Player Matchup

Guan Yu
Guan Yu
Platinum IV
Gr8Jebidih
Guan Yu
Platinum IV
Level 159
God Stats
73W - 80L
1,538 SR
Queue Stats
945W - 1,150L
1,483 MMR
Solo
Medusa
Medusa
Silver II
NotYourAvgGT
Medusa
Silver II
Level 129
God Stats
1W - 0L
1,611 SR
Queue Stats
6W - 6L
1,453 MMR
Solo
Sol
Sol
Platinum V
jrock2323
Sol
Platinum V
Level 152
God Stats
60W - 41L
1,473 SR
Queue Stats
760W - 775L
1,495 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,541 SR
1,477 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 69
1,529 SR
1,496 MMR
Merlin
Merlin
Bronze III
AKG Try
Merlin
Bronze III
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,554 MMR
Party 1
Heimdallr
Heimdallr
Silver I
Mikey_uhh
Heimdallr
Silver I
Level 88
God Stats
0W - 2L
1,660 SR
Queue Stats
77W - 83L
1,380 MMR
Solo
Ymir
Ymir
Bronze III
ShesMeImHer
Ymir
Bronze III
Level 86
God Stats
0W - 1L
1,428 SR
Queue Stats
2W - 3L
1,554 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Gr8Jebidih
Guan Yu
14
5 / 4 / 9
10,972
784
8,347
18,886
15,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
14
6 / 2 / 9
10,710
765
11,281
10,676
3,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 2 / 10
10,556
754
11,895
13,339
4,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
AthenaMorgan Le FayGilgameshTiamatCabrakan

VS

Bans
CthulhuDanzaburouSkadiCharybdisArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AKG Try
Merlin
14
4 / 3 / 4
9,647
689
15,752
10,114
3,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Mikey_uhh
Heimdallr
12
2 / 8 / 6
9,010
644
9,992
12,881
4,677
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 5 / 5
9,174
655
5,522
15,135
16,961
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
16
Kills
8
8
Deaths
16
28
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
AKG Try
Merlin
4
3
4
2
W
Guan Yu
Gr8Jebidih
Guan Yu
5
4
9
2.38
L
Heimdallr
Mikey_uhh
Heimdallr
2
8
6
0.63
W
Medusa
6
2
9
5.25
L
2
5
5
0.9
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,523
Damage
31,266
42,901
Taken
38,130
23,614
Mitigated
25,004
18,073
Healing
4,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AKG Try
Merlin
15,752
819
94
1,575
10,114
3,366
61
3,455
6,659
45,746
0
W
Guan Yu
Gr8Jebidih
Guan Yu
8,347
742
2,425
9,007
18,886
15,185
529
8,417
8,891
361
23,860
L
Heimdallr
Mikey_uhh
Heimdallr
9,992
3,686
0
632
12,881
4,677
510
4,434
8,447
0
21,579
W
Medusa
11,281
5,381
0
1,302
10,676
3,865
993
6,664
3,683
0
49,935
L
5,522
544
469
1,808
15,135
16,961
0
4,208
10,927
17,620
0
W
11,895
4,504
0
5,339
13,339
4,564
1,417
5,475
7,684
40,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,238
Gold Earned
27,831
156
Minions Killed
131
7
Camps Cleared
5
885,035
Distance Traveled
762,726
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,647
689
78
6
2
264,650
5
W
Guan Yu
10,972
784
22
2
2
300,070
5
L
Heimdallr
9,010
644
27
2
0
236,320
5
W
Medusa
10,710
765
79
6
5
323,645
3
L
Ymir
9,174
655
26
2
3
261,756
4
W
Sol
10,556
754
55
4
0
261,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role