62
1,594
4,874
12,520
0
W
Bastet
Sealis1056
Bastet
8,428
2,253
0
2,172
6,472
2,221
48
619
5,764
0
46,641
L
4,244
1,761
0
1,773
8,733
6,111
351
1,182
7,551
0
38,235
L
Ullr
3,797
2,055
0
947
5,413
1,460
0
683
4,730
0
30,250
W
Hou Yi
s1nph0n3y
Hou Yi
5,217
3,565
0
4,551
5,909
2,042
574
1,098
4,773
0
42,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,788
Gold Earned
29,450
350
Minions Killed
345
0
Camps Cleared
0
1,166,608
Distance Traveled
1,093,953
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,598
550
102
9
0
184,923
2
L
Fenrir
5,500
458
55
5
0
255,333
3
L
Terra
5,238
437
19
2
0
233,532
4
W
Tiamat
7,187
599
91
8
0
241,900
4
W
Chaac
6,714
560
73
6
0
221,889
3
W
Cabrakan
6,181
515
22
2
0
235,513
5
W
Bastet
8,495
708
84
7
0
261,528
3
L
Set
6,628
552
90
8
0
205,248
3
L
Ullr
5,486
457
79
7
0
214,917
5
W
Hou Yi
6,211
518
80
7
0
205,778
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role