Player Matchup

Ganesha
Ganesha
Silver II
Godaddy229
Ganesha
Silver II
Level 73
God Stats
9W - 8L
1,549 SR
Queue Stats
149W - 178L
823 MMR
Solo
Hou Yi
Hou Yi
Silver III
Orlandito_507
Hou Yi
Silver III
Level 103
God Stats
5W - 4L
1,600 SR
Queue Stats
438W - 467L
884 MMR
Solo
Mulan
Mulan
Silver V
Tyler_GK
Mulan
Silver V
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 25L
779 MMR
Solo
Susano
Susano
Silver III
ZatIey
Susano
Silver III
Level 89
God Stats
2W - 2L
1,334 SR
Queue Stats
154W - 159L
843 MMR
Solo
Hades
Hades
Silver III
eternalstyles_84
Hades
Silver III
Level 156
God Stats
5W - 7L
1,441 SR
Queue Stats
65W - 92L
799 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 101
1,485 SR
826 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 83
1,475 SR
825 MMR
Izanami
Izanami
Silver V
Daquanold
Izanami
Silver V
Level 40
God Stats
2W - 2L
1,574 SR
Queue Stats
19W - 34L
884 MMR
Party 1
Thoth
Thoth
Silver III
Jaunt Dolo
Thoth
Silver III
Level 142
God Stats
16W - 22L
1,495 SR
Queue Stats
271W - 283L
733 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
PlastiK V10
Baron Samedi
Silver III
Level 143
God Stats
9W - 8L
1,456 SR
Queue Stats
1,232W - 1,277L
872 MMR
Solo
Ne Zha
Ne Zha
Silver IV
SuicidalPoptart1
Ne Zha
Silver IV
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 88L
753 MMR
Solo
Sylvanus
Sylvanus
Silver V
zScotty_Boy
Sylvanus
Silver V
Level 41
God Stats
4W - 5L
1,351 SR
Queue Stats
28W - 41L
884 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Godaddy229
Ganesha
8
0 / 6 / 3
6,195
344
5,049
14,352
8,076
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 8 / 3
7,579
421
5,104
12,088
2,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
Tyler_GK
Mulan
11
1 / 6 / 3
7,358
409
9,966
15,536
9,414
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Susano
ZatIey
Susano
13
3 / 5 / 2
8,192
455
11,030
13,310
4,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
6 / 6 / 1
10,138
563
9,432
16,404
5,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
TiamatArtioAthenaGilgameshArtemis

VS

Bans
ThanatosUllrLokiYemojaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Daquanold
Izanami
16
8 / 5 / 5
10,288
572
12,994
13,991
4,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
16
5 / 1 / 6
10,563
587
13,217
9,309
4,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
PlastiK V10
Baron Samedi
15
4 / 4 / 4
9,851
547
7,411
17,095
11,084
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 2 / 9
9,836
546
10,598
12,856
5,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
zScotty_Boy
Sylvanus
15
8 / 0 / 11
10,857
603
8,377
9,898
10,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
66
11
Kills
31
31
Deaths
12
12
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Izanami
Daquanold
Izanami
8
5
5
2.1
L
Ganesha
Godaddy229
Ganesha
0
6
3
0.25
W
Thoth
5
1
6
8
L
1
8
3
0.31
W
Baron Samedi
PlastiK V10
Baron Samedi
4
4
4
1.5
W
6
2
9
5.25
L
Mulan
Tyler_GK
Mulan
1
6
3
0.42
L
Susano
ZatIey
Susano
3
5
2
0.8
L
6
6
1
1.08
W
Sylvanus
zScotty_Boy
Sylvanus
8
0
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,581
Damage
52,597
71,690
Taken
63,149
29,787
Mitigated
37,224
17,527
Healing
24,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Daquanold
Izanami
12,994
10,321
0
2,046
13,991
4,996
642
2,441
11,550
0
94,390
L
Ganesha
Godaddy229
Ganesha
5,049
152
650
3,283
14,352
8,076
0
5,534
8,818
15,493
0
W
Thoth
13,217
904
84
2,538
9,309
4,665
1,090
3,733
5,576
76,022
0
L
5,104
2,056
0
270
12,088
2,786
0
2,957
9,131
0
28,286
W
Baron Samedi
PlastiK V10
Baron Samedi
7,411
1,062
698
8,027
17,095
11,084
164
2,400
14,695
46,455
0
W
10,598
5,529
0
3,891
12,856
5,984
990
1,899
10,957
0
70,692
L
Mulan
Tyler_GK
Mulan
9,966
2,490
0
4,575
15,536
9,414
0
6,031
9,505
0
36,559
L
Susano
ZatIey
Susano
11,030
3,074
0
3,511
13,310
4,111
0
3,425
9,885
0
49,860
L
9,432
242
87
5,151
16,404
5,400
0
11,058
5,346
59,264
0
W
Sylvanus
zScotty_Boy
Sylvanus
8,377
2,136
3,629
3,639
9,898
10,495
203
4,076
5,822
24,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,462
Gold Earned
51,395
338
Minions Killed
484
0
Camps Cleared
0
1,486,003
Distance Traveled
1,577,773
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,288
572
125
7
0
285,527
2
L
Ganesha
6,195
344
14
1
0
278,518
4
W
Thoth
10,563
587
155
9
0
331,094
8
L
Hou Yi
7,579
421
60
3
0
304,561
7
W
Baron Samedi
9,851
547
82
5
0
290,541
1
W
Ne Zha
9,836
546
96
5
0
351,208
7
L
Mulan
7,358
409
59
3
0
242,598
0
L
Susano
8,192
455
76
4
0
326,330
2
L
Hades
10,138
563
129
7
0
333,996
4
W
Sylvanus
10,857
603
26
1
0
319,403
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role