Player Matchup

Merlin
Merlin
CYBERPLANTA
Merlin
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
483W - 485L
1,577 Elo+
Solo
Rama
Rama
DanniBoy18
Rama
Level 128
God Stats
0W - 1L
1,418 SR
Queue Stats
23W - 11L
1,696 Elo+
Solo
Tiamat
Tiamat
DeathBringer2144
Tiamat
Level 88
God Stats
8W - 17L
1,445 SR
Queue Stats
231W - 187L
1,538 Elo+
Solo
Eset
Eset
ExcuseMePls
Eset
Level 146
God Stats
20W - 13L
1,623 SR
Queue Stats
242W - 242L
1,623 Elo+
Solo
Fenrir
Fenrir
HeadCaptain_FADA
Fenrir
Level 143
God Stats
159W - 83L
1,741 SR
Queue Stats
478W - 370L
1,642 Elo+
Solo
Team Averages
Level 122
1,545 SR
1,615 Elo+

VS

Team Averages
Level 132
1,642 SR
1,582 Elo+
Ymir
Ymir
Abstrank
Ymir
Level 148
God Stats
2W - 9L
1,555 SR
Queue Stats
80W - 78L
1,577 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DekkaiCu
Tsukuyomi
Level 141
God Stats
8W - 4L
1,660 SR
Queue Stats
647W - 496L
1,568 Elo+
Solo
Vamana
Vamana
Lavisschino
Vamana
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 107L
1,561 Elo+
Solo
Persephone
Persephone
MrsGoldenbones
Persephone
Level 139
God Stats
20W - 7L
1,849 SR
Queue Stats
146W - 113L
1,599 Elo+
Party 1
Izanami
Izanami
Rekignition
Izanami
Level 125
God Stats
40W - 20L
1,645 SR
Queue Stats
295W - 188L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
0 / 5 / 9
10,997
1,000
15,821
28,410
29,701
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
6 / 13 / 3
11,959
1,087
22,693
26,385
10,637
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 0 / 0
7,050
641
0
0
0
17
1 / 15 / 7
10,832
985
15,166
27,209
17,665
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 3 / 6
11,509
1,046
5,798
12,677
10,398
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

240

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
19
7 / 4 / 15
11,791
1,072
11,248
12,762
6,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
DekkaiCu
Tsukuyomi
19
11 / 4 / 13
12,777
1,162
24,462
13,400
5,983
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Vamana
20
5 / 0 / 17
12,966
1,179
11,717
15,966
13,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
MrsGoldenbones
Persephone
20
8 / 1 / 15
12,786
1,162
26,460
13,463
5,475
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Rekignition
Izanami
19
5 / 2 / 16
12,187
1,108
17,039
10,678
4,484
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
112
11
Kills
36
36
Deaths
11
25
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Ymir
7
4
15
3.63
L
Merlin
0
5
9
0.9
L
6
13
3
0.58
L
0
0
0
0
W
Tsukuyomi
DekkaiCu
Tsukuyomi
11
4
13
4.38
L
1
15
7
0.3
L
4
3
6
2.33
W
Vamana
5
0
17
13.5
W
Persephone
MrsGoldenbones
Persephone
8
1
15
15.5
W
Izanami
Rekignition
Izanami
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,478
Damage
90,926
94,681
Taken
66,269
68,401
Mitigated
36,546
5,904
Healing
10,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
11,248
2,650
0
705
12,762
6,616
0
5,181
7,581
17,946
0
L
Merlin
15,821
1,168
0
1,740
28,410
29,701
0
11,558
16,755
43,222
0
L
22,693
20,513
0
833
26,385
10,637
0
10,420
15,791
0
40,422
L
0
0
0
0
0
0
0
0
0
0
0
W
Tsukuyomi
DekkaiCu
Tsukuyomi
24,462
8,537
0
601
13,400
5,983
0
6,258
7,142
0
36,086
L
15,166
772
598
2,607
27,209
17,665
0
10,546
16,556
47,693
0
L
5,798
624
0
126
12,677
10,398
0
4,654
7,871
0
8,923
W
Vamana
11,717
5,850
1,714
4,720
15,966
13,988
0
10,133
5,833
0
40,108
W
Persephone
MrsGoldenbones
Persephone
26,460
746
82
2,875
13,463
5,475
0
4,931
8,531
43,779
0
W
Izanami
Rekignition
Izanami
17,039
11,345
0
0
10,678
4,484
0
4,484
6,194
0
53,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,347
Gold Earned
62,507
199
Minions Killed
233
5
Camps Cleared
9
795,615
Distance Traveled
1,158,761
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,791
1,072
15
1
1
203,949
0
L
Merlin
10,997
1,000
54
5
2
209,971
2
L
Rama
11,959
1,087
48
4
2
177,228
0
L
Tiamat
7,050
641
0
0
0
0
0
W
Tsukuyomi
12,777
1,162
26
2
3
245,664
1
L
Eset
10,832
985
88
8
1
200,605
3
L
Fenrir
11,509
1,046
9
1
0
207,811
1
W
Vamana
12,966
1,179
67
6
1
276,239
3
W
Persephone
12,786
1,162
28
3
1
242,559
3
W
Izanami
12,187
1,108
97
9
3
190,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role