Player Matchup

Hades
Hades
AgeingOldman
Hades
Level 26
God Stats
0W - 1L
1,765 SR
Queue Stats
3W - 3L
1,195 Elo+
Party 2
Jormungandr
Jormungandr
FigIsTheBest
Jormungandr
Level 16
God Stats
0W - 1L
1,861 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Charybdis
Charybdis
Minitark
Charybdis
Level 23
God Stats
3W - 1L
1,717 SR
Queue Stats
3W - 3L
1,106 Elo+
Party 2
Mercury
Mercury
NekuNuy
Mercury
Level 25
God Stats
31W - 17L
1,381 SR
Queue Stats
135W - 129L
1,435 Elo+
Solo
Discordia
Discordia
PlatinumTopHat
Discordia
Level 14
God Stats
0W - 1L
1,792 SR
Queue Stats
0W - 2L
1,302 Elo+
Party 2
Team Averages
Level 21
1,703 SR
1,308 Elo+

VS

Team Averages
Level 40
1,449 SR
1,485 Elo+
Odin
Odin
ClutchGodDom1
Odin
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
75W - 38L
1,539 Elo+
Party 1
Bakasura
Bakasura
Hobojhonchicken
Bakasura
Level 27
God Stats
2W - 2L
1,111 SR
Queue Stats
49W - 81L
1,295 Elo+
Solo
Danzaburou
Danzaburou
Mactungo
Danzaburou
Level 29
God Stats
3W - 1L
1,591 SR
Queue Stats
36W - 33L
1,511 Elo+
Party 3
Zeus
Zeus
WhitePanda2
Zeus
Level 109
God Stats
42W - 27L
1,633 SR
Queue Stats
145W - 128L
1,573 Elo+
Party 1
Bacchus
Bacchus
vestios
Bacchus
Level 28
God Stats
5W - 3L
1,412 SR
Queue Stats
18W - 13L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 8
10,036
418
9,540
19,932
17,572
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
FigIsTheBest
Jormungandr
14
5 / 6 / 3
10,982
458
14,844
25,081
25,555
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Minitark
Charybdis
14
1 / 12 / 2
9,790
408
9,588
18,299
5,654
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
NekuNuy
Mercury
19
7 / 4 / 2
12,055
502
11,878
21,196
9,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
PlatinumTopHat
Discordia
14
2 / 8 / 6
9,946
414
12,348
16,937
5,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 7
13,051
544
18,830
19,397
23,693
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
16
3 / 3 / 5
10,707
446
6,008
16,263
6,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
Mactungo
Danzaburou
17
4 / 3 / 8
10,940
456
15,930
19,803
8,263
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
14 / 3 / 7
14,477
603
30,601
15,033
7,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
vestios
Bacchus
15
5 / 4 / 13
11,177
466
8,602
20,100
30,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
74
16
Kills
34
34
Deaths
16
21
Assists
40
Player
Kills
Deaths
Assists
KDA
L
1
4
8
1.25
W
8
3
7
3.83
L
Jormungandr
FigIsTheBest
Jormungandr
5
6
3
1.08
W
Bakasura
3
3
5
1.83
W
Danzaburou
Mactungo
Danzaburou
4
3
8
2.67
L
Charybdis
Minitark
Charybdis
1
12
2
0.17
L
Mercury
NekuNuy
Mercury
7
4
2
2
L
Discordia
PlatinumTopHat
Discordia
2
8
6
0.63
W
14
3
7
5.83
W
Bacchus
vestios
Bacchus
5
4
13
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,198
Damage
79,971
101,445
Taken
90,596
64,018
Mitigated
76,513
17,735
Healing
17,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,540
1,918
367
8,717
19,932
17,572
828
6,513
13,133
35,181
0
W
18,830
2,539
0
2,732
19,397
23,693
0
8,600
10,556
13,334
66,618
L
Jormungandr
FigIsTheBest
Jormungandr
14,844
2,834
0
900
25,081
25,555
99
10,982
13,695
39,542
0
W
Bakasura
6,008
3,845
0
3,710
16,263
6,735
1,138
8,081
8,004
0
55,523
W
Danzaburou
Mactungo
Danzaburou
15,930
7,997
0
6,925
19,803
8,263
3,258
8,783
10,816
0
87,927
L
Charybdis
Minitark
Charybdis
9,588
5,476
0
2,174
18,299
5,654
2,161
7,821
10,354
0
64,453
L
Mercury
NekuNuy
Mercury
11,878
6,294
0
4,410
21,196
9,304
0
8,809
12,154
0
107,702
L
Discordia
PlatinumTopHat
Discordia
12,348
273
31
1,136
16,937
5,933
21
8,759
7,876
48,120
0
W
30,601
2,559
0
2,564
15,033
7,697
216
2,791
11,922
127,075
0
W
Bacchus
vestios
Bacchus
8,602
925
0
1,861
20,100
30,125
244
7,353
12,498
23,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,809
Gold Earned
60,352
447
Minions Killed
603
0
Camps Cleared
0
2,155,490
Distance Traveled
2,244,633
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,036
418
66
3
0
435,459
2
W
Odin
13,051
544
134
6
0
472,922
1
L
Jormungandr
10,982
458
51
2
0
398,063
2
W
Bakasura
10,707
446
137
6
0
519,502
0
W
Danzaburou
10,940
456
120
5
0
406,226
3
L
Charybdis
9,790
408
112
5
0
346,642
0
L
Mercury
12,055
502
140
6
0
539,498
2
L
Discordia
9,946
414
78
3
0
435,828
4
W
Zeus
14,477
603
198
8
0
441,958
2
W
Bacchus
11,177
466
14
1
0
404,025
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role