Player Matchup

He Bo
He Bo
 
He Bo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
DRKJosemanu
Sol
Level 28
God Stats
2W - 2L
1,558 SR
Queue Stats
83W - 85L
1,455 Elo+
Party 2
Medusa
Medusa
Grogged
Medusa
Level 26
God Stats
28W - 26L
1,542 SR
Queue Stats
37W - 48L
1,390 Elo+
Party 3
Ymir
Ymir
twokinkykoalas
Ymir
Level 36
God Stats
36W - 28L
1,557 SR
Queue Stats
96W - 102L
1,404 Elo+
Party 3
Team Averages
Level 62
1,531 SR
1,450 Elo+

VS

Team Averages
Level 90
1,757 SR
1,693 Elo+
Geb
Geb
Darko41
Geb
Level 148
God Stats
6W - 1L
1,676 SR
Queue Stats
332W - 145L
1,833 Elo+
Party 1
Chaac
Chaac
Kurczakiksde
Chaac
Level 54
God Stats
76W - 30L
1,792 SR
Queue Stats
155W - 89L
1,696 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Marktds
Morgan Le Fay
Level 146
God Stats
269W - 79L
1,829 SR
Queue Stats
821W - 319L
1,750 Elo+
Party 1
Thanatos
Thanatos
PeaceAndLoveBro
Thanatos
Level 74
God Stats
19W - 12L
1,566 SR
Queue Stats
112W - 131L
1,447 Elo+
Solo
Sol
Sol
SheWantsItDoggy
Sol
Level 28
God Stats
4W - 0L
1,921 SR
Queue Stats
156W - 43L
1,741 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
3 / 6 / 0
6,034
549
3,639
7,773
1,728
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
 
Bellona
9
2 / 3 / 0
5,829
530
3,600
7,558
4,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 3 / 0
6,513
592
5,080
7,913
2,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
Grogged
Medusa
7
1 / 7 / 1
5,098
463
3,790
9,400
2,741
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 5 / 2
5,731
521
2,034
9,937
4,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
11
1 / 2 / 2
6,539
594
5,133
9,120
3,581
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
3 / 4 / 2
6,503
591
4,276
8,716
5,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
Marktds
Morgan Le Fay
12
4 / 0 / 2
7,104
646
5,040
3,692
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
11
4 / 1 / 2
6,667
606
3,078
6,316
2,011
Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
12 / 1 / 3
8,544
777
14,640
7,111
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
8
Kills
24
24
Deaths
8
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
6
0
0.5
L
Bellona
 
Bellona
2
3
0
0.67
L
2
3
0
0.67
W
Geb
1
2
2
1
L
Medusa
Grogged
Medusa
1
7
1
0.21
W
3
4
2
1
W
Morgan Le Fay
Marktds
Morgan Le Fay
4
0
2
5
W
Thanatos
4
1
2
5
W
12
1
3
13.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,143
Damage
32,167
42,581
Taken
34,955
15,603
Mitigated
14,617
9,114
Healing
18,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,639
71
0
1,020
7,773
1,728
95
3,924
3,586
16,225
0
L
Bellona
 
Bellona
3,600
1,525
0
2,070
7,558
4,205
0
1,868
5,643
0
32,112
L
5,080
2,280
0
3,570
7,913
2,535
1,504
4,347
3,311
34,545
4,491
W
Geb
5,133
982
0
2,518
9,120
3,581
60
3,827
5,293
36,772
0
L
Medusa
Grogged
Medusa
3,790
1,458
0
1,531
9,400
2,741
208
6,443
2,831
0
15,862
W
4,276
617
0
3,000
8,716
5,571
0
1,198
7,369
3,494
23,716
W
Morgan Le Fay
Marktds
Morgan Le Fay
5,040
613
0
940
3,692
1,245
1,227
1,398
2,214
36,967
0
W
Thanatos
3,078
451
0
7,043
6,316
2,011
195
1,491
4,803
0
31,178
W
14,640
5,913
0
4,845
7,111
2,209
3,812
2,026
4,810
59,388
0
L
2,034
758
154
769
9,937
4,394
0
7,788
2,131
15,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,205
Gold Earned
35,357
234
Minions Killed
373
0
Camps Cleared
0
1,007,873
Distance Traveled
1,129,683
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,034
549
27
2
0
190,343
0
L
Bellona
5,829
530
62
6
0
229,013
5
L
Sol
6,513
592
90
8
0
186,487
4
W
Geb
6,539
594
65
6
0
227,474
0
L
Medusa
5,098
463
35
3
0
197,548
2
W
Chaac
6,503
591
59
5
0
239,252
2
W
Morgan Le Fay
7,104
646
76
7
0
230,098
2
W
Thanatos
6,667
606
66
6
0
234,221
4
W
Sol
8,544
777
107
10
0
198,638
0
L
Ymir
5,731
521
20
2
0
204,482
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role