Player Matchup

Freya
Freya
Dragoon62
Freya
Level 144
God Stats
6W - 4L
1,612 SR
Queue Stats
203W - 207L
1,474 Elo+
Solo
Charybdis
Charybdis
NEXUSreligion
Charybdis
Level 122
God Stats
2W - 4L
1,378 SR
Queue Stats
88W - 77L
1,535 Elo+
Solo
Pele
Pele
Tokaju
Pele
Level 159
God Stats
2W - 2L
1,544 SR
Queue Stats
63W - 50L
1,603 Elo+
Party 1
Nu Wa
Nu Wa
Txtra
Nu Wa
Level 55
God Stats
4W - 2L
1,805 SR
Queue Stats
13W - 14L
1,490 Elo+
Party 1
Athena
Athena
sloppynichols
Athena
Level 135
God Stats
50W - 62L
1,538 SR
Queue Stats
794W - 834L
1,486 Elo+
Solo
Team Averages
Level 123
1,575 SR
1,518 Elo+

VS

Team Averages
Level 102
1,626 SR
1,562 Elo+
Aphrodite
Aphrodite
DiNoZzOxDeAtH
Aphrodite
Level 128
God Stats
7W - 6L
1,676 SR
Queue Stats
10W - 13L
1,498 Elo+
Party 2
Fenrir
Fenrir
HealedCheetah16
Fenrir
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,506 Elo+
Solo
Yemoja
Yemoja
Homie Berto
Yemoja
Level 61
God Stats
0W - 2L
1,514 SR
Queue Stats
119W - 99L
1,591 Elo+
Solo
Scylla
Scylla
VaDeRxDeAtH
Scylla
Level 125
God Stats
3W - 1L
1,849 SR
Queue Stats
10W - 9L
1,609 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
mahhjam
Ah Muzen Cab
Level 114
God Stats
13W - 13L
1,591 SR
Queue Stats
102W - 93L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Dragoon62
Freya
20
4 / 5 / 19
13,159
940
19,458
20,856
7,921
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
NEXUSreligion
Charybdis
20
10 / 4 / 19
15,276
1,091
21,598
15,406
5,461
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Pele
Tokaju
Pele
20
8 / 2 / 14
15,354
1,097
28,329
16,924
6,656
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Txtra
Nu Wa
20
8 / 3 / 17
14,495
1,035
25,856
13,381
4,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
5 / 2 / 21
13,878
991
19,377
23,225
23,534
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

158

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DiNoZzOxDeAtH
Aphrodite
20
2 / 7 / 10
13,564
969
13,965
28,092
18,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
0 / 5 / 1
10,514
751
5,142
11,654
4,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
20
2 / 5 / 10
14,419
1,030
8,839
26,949
36,050
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
20
9 / 8 / 5
14,912
1,065
28,517
25,362
9,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
mahhjam
Ah Muzen Cab
20
3 / 10 / 7
13,740
981
26,075
29,589
16,188
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
49
35
Kills
16
16
Deaths
35
90
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
DiNoZzOxDeAtH
Aphrodite
2
7
10
1
W
Freya
Dragoon62
Freya
4
5
19
2.7
L
0
5
1
0.1
L
Yemoja
2
5
10
1.4
W
Charybdis
NEXUSreligion
Charybdis
10
4
19
4.88
W
Pele
Tokaju
Pele
8
2
14
7.5
W
Nu Wa
Txtra
Nu Wa
8
3
17
5.5
L
Scylla
9
8
5
1.44
L
Ah Muzen Cab
mahhjam
Ah Muzen Cab
3
10
7
0.65
W
5
2
21
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,618
Damage
82,538
89,792
Taken
121,646
48,282
Mitigated
85,043
19,097
Healing
34,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
DiNoZzOxDeAtH
Aphrodite
13,965
610
7,387
11,715
28,092
18,906
0
12,713
15,379
31,679
0
W
Freya
Dragoon62
Freya
19,458
6,631
0
6,576
20,856
7,921
0
13,780
7,076
37,460
0
L
5,142
1,048
0
650
11,654
4,177
0
8,380
3,274
0
12,675
L
Yemoja
8,839
1,493
5,604
4,405
26,949
36,050
0
14,414
12,535
33,471
0
W
Charybdis
NEXUSreligion
Charybdis
21,598
12,524
0
1,800
15,406
5,461
0
7,700
7,706
0
46,009
W
Pele
Tokaju
Pele
28,329
6,575
0
6,724
16,924
6,656
0
9,711
7,213
0
62,636
W
Nu Wa
Txtra
Nu Wa
25,856
5,245
176
3,009
13,381
4,710
0
9,117
4,264
53,426
0
L
Scylla
28,517
1,220
0
0
25,362
9,722
0
15,171
10,191
56,206
0
L
Ah Muzen Cab
mahhjam
Ah Muzen Cab
26,075
8,116
0
4,446
29,589
16,188
0
14,013
15,576
0
74,227
W
19,377
3,459
63
749
23,225
23,534
0
11,013
12,212
37,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,162
Gold Earned
67,149
296
Minions Killed
275
20
Camps Cleared
3
1,340,030
Distance Traveled
1,195,829
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
13,564
969
41
3
0
284,981
0
W
Freya
13,159
940
55
4
3
215,315
0
L
Fenrir
10,514
751
5
0
1
129,406
0
L
Yemoja
14,419
1,030
55
4
0
242,615
0
W
Charybdis
15,276
1,091
64
5
2
244,351
1
W
Pele
15,354
1,097
73
5
14
304,987
0
W
Nu Wa
14,495
1,035
61
4
1
270,331
0
L
Scylla
14,912
1,065
59
4
1
278,466
0
L
Ah Muzen Cab
13,740
981
115
8
1
260,361
0
W
Athena
13,878
991
43
3
0
305,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role