Player Matchup

Horus
Horus
IngrownMulehair
Horus
Level 132
God Stats
2W - 0L
1,714 SR
Queue Stats
112W - 90L
1,524 Elo+
Party 2
Cthulhu
Cthulhu
JoeBlowTaco
Cthulhu
Level 129
God Stats
14W - 6L
1,845 SR
Queue Stats
164W - 121L
1,603 Elo+
Party 2
Ganesha
Ganesha
Level9Anger
Ganesha
Level 146
God Stats
1W - 1L
1,215 SR
Queue Stats
287W - 219L
1,588 Elo+
Party 2
Apollo
Apollo
NecessaryEvil5
Apollo
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,452 Elo+
Party 2
Ah Puch
Ah Puch
TopkekleonSolo
Ah Puch
Level 156
God Stats
3W - 2L
1,335 SR
Queue Stats
230W - 169L
1,557 Elo+
Party 2
Team Averages
Level 116
1,522 SR
1,545 Elo+

VS

Team Averages
Level 76
1,511 SR
1,457 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
ApexVarrix
Hun Batz
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,466 Elo+
Party 3
Terra
Terra
DemonOfPlague
Terra
Level 142
God Stats
2W - 4L
1,550 SR
Queue Stats
496W - 513L
1,430 Elo+
Solo
Sol
Sol
EddyOnTeddy
Sol
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,466 Elo+
Party 3
Bacchus
Bacchus
keika92
Bacchus
Level 103
God Stats
13W - 9L
1,506 SR
Queue Stats
223W - 232L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 26
10,391
866
8,304
14,226
14,602
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
JoeBlowTaco
Cthulhu
17
10 / 4 / 24
11,209
934
15,424
25,545
14,730
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
Level9Anger
Ganesha
15
0 / 4 / 31
9,104
759
8,388
16,696
15,090
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
13 / 4 / 19
11,273
939
21,326
13,052
5,427
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
12 / 1 / 19
11,710
976
21,057
11,118
4,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
18
6 / 5 / 2
9,778
815
14,540
11,002
4,676
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
ApexVarrix
Hun Batz
13
1 / 14 / 6
8,632
719
3,225
16,427
5,758
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 9 / 7
7,606
634
2,551
18,325
7,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
3 / 8 / 3
9,693
808
14,756
15,076
4,928
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
keika92
Bacchus
15
0 / 6 / 5
8,037
670
6,243
18,672
17,015
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

161
Kill Participation
34
42
Kills
11
13
Deaths
42
119
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
6
5
2
1.4
L
Hun Batz
ApexVarrix
Hun Batz
1
14
6
0.29
L
1
9
7
0.5
L
3
8
3
0.56
W
7
0
26
20
W
Cthulhu
JoeBlowTaco
Cthulhu
10
4
24
5.5
W
Ganesha
Level9Anger
Ganesha
0
4
31
3.88
W
13
4
19
5.63
W
12
1
19
21.5
L
Bacchus
keika92
Bacchus
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,499
Damage
41,315
80,637
Taken
79,502
54,590
Mitigated
40,063
46,163
Healing
18,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
14,540
457
569
1,451
11,002
4,676
0
6,608
4,159
44,106
0
L
Hun Batz
ApexVarrix
Hun Batz
3,225
1,043
219
306
16,427
5,758
0
7,417
8,806
0
4,963
L
2,551
118
4,144
3,448
18,325
7,686
0
11,376
6,680
6,231
0
L
14,756
5,238
819
3,392
15,076
4,928
0
9,569
5,037
27,030
0
W
8,304
4,000
11,540
8,346
14,226
14,602
457
7,532
6,694
0
12,277
W
Cthulhu
JoeBlowTaco
Cthulhu
15,424
662
4,500
7,831
25,545
14,730
430
12,914
12,631
31,405
0
W
Ganesha
Level9Anger
Ganesha
8,388
344
1,297
2,770
16,696
15,090
1,164
6,152
10,544
15,682
0
W
21,326
11,153
962
2,145
13,052
5,427
2,780
6,916
6,136
0
43,774
W
21,057
311
1,563
5,209
11,118
4,741
1,169
4,576
6,542
39,646
0
L
Bacchus
keika92
Bacchus
6,243
298
102
3,911
18,672
17,015
0
8,346
9,951
9,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,687
Gold Earned
43,746
146
Minions Killed
105
0
Camps Cleared
0
1,193,911
Distance Traveled
893,558
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,778
815
55
5
0
180,408
0
L
Hun Batz
8,632
719
8
1
0
172,543
0
L
Terra
7,606
634
4
0
0
175,607
1
L
Sol
9,693
808
23
2
0
175,326
0
W
Horus
10,391
866
19
2
0
286,325
0
W
Cthulhu
11,209
934
25
2
0
220,960
1
W
Ganesha
9,104
759
0
0
0
214,559
0
W
Apollo
11,273
939
44
4
0
212,946
0
W
Ah Puch
11,710
976
58
5
0
259,121
0
L
Bacchus
8,037
670
15
1
0
189,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role