Player Matchup

Jormungandr
Jormungandr
AkatsukiBrad
Jormungandr
Level 29
God Stats
5W - 10L
1,310 SR
Queue Stats
134W - 166L
1,388 Elo+
Solo
Ao Kuang
Ao Kuang
AmzNova
Ao Kuang
Level 26
God Stats
7W - 6L
1,817 SR
Queue Stats
109W - 117L
1,486 Elo+
Solo
Danzaburou
Danzaburou
BunnyTheKids
Danzaburou
Level 23
God Stats
1W - 5L
1,542 SR
Queue Stats
29W - 43L
1,394 Elo+
Solo
Sun Wukong
Sun Wukong
Peterp4rker
Sun Wukong
Level 17
God Stats
71W - 58L
1,518 SR
Queue Stats
294W - 339L
1,324 Elo+
Solo
Kukulkan
Kukulkan
Zlappedx
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,226 Elo+
Solo
Team Averages
Level 20
1,538 SR
1,363 Elo+

VS

Team Averages
Level 18
1,453 SR
1,433 Elo+
Ra
Ra
FrancoG7
Ra
Level 18
God Stats
4W - 4L
1,076 SR
Queue Stats
38W - 43L
1,317 Elo+
Solo
Ne Zha
Ne Zha
JackLimbo
Ne Zha
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 55L
1,386 Elo+
Solo
Yemoja
Yemoja
Joep370z
Yemoja
Level 8
God Stats
6W - 3L
1,500 SR
Queue Stats
131W - 143L
1,480 Elo+
Solo
Hachiman
Hachiman
LeonNefarious
Hachiman
Level 17
God Stats
9W - 6L
1,641 SR
Queue Stats
149W - 156L
1,462 Elo+
Party 1
Vamana
Vamana
Tippowitz
Vamana
Level 17
God Stats
24W - 24L
1,549 SR
Queue Stats
170W - 173L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AkatsukiBrad
Jormungandr
18
3 / 8 / 6
11,672
417
16,819
32,969
20,331
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
AmzNova
Ao Kuang
19
6 / 6 / 0
12,340
441
21,564
27,128
17,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
BunnyTheKids
Danzaburou
20
3 / 7 / 2
12,845
459
13,884
21,287
12,640
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sun Wukong
Peterp4rker
Sun Wukong
15
1 / 6 / 4
9,462
338
11,019
18,506
19,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Zlappedx
Kukulkan
5
0 / 1 / 0
7,376
263
446
1,445
352
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 9
12,702
454
10,486
15,526
9,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
JackLimbo
Ne Zha
20
13 / 4 / 9
15,496
553
25,168
22,443
9,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yemoja
Joep370z
Yemoja
16
0 / 2 / 15
11,135
398
5,972
21,043
16,060
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
LeonNefarious
Hachiman
18
9 / 4 / 9
13,064
467
21,673
16,751
6,187
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Tippowitz
Vamana
20
5 / 3 / 14
14,205
507
16,230
22,638
23,600
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
84
13
Kills
28
28
Deaths
15
12
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AkatsukiBrad
Jormungandr
3
8
6
0.75
L
Ao Kuang
AmzNova
Ao Kuang
6
6
0
1
L
Danzaburou
BunnyTheKids
Danzaburou
3
7
2
0.57
W
1
2
9
2.75
W
Ne Zha
JackLimbo
Ne Zha
13
4
9
4.38
W
Yemoja
Joep370z
Yemoja
0
2
15
3.75
W
Hachiman
LeonNefarious
Hachiman
9
4
9
3.38
L
Sun Wukong
Peterp4rker
Sun Wukong
1
6
4
0.5
W
Vamana
Tippowitz
Vamana
5
3
14
4
L
Kukulkan
Zlappedx
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,732
Damage
79,529
101,335
Taken
98,401
69,775
Mitigated
64,831
28,041
Healing
40,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AkatsukiBrad
Jormungandr
16,819
2,972
64
8,174
32,969
20,331
1,244
5,853
27,116
77,903
0
L
Ao Kuang
AmzNova
Ao Kuang
21,564
5,736
0
10,929
27,128
17,207
0
2,715
24,413
91,289
15,978
L
Danzaburou
BunnyTheKids
Danzaburou
13,884
9,090
252
5,338
21,287
12,640
3,432
1,674
19,613
0
85,906
W
10,486
1,289
405
5,382
15,526
9,173
525
5,009
9,954
91,591
4,756
W
Ne Zha
JackLimbo
Ne Zha
25,168
10,228
0
11,512
22,443
9,811
357
7,581
14,768
0
131,607
W
Yemoja
Joep370z
Yemoja
5,972
2,209
3,325
8,640
21,043
16,060
728
11,280
9,438
25,504
0
W
Hachiman
LeonNefarious
Hachiman
21,673
10,514
0
3,710
16,751
6,187
2,875
11,568
5,040
0
68,771
L
Sun Wukong
Peterp4rker
Sun Wukong
11,019
1,239
0
3,094
18,506
19,245
0
5,610
12,896
0
38,299
W
Vamana
Tippowitz
Vamana
16,230
10,129
95
7,176
22,638
23,600
6,291
8,671
13,782
134
86,688
L
Kukulkan
Zlappedx
Kukulkan
446
116
0
190
1,445
352
0
196
1,249
7,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,695
Gold Earned
66,602
449
Minions Killed
554
0
Camps Cleared
0
1,973,631
Distance Traveled
2,571,402
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,672
417
106
4
0
477,004
1
L
Ao Kuang
12,340
441
149
5
0
462,425
0
L
Danzaburou
12,845
459
147
5
0
445,289
0
W
Ra
12,702
454
139
5
0
513,262
6
W
Ne Zha
15,496
553
137
5
0
574,741
0
W
Yemoja
11,135
398
25
1
0
490,533
0
W
Hachiman
13,064
467
95
3
0
486,189
7
L
Sun Wukong
9,462
338
29
1
0
513,137
1
W
Vamana
14,205
507
158
6
0
506,677
4
L
Kukulkan
7,376
263
18
1
0
75,776
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role