Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Aiyyjayy
Nemesis
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
103W - 102L
1,631 Elo+
Solo
Osiris
Osiris
Rycah
Osiris
Level 28
God Stats
1W - 4L
1,519 SR
Queue Stats
73W - 64L
1,589 Elo+
Solo
Awilix
Awilix
XxFlameheartxX
Awilix
Level 7
God Stats
1W - 2L
1,828 SR
Queue Stats
17W - 17L
1,722 Elo+
Solo
Chiron
Chiron
fdehsfg
Chiron
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 55L
1,593 Elo+
Solo
Team Averages
Level 13
1,569 SR
1,607 Elo+

VS

Team Averages
Level 23
1,673 SR
1,587 Elo+
Thoth
Thoth
 
Thoth
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BallBagBooty
Horus
Level 18
God Stats
6W - 12L
1,584 SR
Queue Stats
78W - 75L
1,583 Elo+
Solo
Ao Kuang
Ao Kuang
fionapple
Ao Kuang
Level 17
God Stats
3W - 1L
1,724 SR
Queue Stats
69W - 33L
1,698 Elo+
Solo
Neith
Neith
yaniyankov
Neith
Level 25
God Stats
16W - 13L
1,749 SR
Queue Stats
167W - 192L
1,492 Elo+
Solo
Chang'e
Chang'e
Ăllison
Chang'e
Level 27
God Stats
2W - 0L
1,809 SR
Queue Stats
49W - 27L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
1 / 8 / 3
6,444
496
4,354
13,249
8,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nemesis
Aiyyjayy
Nemesis
11
3 / 3 / 2
6,953
535
5,904
8,535
3,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
Rycah
Osiris
11
0 / 3 / 2
6,599
508
6,200
7,864
5,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 1 / 4
5,773
444
2,998
7,583
2,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
fdehsfg
Chiron
14
3 / 0 / 0
7,774
598
4,904
6,194
2,126
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
4 / 0 / 4
7,236
557
7,566
6,688
2,429
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 0 / 1
7,247
557
4,465
7,958
8,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
fionapple
Ao Kuang
13
9 / 4 / 2
7,972
613
9,083
11,544
3,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
11
1 / 2 / 1
6,130
472
2,262
4,460
979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Ăllison
Chang'e
11
0 / 1 / 7
6,781
522
5,665
7,609
5,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
7
Kills
15
15
Deaths
7
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
8
3
0.31
W
Thoth
 
Thoth
4
0
4
6
L
Nemesis
Aiyyjayy
Nemesis
3
3
2
1.33
W
1
0
1
1.5
L
Osiris
Rycah
Osiris
0
3
2
0.33
L
0
1
4
2
L
Chiron
fdehsfg
Chiron
3
0
0
3
W
Ao Kuang
fionapple
Ao Kuang
9
4
2
2.5
W
Neith
1
2
1
0.75
W
Chang'e
Ăllison
Chang'e
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,360
Damage
29,041
43,425
Taken
38,259
21,563
Mitigated
20,395
11,831
Healing
16,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
4,354
985
0
2,161
13,249
8,347
0
9,881
3,368
29,675
3,528
W
Thoth
 
Thoth
7,566
970
54
2,615
6,688
2,429
658
1,571
5,117
44,416
0
L
Nemesis
Aiyyjayy
Nemesis
5,904
2,464
0
2,762
8,535
3,031
0
4,970
3,521
0
31,644
W
4,465
2,298
49
2,828
7,958
8,326
0
0
7,958
0
36,825
L
Osiris
Rycah
Osiris
6,200
2,372
0
1,030
7,864
5,495
0
852
6,423
0
34,852
L
2,998
622
944
2,008
7,583
2,564
0
4,296
3,287
0
11,750
L
Chiron
fdehsfg
Chiron
4,904
1,515
856
2,070
6,194
2,126
652
2,315
3,879
0
62,319
W
Ao Kuang
fionapple
Ao Kuang
9,083
2,469
0
4,869
11,544
3,469
0
1,434
10,110
37,320
0
W
Neith
2,262
564
0
919
4,460
979
0
0
4,460
0
24,920
W
Chang'e
Ăllison
Chang'e
5,665
865
1,821
3,534
7,609
5,192
286
865
6,744
29,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,543
Gold Earned
35,366
343
Minions Killed
342
0
Camps Cleared
0
1,259,118
Distance Traveled
1,197,164
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,444
496
61
5
0
218,076
2
W
Thoth
7,236
557
68
5
0
237,508
2
L
Nemesis
6,953
535
58
4
0
292,268
5
W
Horus
7,247
557
87
7
0
208,832
0
L
Osiris
6,599
508
78
6
0
257,760
2
L
Awilix
5,773
444
24
2
0
234,251
3
L
Chiron
7,774
598
122
9
0
256,763
2
W
Ao Kuang
7,972
613
77
6
0
247,288
2
W
Neith
6,130
472
67
5
0
247,702
2
W
Chang'e
6,781
522
43
3
0
255,834
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role