Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Anhangar
King Arthur
Level 125
God Stats
0W - 2L
1,326 SR
Queue Stats
34W - 35L
1,446 Elo+
Party 1
Ymir
Ymir
piupiufds12
Ymir
Level 28
God Stats
1W - 1L
1,338 SR
Queue Stats
27W - 26L
1,574 Elo+
Party 1
Team Averages
Level 91
1,388 SR
1,507 Elo+

VS

Team Averages
Level 90
1,491 SR
1,437 Elo+
Aphrodite
Aphrodite
HermosaTravesura
Aphrodite
Level 23
God Stats
62W - 58L
1,566 SR
Queue Stats
64W - 61L
1,493 Elo+
Solo
Cerberus
Cerberus
Kono Dio8260
Cerberus
Level 124
God Stats
4W - 8L
1,482 SR
Queue Stats
61W - 77L
1,385 Elo+
Solo
Tsukuyomi
Tsukuyomi
Lancellot
Tsukuyomi
Level 124
God Stats
55W - 56L
1,426 SR
Queue Stats
183W - 216L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
1 / 5 / 5
6,194
619
3,828
9,032
4,339
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
Anhangar
King Arthur
10
6 / 4 / 2
7,429
743
7,513
14,983
11,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 5 / 6
7,188
719
5,106
10,950
6,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
12
2 / 2 / 9
7,373
737
7,293
4,806
2,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
Kono Dio8260
Cerberus
11
2 / 3 / 9
7,411
741
7,576
12,698
11,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tsukuyomi
Lancellot
Tsukuyomi
13
10 / 4 / 4
8,778
878
13,944
8,967
3,482
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
9
Kills
14
14
Deaths
9
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
5
5
0.7
L
King Arthur
Anhangar
King Arthur
6
4
2
1.75
W
Aphrodite
2
2
9
3.25
W
Cerberus
Kono Dio8260
Cerberus
2
3
9
2.17
W
Tsukuyomi
Lancellot
Tsukuyomi
10
4
4
3
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,447
Damage
28,813
34,965
Taken
26,471
22,923
Mitigated
17,063
4,607
Healing
10,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,828
297
751
2,033
9,032
4,339
0
3,288
5,744
12,624
0
L
King Arthur
Anhangar
King Arthur
7,513
1,734
0
667
14,983
11,798
29
6,015
8,968
0
15,201
W
Aphrodite
7,293
793
4,678
2,420
4,806
2,148
645
2,358
2,324
25,898
0
W
Cerberus
Kono Dio8260
Cerberus
7,576
747
0
1,842
12,698
11,433
106
3,477
8,820
23,349
0
W
Tsukuyomi
Lancellot
Tsukuyomi
13,944
3,832
0
1,663
8,967
3,482
1,660
3,074
5,637
0
21,749
L
5,106
882
0
1,156
10,950
6,786
0
5,990
4,960
24,231
1,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,811
Gold Earned
23,562
94
Minions Killed
111
4
Camps Cleared
5
497,234
Distance Traveled
551,622
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,194
619
23
2
0
138,238
1
L
King Arthur
7,429
743
21
2
0
191,177
2
W
Aphrodite
7,373
737
56
6
1
178,188
2
W
Cerberus
7,411
741
37
4
1
186,613
1
W
Tsukuyomi
8,778
878
18
2
3
186,821
3
L
Ymir
7,188
719
50
5
4
167,819
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role