Player Matchup

Bastet
Bastet
CHAOS_SHADOW47
Bastet
Level 122
God Stats
1W - 1L
1,505 SR
Queue Stats
83W - 76L
1,512 Elo+
Party 1
Gilgamesh
Gilgamesh
ajstiyles
Gilgamesh
Level 68
God Stats
7W - 1L
1,542 SR
Queue Stats
61W - 53L
1,556 Elo+
Party 1
Fenrir
Fenrir
badassshadow
Fenrir
Level 102
God Stats
2W - 2L
1,493 SR
Queue Stats
82W - 66L
1,552 Elo+
Party 1
Team Averages
Level 97
1,513 SR
1,540 Elo+

VS

Team Averages
Level 12
1,362 SR
1,375 Elo+
Nemesis
Nemesis
ChyinaBTW
Nemesis
Level 4
God Stats
0W - 2L
1,282 SR
Queue Stats
0W - 2L
1,328 Elo+
Solo
Neith
Neith
Skywalkerz1
Neith
Level 4
God Stats
33W - 66L
1,395 SR
Queue Stats
33W - 68L
1,289 Elo+
Solo
Cthulhu
Cthulhu
Soulcrusher0129
Cthulhu
Level 28
God Stats
2W - 6L
1,409 SR
Queue Stats
137W - 120L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 3
6,513
930
4,387
3,010
951
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
ajstiyles
Gilgamesh
9
2 / 1 / 8
5,946
849
4,449
6,320
3,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
9
2 / 0 / 7
5,848
835
2,772
5,002
3,182
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChyinaBTW
Nemesis
4
0 / 4 / 1
4,277
611
450
2,910
645
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 4 / 1
4,936
705
2,812
5,282
1,556
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
1 / 2 / 0
4,819
688
4,624
6,693
4,070
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
1
1
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
L
Nemesis
ChyinaBTW
Nemesis
0
4
1
0.13
L
0
4
1
0.13
L
1
2
0
0.5
W
Gilgamesh
ajstiyles
Gilgamesh
2
1
8
6
W
Fenrir
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,608
Damage
7,886
14,332
Taken
14,885
7,366
Mitigated
6,271
5,362
Healing
1,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,387
1,274
0
1,142
3,010
951
1,086
845
2,085
0
18,176
L
Nemesis
ChyinaBTW
Nemesis
450
382
0
0
2,910
645
0
0
2,910
0
935
L
2,812
1,106
45
430
5,282
1,556
252
560
4,722
0
17,569
L
4,624
200
237
1,078
6,693
4,070
0
0
6,693
10,951
0
W
Gilgamesh
ajstiyles
Gilgamesh
4,449
1,062
77
2,393
6,320
3,233
240
1,662
4,417
0
15,792
W
Fenrir
2,772
645
225
1,525
5,002
3,182
124
1,787
3,008
0
10,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,307
Gold Earned
14,032
70
Minions Killed
57
5
Camps Cleared
2
450,107
Distance Traveled
258,151
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,513
930
31
4
3
150,117
2
L
Nemesis
4,277
611
1
0
0
41,992
0
L
Neith
4,936
705
36
5
2
116,743
3
L
Cthulhu
4,819
688
20
3
0
99,416
1
W
Gilgamesh
5,946
849
20
3
2
151,257
3
W
Fenrir
5,848
835
19
3
0
148,733
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role