Player Matchup

Terra
Terra
Battlemedic
Terra
Level 129
God Stats
0W - 2L
1,577 SR
Queue Stats
5W - 6L
1,520 Elo+
Solo
Ne Zha
Ne Zha
Cronenburger
Ne Zha
Level 121
God Stats
3W - 3L
1,662 SR
Queue Stats
78W - 79L
1,522 Elo+
Solo
Chang'e
Chang'e
Ineedacarry9
Chang'e
Level 141
God Stats
5W - 5L
1,843 SR
Queue Stats
232W - 212L
1,536 Elo+
Solo
Camazotz
Camazotz
Kingshott_PP
Camazotz
Level 73
God Stats
2W - 5L
1,216 SR
Queue Stats
219W - 239L
1,426 Elo+
Solo
Hachiman
Hachiman
Lobo_giratina19
Hachiman
Level 130
God Stats
5W - 2L
1,711 SR
Queue Stats
251W - 259L
1,447 Elo+
Solo
Team Averages
Level 119
1,602 SR
1,490 Elo+

VS

Team Averages
Level 97
1,531 SR
1,505 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
BuDuBuBu
Cu Chulainn
Level 66
God Stats
8W - 6L
1,516 SR
Queue Stats
266W - 303L
1,462 Elo+
Solo
Persephone
Persephone
Gforeazzle
Persephone
Level 107
God Stats
18W - 12L
1,575 SR
Queue Stats
320W - 291L
1,529 Elo+
Party 1
Izanami
Izanami
Goldie Mack3
Izanami
Level 77
God Stats
32W - 19L
1,534 SR
Queue Stats
118W - 101L
1,493 Elo+
Party 2
Mercury
Mercury
asapLuzivert
Mercury
Level 107
God Stats
13W - 12L
1,527 SR
Queue Stats
260W - 216L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
3 / 1 / 0
4,158
594
1,389
4,601
1,713
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ne Zha
2
0 / 1 / 0
3,047
435
224
1,231
222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chang'e
Ineedacarry9
Chang'e
8
2 / 0 / 0
4,611
659
2,456
5,310
1,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
Kingshott_PP
Camazotz
7
1 / 1 / 0
4,258
608
2,105
6,090
1,373
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
6
0 / 3 / 2
3,935
562
2,923
4,388
871
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
0 / 1 / 2
3,786
541
958
3,588
1,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cu Chulainn
BuDuBuBu
Cu Chulainn
8
1 / 1 / 0
4,748
678
3,054
3,548
1,351
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Persephone
Gforeazzle
Persephone
7
0 / 1 / 0
4,391
627
2,488
3,734
1,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Goldie Mack3
Izanami
6
2 / 2 / 1
4,304
615
2,634
3,979
818
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
asapLuzivert
Mercury
9
3 / 1 / 1
5,001
714
2,368
3,486
1,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
6
Kills
6
6
Deaths
6
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
2
1
L
3
1
0
3
W
Cu Chulainn
BuDuBuBu
Cu Chulainn
1
1
0
1
L
Ne Zha
0
1
0
0
W
Persephone
Gforeazzle
Persephone
0
1
0
0
W
Izanami
Goldie Mack3
Izanami
2
2
1
1.25
L
Chang'e
Ineedacarry9
Chang'e
2
0
0
2
L
Camazotz
Kingshott_PP
Camazotz
1
1
0
1
L
Hachiman
0
3
2
0.33
W
Mercury
asapLuzivert
Mercury
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,097
Damage
11,502
21,620
Taken
18,335
5,526
Mitigated
5,868
8,873
Healing
5,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
958
191
47
1,558
3,588
1,396
23
202
3,386
6,692
0
L
1,389
336
35
838
4,601
1,713
0
303
4,298
10,599
0
W
Cu Chulainn
BuDuBuBu
Cu Chulainn
3,054
939
0
1,302
3,548
1,351
0
0
3,548
0
23,189
L
Ne Zha
224
60
0
466
1,231
222
0
0
1,231
0
3,254
W
Persephone
Gforeazzle
Persephone
2,488
109
0
787
3,734
1,079
0
1,979
1,754
25,007
0
W
Izanami
Goldie Mack3
Izanami
2,634
1,792
0
1,118
3,979
818
814
1,120
2,859
0
16,240
L
Chang'e
Ineedacarry9
Chang'e
2,456
0
0
2,945
5,310
1,347
301
2,488
2,822
23,856
0
L
Camazotz
Kingshott_PP
Camazotz
2,105
681
0
3,745
6,090
1,373
0
0
5,682
0
17,948
L
Hachiman
2,923
1,257
0
844
4,388
871
0
655
3,733
0
16,086
W
Mercury
asapLuzivert
Mercury
2,368
1,060
0
880
3,486
1,224
0
543
2,943
0
26,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,009
Gold Earned
22,230
155
Minions Killed
210
0
Camps Cleared
0
577,529
Distance Traveled
647,940
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,786
541
5
1
0
99,011
2
L
Terra
4,158
594
18
3
0
134,989
0
W
Cu Chulainn
4,748
678
55
8
0
120,445
0
L
Ne Zha
3,047
435
8
1
0
33,877
1
W
Persephone
4,391
627
49
7
0
126,697
3
W
Izanami
4,304
615
39
6
0
124,103
2
L
Chang'e
4,611
659
52
7
0
136,175
3
L
Camazotz
4,258
608
48
7
0
144,350
1
L
Hachiman
3,935
562
29
4
0
128,138
2
W
Mercury
5,001
714
62
9
0
177,684
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role