Player Matchup

Sol
Sol
BunnySoda
Sol
Level 17
God Stats
56W - 67L
1,289 SR
Queue Stats
98W - 127L
1,265 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Camdenave100
Ah Muzen Cab
Level 14
God Stats
13W - 3L
1,809 SR
Queue Stats
83W - 70L
1,235 Elo+
Solo
Ymir
Ymir
Kilo_For_3ho
Ymir
Level 14
God Stats
1W - 0L
1,227 SR
Queue Stats
16W - 25L
1,252 Elo+
Solo
Medusa
Medusa
KittenMochi
Medusa
Level 27
God Stats
168W - 190L
1,520 SR
Queue Stats
205W - 244L
1,413 Elo+
Party 2
Fenrir
Fenrir
eduPR780
Fenrir
Level 28
God Stats
37W - 35L
1,542 SR
Queue Stats
344W - 349L
1,411 Elo+
Solo
Team Averages
Level 20
1,478 SR
1,315 Elo+

VS

Team Averages
Level 31
1,399 SR
1,221 Elo+
Tsukuyomi
Tsukuyomi
JimboTheMan2021
Tsukuyomi
Level 7
God Stats
3W - 4L
1,125 SR
Queue Stats
4W - 5L
1,122 Elo+
Party 1
Kukulkan
Kukulkan
Slammer Angel
Kukulkan
Level 14
God Stats
15W - 19L
1,421 SR
Queue Stats
23W - 41L
1,310 Elo+
Party 1
Medusa
Medusa
TB Bluesnowfox
Medusa
Level 104
God Stats
13W - 25L
1,447 SR
Queue Stats
62W - 112L
1,287 Elo+
Party 1
Mercury
Mercury
TedRux
Mercury
Level 16
God Stats
2W - 4L
1,500 SR
Queue Stats
81W - 105L
1,204 Elo+
Party 3
Cthulhu
Cthulhu
WaveKing
Cthulhu
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 100L
1,183 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 27
15,487
1,032
14,054
12,164
4,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
Camdenave100
Ah Muzen Cab
20
10 / 3 / 27
14,815
988
29,774
16,480
9,929
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
5 / 2 / 28
15,388
1,026
16,094
20,899
16,544
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
20
7 / 3 / 18
13,943
930
22,419
16,879
12,642
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
eduPR780
Fenrir
20
20 / 4 / 15
16,519
1,101
26,801
15,822
9,633
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

93

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
JimboTheMan2021
Tsukuyomi
20
2 / 6 / 6
13,242
883
7,784
19,337
12,038
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
Slammer Angel
Kukulkan
20
5 / 3 / 4
14,795
986
20,775
13,016
4,815
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
6 / 12 / 6
15,170
1,011
31,375
26,729
11,532
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
TedRux
Mercury
19
0 / 15 / 7
11,865
791
3,632
25,865
15,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
WaveKing
Cthulhu
20
0 / 11 / 8
13,008
867
11,075
31,406
32,746
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

162
Kill Participation
44
47
Kills
13
13
Deaths
47
115
Assists
31
Player
Kills
Deaths
Assists
KDA
W
5
1
27
18.5
W
Ah Muzen Cab
Camdenave100
Ah Muzen Cab
10
3
27
7.83
L
Tsukuyomi
JimboTheMan2021
Tsukuyomi
2
6
6
0.83
W
5
2
28
9.5
W
Medusa
7
3
18
5.33
L
Kukulkan
Slammer Angel
Kukulkan
5
3
4
2.33
L
6
12
6
0.75
L
Mercury
TedRux
Mercury
0
15
7
0.23
L
Cthulhu
WaveKing
Cthulhu
0
11
8
0.36
W
Fenrir
eduPR780
Fenrir
20
4
15
6.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,142
Damage
74,641
82,244
Taken
116,353
53,508
Mitigated
77,059
21,951
Healing
8,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,054
5,865
0
7,209
12,164
4,760
0
5,237
6,927
33,252
0
W
Ah Muzen Cab
Camdenave100
Ah Muzen Cab
29,774
14,218
0
6,059
16,480
9,929
0
8,560
7,920
0
54,295
L
Tsukuyomi
JimboTheMan2021
Tsukuyomi
7,784
1,733
0
1,482
19,337
12,038
0
3,083
16,254
0
21,253
W
16,094
3,872
0
6,851
20,899
16,544
0
8,804
12,095
33,295
0
W
Medusa
22,419
9,058
31
845
16,879
12,642
0
4,877
12,002
0
47,524
L
Kukulkan
Slammer Angel
Kukulkan
20,775
670
0
624
13,016
4,815
0
1,855
11,161
59,902
0
L
31,375
19,738
1,052
3,339
26,729
11,532
0
7,351
19,378
0
65,740
L
Mercury
TedRux
Mercury
3,632
3,525
0
747
25,865
15,928
0
8,928
16,937
0
11,010
L
Cthulhu
WaveKing
Cthulhu
11,075
1,133
0
1,113
31,406
32,746
0
8,931
22,475
43,338
0
W
Fenrir
eduPR780
Fenrir
26,801
8,469
0
956
15,822
9,633
0
4,372
11,450
0
37,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,152
Gold Earned
68,080
218
Minions Killed
303
6
Camps Cleared
9
1,351,087
Distance Traveled
1,243,591
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
15,487
1,032
48
3
0
284,537
0
W
Ah Muzen Cab
14,815
988
53
4
1
253,163
1
L
Tsukuyomi
13,242
883
25
2
4
241,983
4
W
Ymir
15,388
1,026
42
3
2
254,228
0
W
Medusa
13,943
930
50
3
1
284,015
2
L
Kukulkan
14,795
986
102
7
2
305,884
0
L
Medusa
15,170
1,011
90
6
1
233,449
0
L
Mercury
11,865
791
12
1
0
207,264
1
L
Cthulhu
13,008
867
74
5
2
255,011
0
W
Fenrir
16,519
1,101
25
2
2
275,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role