Player Matchup

Olorun
Olorun
Deadman5229
Olorun
Level 114
God Stats
2W - 3L
1,352 SR
Queue Stats
112W - 167L
1,353 Elo+
Party 1
Guan Yu
Guan Yu
GamingBearMK
Guan Yu
Level 6
God Stats
1W - 0L
1,224 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Serqet
Serqet
VETRANREBORN
Serqet
Level 45
God Stats
1W - 3L
1,276 SR
Queue Stats
30W - 57L
1,397 Elo+
Party 1
Team Averages
Level 55
1,284 SR
1,417 Elo+

VS

Team Averages
Level 34
1,430 SR
1,368 Elo+
Nemesis
Nemesis
EmeraldDrag0n97
Nemesis
Level 5
God Stats
3W - 9L
1,392 SR
Queue Stats
13W - 37L
1,369 Elo+
Solo
Janus
Janus
InZaYnViRtUoSo
Janus
Level 24
God Stats
0W - 4L
1,173 SR
Queue Stats
179W - 184L
1,362 Elo+
Party 2
Jormungandr
Jormungandr
IzzyIke
Jormungandr
Level 74
God Stats
21W - 17L
1,726 SR
Queue Stats
142W - 139L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
16 / 1 / 8
11,151
929
16,819
10,207
4,609
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
GamingBearMK
Guan Yu
11
3 / 2 / 12
9,050
754
2,563
6,870
5,627
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Serqet
12
6 / 4 / 12
9,419
785
5,652
8,923
3,104
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 9 / 3
7,063
589
885
10,293
2,706
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
3 / 8 / 4
8,169
681
6,529
7,663
2,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
IzzyIke
Jormungandr
11
0 / 9 / 4
7,137
595
5,265
12,554
11,275
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
15
25
Kills
4
7
Deaths
26
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Olorun
16
1
8
20
L
1
9
3
0.28
W
Guan Yu
GamingBearMK
Guan Yu
3
2
12
4.5
L
3
8
4
0.63
L
Jormungandr
IzzyIke
Jormungandr
0
9
4
0.22
W
Serqet
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,034
Damage
12,679
26,000
Taken
30,510
13,340
Mitigated
16,155
6,222
Healing
447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
16,819
8,514
58
4,136
10,207
4,609
1,944
5,419
4,788
49,085
4,816
L
885
828
0
447
10,293
2,706
0
3,771
6,522
0
3,308
W
Guan Yu
GamingBearMK
Guan Yu
2,563
237
836
766
6,870
5,627
267
2,038
3,545
0
8,400
L
6,529
567
0
0
7,663
2,174
0
4,011
3,484
16,332
0
L
Jormungandr
IzzyIke
Jormungandr
5,265
712
0
0
12,554
11,275
0
7,722
4,832
27,536
0
W
Serqet
5,652
2,804
0
426
8,923
3,104
829
4,804
4,119
0
21,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,620
Gold Earned
22,369
101
Minions Killed
68
7
Camps Cleared
2
688,804
Distance Traveled
438,475
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,151
929
67
6
4
211,584
1
L
Nemesis
7,063
589
11
1
0
124,257
0
W
Guan Yu
9,050
754
15
1
1
251,824
0
L
Janus
8,169
681
26
2
1
128,713
1
L
Jormungandr
7,137
595
31
3
1
185,505
2
W
Serqet
9,419
785
19
2
2
225,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role