Player Matchup

Agni
Agni
Evunz
Agni
Level 122
God Stats
6W - 2L
1,629 SR
Queue Stats
22W - 11L
1,636 Elo+
Party 1
Hercules
Hercules
ItIsOver
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,645 Elo+
Party 1
Sol
Sol
MickeyCZE
Sol
Level 107
God Stats
13W - 4L
1,824 SR
Queue Stats
165W - 164L
1,567 Elo+
Party 2
Mercury
Mercury
Mxrgzii
Mercury
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 42L
1,680 Elo+
Solo
Guan Yu
Guan Yu
Re3mi
Guan Yu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,566 Elo+
Party 2
Team Averages
Level 61
1,591 SR
1,619 Elo+

VS

Team Averages
Level 31
1,527 SR
1,526 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
Acinis
Tiamat
Level 27
God Stats
4W - 5L
1,438 SR
Queue Stats
68W - 80L
1,540 Elo+
Party 3
Fafnir
Fafnir
BlackDog0911
Fafnir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 95L
1,497 Elo+
Party 3
Awilix
Awilix
Dazoou
Awilix
Level 31
God Stats
5W - 4L
1,693 SR
Queue Stats
138W - 120L
1,615 Elo+
Solo
Cernunnos
Cernunnos
Rarise
Cernunnos
Level 24
God Stats
3W - 3L
1,502 SR
Queue Stats
46W - 66L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Evunz
Agni
16
8 / 3 / 2
9,482
677
9,611
7,342
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
ItIsOver
Hercules
16
8 / 0 / 3
9,510
679
8,259
8,015
5,542
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 3 / 0
7,219
516
10,728
11,234
2,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Mxrgzii
Mercury
13
1 / 1 / 5
7,557
540
4,464
7,435
2,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Re3mi
Guan Yu
11
0 / 0 / 3
6,873
491
2,232
6,697
6,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
0 / 7 / 0
6,292
449
1,893
9,494
4,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
Acinis
Tiamat
11
2 / 5 / 1
6,508
465
5,881
8,952
3,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
9
0 / 3 / 2
6,061
433
3,568
12,530
9,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Awilix
Dazoou
Awilix
14
3 / 3 / 3
7,916
565
5,575
12,887
4,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
Rarise
Cernunnos
11
2 / 3 / 1
6,588
471
5,878
7,773
2,299
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
21
Kills
7
7
Deaths
21
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
7
0
0
L
Tiamat
Acinis
Tiamat
2
5
1
0.5
L
Fafnir
0
3
2
0.33
L
Awilix
Dazoou
Awilix
3
3
3
1.5
W
Agni
Evunz
Agni
8
3
2
3
W
Hercules
ItIsOver
Hercules
8
0
3
9.5
W
4
3
0
1.33
W
Mercury
Mxrgzii
Mercury
1
1
5
3.5
L
Cernunnos
Rarise
Cernunnos
2
3
1
0.83
W
Guan Yu
Re3mi
Guan Yu
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,294
Damage
22,795
40,723
Taken
51,636
20,001
Mitigated
24,115
13,730
Healing
15,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
1,893
244
0
882
9,494
4,263
846
1,376
8,054
0
28,539
L
Tiamat
Acinis
Tiamat
5,881
421
0
2,282
8,952
3,792
0
4,749
4,046
24,506
0
L
Fafnir
3,568
901
0
3,685
12,530
9,290
280
6,136
6,378
13,308
0
L
Awilix
Dazoou
Awilix
5,575
2,593
0
5,769
12,887
4,471
0
4,835
7,970
0
51,083
W
Agni
Evunz
Agni
9,611
1,064
0
980
7,342
2,788
0
2,194
4,896
67,047
0
W
Hercules
ItIsOver
Hercules
8,259
2,247
0
3,180
8,015
5,542
556
2,077
5,828
5,337
56,772
W
10,728
5,232
0
5,499
11,234
2,798
1,957
2,671
8,493
51,193
0
W
Mercury
Mxrgzii
Mercury
4,464
2,919
0
647
7,435
2,768
0
268
7,155
0
53,729
L
Cernunnos
Rarise
Cernunnos
5,878
2,192
0
2,738
7,773
2,299
882
3,683
4,036
0
36,915
W
Guan Yu
Re3mi
Guan Yu
2,232
653
966
2,458
6,697
6,105
220
1,745
4,902
0
16,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,641
Gold Earned
33,365
443
Minions Killed
295
0
Camps Cleared
0
1,448,041
Distance Traveled
1,290,253
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,292
449
51
4
0
234,642
0
L
Tiamat
6,508
465
54
4
0
255,516
6
L
Fafnir
6,061
433
18
1
0
252,520
5
L
Awilix
7,916
565
101
7
0
311,899
4
W
Agni
9,482
677
127
9
0
281,422
3
W
Hercules
9,510
679
124
9
0
287,702
3
W
Sol
7,219
516
88
6
0
244,957
1
W
Mercury
7,557
540
78
6
0
352,260
5
L
Cernunnos
6,588
471
71
5
0
235,676
5
W
Guan Yu
6,873
491
26
2
0
281,700
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role