Player Matchup

Jormungandr
Jormungandr
GaspSenpai
Jormungandr
Level 156
God Stats
28W - 15L
1,668 SR
Queue Stats
184W - 145L
1,672 Elo+
Party 1
Ah Puch
Ah Puch
Slyderfangs2
Ah Puch
Level 125
God Stats
29W - 20L
1,610 SR
Queue Stats
128W - 109L
1,569 Elo+
Party 1
Da Ji
Da Ji
Speed Buffs
Da Ji
Level 160
God Stats
5W - 0L
1,975 SR
Queue Stats
259W - 179L
1,677 Elo+
Party 1
Team Averages
Level 147
1,751 SR
1,639 Elo+

VS

Team Averages
Level 99
1,554 SR
1,509 Elo+
Sun Wukong
Sun Wukong
BeadsMe
Sun Wukong
Level 106
God Stats
16W - 13L
1,545 SR
Queue Stats
606W - 612L
1,548 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
RawJaw84
Morgan Le Fay
Level 68
God Stats
4W - 2L
1,588 SR
Queue Stats
158W - 241L
1,337 Elo+
Solo
Bastet
Bastet
xLionheart95
Bastet
Level 123
God Stats
1W - 4L
1,529 SR
Queue Stats
573W - 498L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GaspSenpai
Jormungandr
17
8 / 3 / 15
13,459
748
15,455
19,211
28,669
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Slyderfangs2
Ah Puch
15
3 / 8 / 15
11,900
661
12,081
14,139
9,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
17 / 4 / 7
14,557
809
23,665
18,843
9,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BeadsMe
Sun Wukong
16
4 / 9 / 6
12,501
695
10,719
20,323
21,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morgan Le Fay
RawJaw84
Morgan Le Fay
14
3 / 10 / 7
11,324
629
9,569
15,076
5,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
16
8 / 9 / 7
13,534
752
19,437
22,090
15,275
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
35
28
Kills
15
15
Deaths
28
37
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BeadsMe
Sun Wukong
4
9
6
0.78
W
Jormungandr
GaspSenpai
Jormungandr
8
3
15
5.17
L
Morgan Le Fay
RawJaw84
Morgan Le Fay
3
10
7
0.65
W
Ah Puch
Slyderfangs2
Ah Puch
3
8
15
1.31
W
17
4
7
5.13
L
Bastet
8
9
7
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,201
Damage
39,725
52,193
Taken
57,489
47,347
Mitigated
42,260
11,201
Healing
6,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BeadsMe
Sun Wukong
10,719
3,035
0
3,437
20,323
21,768
398
10,343
9,980
0
38,670
W
Jormungandr
GaspSenpai
Jormungandr
15,455
4,311
0
2,823
19,211
28,669
150
3,737
15,474
41,916
0
L
Morgan Le Fay
RawJaw84
Morgan Le Fay
9,569
1,240
0
257
15,076
5,217
0
6,885
8,191
24,779
0
W
Ah Puch
Slyderfangs2
Ah Puch
12,081
441
0
1,682
14,139
9,177
1,271
3,149
10,990
51,302
0
W
23,665
7,427
0
6,696
18,843
9,501
1,382
3,405
15,438
0
56,487
L
Bastet
19,437
5,794
0
2,850
22,090
15,275
342
10,503
11,587
0
47,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,916
Gold Earned
37,359
230
Minions Killed
158
11
Camps Cleared
4
818,938
Distance Traveled
866,807
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,501
695
60
3
1
288,712
1
W
Jormungandr
13,459
748
72
4
2
280,518
3
L
Morgan Le Fay
11,324
629
31
2
3
263,076
4
W
Ah Puch
11,900
661
102
6
3
265,580
2
W
Da Ji
14,557
809
56
3
6
272,840
1
L
Bastet
13,534
752
67
4
0
315,019
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role