Player Matchup

Cthulhu
Cthulhu
Alhahgator
Cthulhu
Level 27
God Stats
1W - 5L
1,294 SR
Queue Stats
62W - 95L
1,362 Elo+
Solo
Yemoja
Yemoja
Crazyfrut00
Yemoja
Level 8
God Stats
3W - 8L
1,535 SR
Queue Stats
94W - 162L
1,400 Elo+
Party 2
Serqet
Serqet
Original35
Serqet
Level 13
God Stats
1W - 7L
1,500 SR
Queue Stats
101W - 186L
1,360 Elo+
Party 2
Medusa
Medusa
jaragutijose
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,454 Elo+
Party 1
Persephone
Persephone
sr_pepe_
Persephone
Level 129
God Stats
0W - 2L
1,619 SR
Queue Stats
167W - 158L
1,456 Elo+
Party 1
Team Averages
Level 36
1,490 SR
1,406 Elo+

VS

Team Averages
Level 39
1,466 SR
1,396 Elo+
Olorun
Olorun
ClutchGodDom1
Olorun
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
75W - 38L
1,514 Elo+
Party 3
Ares
Ares
Pizzafriday7372
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,021 Elo+
Party 4
Susano
Susano
Ripley123456
Susano
Level 10
God Stats
3W - 3L
1,395 SR
Queue Stats
11W - 13L
1,420 Elo+
Solo
Kukulkan
Kukulkan
WhitePanda2
Kukulkan
Level 109
God Stats
6W - 10L
1,423 SR
Queue Stats
145W - 128L
1,567 Elo+
Party 3
Erlang Shen
Erlang Shen
shadow792413
Erlang Shen
Level 65
God Stats
19W - 20L
1,512 SR
Queue Stats
351W - 375L
1,456 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alhahgator
Cthulhu
13
2 / 4 / 0
7,735
455
5,648
11,398
11,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
11
2 / 4 / 3
7,402
435
5,296
12,805
9,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
Original35
Serqet
10
1 / 6 / 2
6,859
403
2,225
10,339
4,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
11
3 / 9 / 1
7,164
421
6,443
12,628
4,047
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
sr_pepe_
Persephone
14
5 / 5 / 0
9,180
540
12,919
11,051
3,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
20 / 1 / 1
11,832
696
20,501
17,168
7,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

10
0 / 6 / 2
6,800
400
1,458
11,938
7,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Susano
14
1 / 2 / 3
8,200
482
4,776
9,845
3,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
WhitePanda2
Kukulkan
16
2 / 1 / 4
9,071
534
5,824
11,124
4,665
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
shadow792413
Erlang Shen
16
5 / 3 / 0
9,475
557
9,697
13,263
10,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
13
Kills
28
28
Deaths
13
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alhahgator
Cthulhu
2
4
0
0.5
W
20
1
1
20.5
L
Yemoja
2
4
3
0.88
L
Serqet
Original35
Serqet
1
6
2
0.33
W
0
6
2
0.17
W
Susano
1
2
3
1.25
W
Kukulkan
WhitePanda2
Kukulkan
2
1
4
4
L
Medusa
3
9
1
0.39
W
Erlang Shen
shadow792413
Erlang Shen
5
3
0
1.67
L
Persephone
sr_pepe_
Persephone
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,531
Damage
42,256
58,221
Taken
63,338
33,129
Mitigated
33,073
6,674
Healing
21,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alhahgator
Cthulhu
5,648
191
0
1,164
11,398
11,687
433
1,216
8,805
34,918
0
W
20,501
14,085
163
12,316
17,168
7,094
4,378
4,389
12,433
97,704
0
L
Yemoja
5,296
1,986
225
1,383
12,805
9,431
66
7,325
5,391
24,081
0
L
Serqet
Original35
Serqet
2,225
661
0
780
10,339
4,188
0
3,342
6,856
0
32,535
W
1,458
405
0
527
11,938
7,777
0
5,206
6,646
10,175
0
W
Susano
4,776
1,115
0
2,716
9,845
3,294
512
2,513
7,232
0
45,639
W
Kukulkan
WhitePanda2
Kukulkan
5,824
784
0
2,387
11,124
4,665
0
4,542
6,079
70,510
0
L
Medusa
6,443
3,223
0
1,482
12,628
4,047
0
9,097
3,531
0
35,374
W
Erlang Shen
shadow792413
Erlang Shen
9,697
3,834
0
3,433
13,263
10,243
542
5,522
6,203
0
59,171
L
Persephone
sr_pepe_
Persephone
12,919
624
0
1,640
11,051
3,776
0
6,798
4,248
60,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,340
Gold Earned
45,378
339
Minions Killed
506
0
Camps Cleared
0
1,417,349
Distance Traveled
1,559,725
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,735
455
71
4
0
321,798
1
W
Olorun
11,832
696
167
10
0
299,141
4
L
Yemoja
7,402
435
32
2
0
244,703
1
L
Serqet
6,859
403
64
4
0
290,889
2
W
Ares
6,800
400
13
1
0
288,497
0
W
Susano
8,200
482
89
5
0
324,953
3
W
Kukulkan
9,071
534
126
7
0
328,183
3
L
Medusa
7,164
421
59
3
0
280,957
0
W
Erlang Shen
9,475
557
111
7
0
318,951
2
L
Persephone
9,180
540
113
7
0
279,002
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role