Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Bat198899
Neith
Level 88
God Stats
85W - 78L
1,578 SR
Queue Stats
296W - 298L
1,485 Elo+
Solo
Nu Wa
Nu Wa
DRKJosemanu
Nu Wa
Level 28
God Stats
0W - 2L
1,321 SR
Queue Stats
83W - 85L
1,450 Elo+
Party 2
Sun Wukong
Sun Wukong
Grogged
Sun Wukong
Level 26
God Stats
3W - 3L
1,485 SR
Queue Stats
37W - 48L
1,386 Elo+
Party 3
Ymir
Ymir
twokinkykoalas
Ymir
Level 36
God Stats
36W - 28L
1,549 SR
Queue Stats
96W - 102L
1,401 Elo+
Party 3
Team Averages
Level 48
1,487 SR
1,444 Elo+

VS

Team Averages
Level 97
1,723 SR
1,688 Elo+
Cabrakan
Cabrakan
Darko41
Cabrakan
Level 148
God Stats
10W - 1L
1,558 SR
Queue Stats
332W - 145L
1,837 Elo+
Party 1
Chaac
Chaac
Kurczakiksde
Chaac
Level 54
God Stats
76W - 30L
1,797 SR
Queue Stats
155W - 89L
1,700 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Marktds
Morgan Le Fay
Level 146
God Stats
269W - 79L
1,834 SR
Queue Stats
821W - 319L
1,755 Elo+
Party 1
Chiron
Chiron
SheWantsItDoggy
Chiron
Level 28
God Stats
4W - 1L
1,736 SR
Queue Stats
156W - 43L
1,745 Elo+
Party 1
Izanami
Izanami
WG Pestilence
Izanami
Level 107
God Stats
31W - 11L
1,688 SR
Queue Stats
465W - 495L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
3 / 2 / 1
5,590
559
3,331
6,038
2,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Bat198899
Neith
7
1 / 7 / 1
4,763
476
3,169
7,288
1,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 5 / 2
5,106
511
1,703
6,107
1,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Grogged
Sun Wukong
6
1 / 5 / 0
4,519
452
2,824
7,863
4,180
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 3 / 1
4,427
443
988
7,946
3,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Darko41
Cabrakan
11
6 / 1 / 3
6,251
625
4,740
5,347
2,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 1 / 2
6,453
645
3,088
7,120
3,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morgan Le Fay
Marktds
Morgan Le Fay
11
3 / 1 / 9
6,212
621
5,857
3,647
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
9 / 0 / 3
6,982
698
11,045
3,580
992
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Izanami
9
2 / 3 / 3
5,841
584
2,400
5,530
1,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
6
Kills
22
22
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
2
1
1.75
L
Neith
Bat198899
Neith
1
7
1
0.21
L
1
5
2
0.4
W
Cabrakan
Darko41
Cabrakan
6
1
3
7.5
L
Sun Wukong
Grogged
Sun Wukong
1
5
0
0.2
W
2
1
2
3
W
Morgan Le Fay
Marktds
Morgan Le Fay
3
1
9
7.5
W
9
0
3
10.5
W
Izanami
2
3
3
1.17
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,015
Damage
27,130
35,242
Taken
25,224
12,307
Mitigated
9,792
4,704
Healing
11,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,331
987
0
1,915
6,038
2,198
0
1,303
4,643
0
30,355
L
Neith
Bat198899
Neith
3,169
1,700
0
1,205
7,288
1,254
0
1,226
6,002
0
11,579
L
1,703
215
0
825
6,107
1,562
0
3,704
2,200
17,752
0
W
Cabrakan
Darko41
Cabrakan
4,740
698
0
1,838
5,347
2,971
0
441
4,842
27,714
0
L
Sun Wukong
Grogged
Sun Wukong
2,824
686
0
42
7,863
4,180
0
3,080
4,680
0
14,625
W
3,088
799
0
4,348
7,120
3,197
0
244
6,828
0
42,906
W
Morgan Le Fay
Marktds
Morgan Le Fay
5,857
432
0
1,416
3,647
1,252
1,351
1,127
2,450
25,715
0
W
11,045
6,022
533
1,328
3,580
992
1,767
166
3,404
0
43,552
W
Izanami
2,400
1,711
0
1,604
5,530
1,380
1,392
521
5,009
0
28,100
L
988
345
69
648
7,946
3,113
0
789
7,120
14,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,405
Gold Earned
31,739
178
Minions Killed
375
0
Camps Cleared
0
877,342
Distance Traveled
916,776
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,590
559
66
7
0
194,745
3
L
Neith
4,763
476
22
2
0
182,620
2
L
Nu Wa
5,106
511
46
5
0
157,186
3
W
Cabrakan
6,251
625
60
6
0
182,909
0
L
Sun Wukong
4,519
452
28
3
0
180,600
1
W
Chaac
6,453
645
107
11
0
211,814
2
W
Morgan Le Fay
6,212
621
49
5
0
181,696
2
W
Chiron
6,982
698
79
8
0
188,773
1
W
Izanami
5,841
584
80
8
0
151,584
2
L
Ymir
4,427
443
16
2
0
162,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role