Player Matchup

Neith
Neith
EnsignCheckov
Neith
Level 148
God Stats
52W - 20L
1,773 SR
Queue Stats
245W - 135L
1,729 Elo+
Party 2
Sun Wukong
Sun Wukong
Random789654
Sun Wukong
Level 118
God Stats
15W - 4L
1,801 SR
Queue Stats
192W - 96L
1,778 Elo+
Party 2
Zhong Kui
Zhong Kui
dissmissed
Zhong Kui
Level 67
God Stats
20W - 2L
1,850 SR
Queue Stats
161W - 76L
1,774 Elo+
Party 2
Ganesha
Ganesha
kcswing
Ganesha
Level 69
God Stats
12W - 5L
1,608 SR
Queue Stats
56W - 27L
1,776 Elo+
Party 2
Team Averages
Level 101
1,758 SR
1,764 Elo+

VS

Team Averages
Level 89
1,605 SR
1,611 Elo+
Danzaburou
Danzaburou
Billbo2000
Danzaburou
Level 127
God Stats
5W - 2L
1,820 SR
Queue Stats
26W - 15L
1,707 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
BustedBrelden
Ah Muzen Cab
Level 138
God Stats
6W - 6L
1,762 SR
Queue Stats
42W - 26L
1,723 Elo+
Party 1
Ymir
Ymir
finnagonnabrah
Ymir
Level 23
God Stats
0W - 1L
1,339 SR
Queue Stats
7W - 6L
1,734 Elo+
Party 1
Merlin
Merlin
mynameisbom
Merlin
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 8
16,424
821
29,378
19,633
7,063
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
Random789654
Sun Wukong
20
7 / 2 / 6
14,993
750
19,126
22,883
19,542
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
dissmissed
Zhong Kui
20
7 / 4 / 9
15,120
756
17,639
20,475
18,605
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
kcswing
Ganesha
19
0 / 5 / 14
14,244
712
10,319
25,588
13,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Billbo2000
Danzaburou
20
2 / 9 / 6
14,072
704
23,898
22,810
11,615
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Muzen Cab
BustedBrelden
Ah Muzen Cab
20
5 / 5 / 3
14,915
746
28,940
17,963
10,195
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
3 / 4 / 5
14,386
719
11,234
30,517
38,943
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Merlin
18
2 / 5 / 3
12,899
645
10,276
13,561
7,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
29
23
Kills
12
12
Deaths
23
37
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Billbo2000
Danzaburou
2
9
6
0.56
L
Ah Muzen Cab
BustedBrelden
Ah Muzen Cab
5
5
3
1.3
W
9
1
8
13
W
Sun Wukong
Random789654
Sun Wukong
7
2
6
5
W
Zhong Kui
dissmissed
Zhong Kui
7
4
9
2.88
L
3
4
5
1.38
W
Ganesha
kcswing
Ganesha
0
5
14
1.4
L
Merlin
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,462
Damage
74,348
88,579
Taken
84,851
58,265
Mitigated
67,845
33,118
Healing
10,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Billbo2000
Danzaburou
23,898
11,502
0
5,312
22,810
11,615
3,962
12,060
10,750
0
93,218
L
Ah Muzen Cab
BustedBrelden
Ah Muzen Cab
28,940
9,016
0
2,819
17,963
10,195
0
2,649
15,314
0
90,663
W
29,378
17,757
0
6,750
19,633
7,063
2,777
6,200
13,187
0
94,547
W
Sun Wukong
Random789654
Sun Wukong
19,126
2,481
0
8,831
22,883
19,542
1,038
5,044
17,489
0
60,882
W
Zhong Kui
dissmissed
Zhong Kui
17,639
1,948
105
7,831
20,475
18,605
2,100
5,384
14,969
44,003
0
L
11,234
2,698
0
1,651
30,517
38,943
189
12,039
18,478
36,303
0
W
Ganesha
kcswing
Ganesha
10,319
370
3,088
6,513
25,588
13,055
0
4,511
20,895
39,971
0
L
Merlin
10,276
531
0
550
13,561
7,092
32
1,747
11,814
39,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,781
Gold Earned
56,272
379
Minions Killed
384
13
Camps Cleared
16
1,543,791
Distance Traveled
1,361,285
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
14,072
704
135
7
3
283,308
2
L
Ah Muzen Cab
14,915
746
136
7
7
387,396
2
W
Neith
16,424
821
153
8
5
402,575
3
W
Sun Wukong
14,993
750
87
4
5
423,260
6
W
Zhong Kui
15,120
756
120
6
2
350,474
0
L
Ymir
14,386
719
51
3
6
349,247
2
W
Ganesha
14,244
712
19
1
1
367,482
2
L
Merlin
12,899
645
62
3
0
341,334
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role