Player Matchup

Cthulhu
Cthulhu
AnoxicToxxic
Cthulhu
Level 67
God Stats
4W - 6L
1,348 SR
Queue Stats
279W - 323L
1,361 Elo+
Solo
The Morrigan
The Morrigan
BeIIyButtonLint
The Morrigan
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 52L
1,397 Elo+
Solo
Bellona
Bellona
Pyronius961
Bellona
Level 120
God Stats
13W - 12L
1,413 SR
Queue Stats
521W - 507L
1,394 Elo+
Solo
Skadi
Skadi
bboyassasins
Skadi
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
zanetheprinc3
Fenrir
Level 95
God Stats
36W - 34L
1,462 SR
Queue Stats
428W - 481L
1,364 Elo+
Solo
Team Averages
Level 94
1,445 SR
1,403 Elo+

VS

Team Averages
Level 84
1,431 SR
1,385 Elo+
Skadi
Skadi
Flotzam
Skadi
Level 67
God Stats
16W - 14L
1,452 SR
Queue Stats
414W - 452L
1,379 Elo+
Party 1
Discordia
Discordia
Oradaga4829
Discordia
Level 69
God Stats
9W - 9L
1,483 SR
Queue Stats
615W - 682L
1,399 Elo+
Solo
King Arthur
King Arthur
PopJungle228804
King Arthur
Level 84
God Stats
0W - 4L
1,209 SR
Queue Stats
229W - 233L
1,416 Elo+
Solo
Artio
Artio
Zesttard
Artio
Level 123
God Stats
1W - 3L
1,332 SR
Queue Stats
276W - 264L
1,374 Elo+
Solo
Ravana
Ravana
mattcraft240
Ravana
Level 77
God Stats
13W - 13L
1,681 SR
Queue Stats
261W - 283L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AnoxicToxxic
Cthulhu
16
3 / 2 / 7
10,006
476
14,353
21,111
13,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

The Morrigan
BeIIyButtonLint
The Morrigan
18
1 / 6 / 3
11,124
530
6,098
12,045
4,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Pyronius961
Bellona
18
8 / 3 / 4
12,248
583
17,807
22,680
21,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
5 / 4 / 6
10,717
510
8,882
9,755
3,002
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
14 / 3 / 1
13,206
629
14,569
16,077
6,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Flotzam
Skadi
15
2 / 4 / 3
9,129
435
13,239
12,765
4,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Oradaga4829
Discordia
17
3 / 3 / 7
10,533
502
6,862
9,135
3,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
PopJungle228804
King Arthur
15
0 / 10 / 4
9,305
443
12,510
27,248
17,483
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
Zesttard
Artio
12
2 / 7 / 4
8,555
407
4,732
16,572
11,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
18
9 / 7 / 3
11,556
550
8,296
15,221
7,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
37
31
Kills
16
18
Deaths
31
21
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AnoxicToxxic
Cthulhu
3
2
7
3.25
W
The Morrigan
BeIIyButtonLint
The Morrigan
1
6
3
0.42
L
Skadi
Flotzam
Skadi
2
4
3
0.88
L
Discordia
Oradaga4829
Discordia
3
3
7
2.17
L
King Arthur
PopJungle228804
King Arthur
0
10
4
0.2
W
Bellona
Pyronius961
Bellona
8
3
4
3.33
L
Artio
Zesttard
Artio
2
7
4
0.57
W
5
4
6
2
L
Ravana
9
7
3
1.5
W
14
3
1
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,709
Damage
45,639
81,668
Taken
80,941
47,960
Mitigated
43,633
35,735
Healing
16,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AnoxicToxxic
Cthulhu
14,353
1,112
1,360
7,712
21,111
13,080
431
5,195
15,849
50,262
0
W
The Morrigan
BeIIyButtonLint
The Morrigan
6,098
782
0
3,348
12,045
4,110
615
2,876
8,853
79,210
1,303
L
Skadi
Flotzam
Skadi
13,239
6,311
0
1,074
12,765
4,065
1,190
4,867
7,364
0
67,718
L
Discordia
Oradaga4829
Discordia
6,862
506
0
2,496
9,135
3,409
435
2,128
6,778
61,760
0
L
King Arthur
PopJungle228804
King Arthur
12,510
1,145
0
4,904
27,248
17,483
471
3,362
23,604
0
55,390
W
Bellona
Pyronius961
Bellona
17,807
9,071
0
11,814
22,680
21,379
395
1,751
20,927
257
89,817
L
Artio
Zesttard
Artio
4,732
670
796
4,602
16,572
11,186
374
5,404
10,584
26,869
0
W
8,882
4,037
0
1,786
9,755
3,002
2,026
2,140
7,571
0
59,539
L
Ravana
8,296
2,625
0
2,764
15,221
7,490
434
2,624
12,378
0
71,741
W
14,569
3,986
0
9,715
16,077
6,389
2,184
3,366
12,547
0
92,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,301
Gold Earned
49,078
559
Minions Killed
489
0
Camps Cleared
0
1,984,386
Distance Traveled
1,832,293
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,006
476
69
3
0
418,682
1
W
The Morrigan
11,124
530
126
6
0
373,530
0
L
Skadi
9,129
435
104
5
0
367,114
3
L
Discordia
10,533
502
138
7
0
380,206
1
L
King Arthur
9,305
443
101
5
0
319,222
1
W
Bellona
12,248
583
146
7
0
382,100
1
L
Artio
8,555
407
34
2
0
361,791
4
W
Skadi
10,717
510
92
4
0
370,837
0
L
Ravana
11,556
550
112
5
0
403,960
1
W
Fenrir
13,206
629
126
6
0
439,237
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role