Player Matchup

Mercury
Mercury
BarbaricxViking
Mercury
Level 28
God Stats
5W - 0L
1,829 SR
Queue Stats
154W - 178L
1,440 Elo+
Solo
Hera
Hera
IamJoeLeader
Hera
Level 28
God Stats
8W - 6L
1,500 SR
Queue Stats
260W - 288L
1,433 Elo+
Solo
Fenrir
Fenrir
Inigo Montoya40
Fenrir
Level 25
God Stats
9W - 5L
1,725 SR
Queue Stats
37W - 42L
1,438 Elo+
Party 1
Ares
Ares
SkylineRacer18
Ares
Level 7
God Stats
3W - 1L
1,687 SR
Queue Stats
3W - 5L
1,256 Elo+
Party 1
Xbalanque
Xbalanque
Slowyata96
Xbalanque
Level 24
God Stats
1W - 4L
1,374 SR
Queue Stats
31W - 38L
1,441 Elo+
Party 1
Team Averages
Level 22
1,623 SR
1,401 Elo+

VS

Team Averages
Level 23
1,513 SR
1,364 Elo+
Fafnir
Fafnir
Dinomanic
Fafnir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 36L
1,418 Elo+
Solo
Nemesis
Nemesis
Duncan166515
Nemesis
Level 27
God Stats
9W - 5L
1,500 SR
Queue Stats
80W - 66L
1,412 Elo+
Party 2
Ares
Ares
Fazedarth3882
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,183 Elo+
Solo
Artemis
Artemis
InvertedNavi
Artemis
Level 29
God Stats
18W - 16L
1,565 SR
Queue Stats
131W - 169L
1,397 Elo+
Solo
Sol
Sol
moirasween
Sol
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
169W - 181L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
6,546
595
2,479
6,277
2,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
6 / 0 / 2
6,971
634
7,200
3,844
1,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
7 / 2 / 3
6,809
619
5,443
6,091
2,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 1 / 0
4,639
422
874
4,001
2,482
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Slowyata96
Xbalanque
10
5 / 3 / 5
6,527
593
3,420
4,223
1,073
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Dinomanic
Fafnir
10
1 / 0 / 0
5,832
530
1,367
3,863
2,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Duncan166515
Nemesis
9
1 / 6 / 1
5,576
507
4,135
8,293
3,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

4
0 / 7 / 1
4,224
384
408
6,296
3,082
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
InvertedNavi
Artemis
10
3 / 5 / 1
6,312
574
2,361
6,249
1,617
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 4 / 0
5,389
490
1,725
7,105
2,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
21
Kills
6
8
Deaths
22
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
L
Fafnir
Dinomanic
Fafnir
1
0
0
1
L
Nemesis
Duncan166515
Nemesis
1
6
1
0.25
L
0
7
1
0.07
W
6
0
2
7
W
7
2
3
4.25
L
Artemis
InvertedNavi
Artemis
3
5
1
0.7
W
0
1
0
0
W
Xbalanque
Slowyata96
Xbalanque
5
3
5
2.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,416
Damage
9,996
24,436
Taken
31,806
10,113
Mitigated
13,149
3,860
Healing
4,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,479
1,572
0
949
6,277
2,533
638
1,014
5,263
0
34,960
L
Fafnir
Dinomanic
Fafnir
1,367
186
0
744
3,863
2,923
436
1,755
2,066
21,696
0
L
Nemesis
Duncan166515
Nemesis
4,135
2,062
0
1,297
8,293
3,112
0
1,752
6,430
0
29,941
L
408
336
0
105
6,296
3,082
12
752
5,402
3,323
0
W
7,200
2,037
0
720
3,844
1,145
205
1,106
2,738
38,513
0
W
5,443
1,207
0
1,775
6,091
2,880
728
330
5,761
0
21,336
L
Artemis
InvertedNavi
Artemis
2,361
787
0
1,244
6,249
1,617
0
0
5,964
0
23,040
W
874
170
0
0
4,001
2,482
31
942
3,059
8,830
0
W
Xbalanque
Slowyata96
Xbalanque
3,420
2,421
0
416
4,223
1,073
345
92
4,131
0
24,492
L
1,725
54
0
1,266
7,105
2,415
338
3,309
3,383
23,223
1,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,492
Gold Earned
27,333
256
Minions Killed
207
0
Camps Cleared
0
984,771
Distance Traveled
895,830
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,546
595
79
7
0
224,281
1
L
Fafnir
5,832
530
47
4
0
183,950
1
L
Nemesis
5,576
507
58
5
0
224,355
0
L
Ares
4,224
384
5
0
0
129,420
0
W
Hera
6,971
634
76
7
0
222,237
0
W
Fenrir
6,809
619
37
3
0
208,017
2
L
Artemis
6,312
574
51
5
0
162,063
1
W
Ares
4,639
422
15
1
0
139,622
0
W
Xbalanque
6,527
593
49
4
0
190,614
1
L
Sol
5,389
490
46
4
0
196,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role