Player Matchup

Medusa
Medusa
Harv3st
Medusa
Level 7
God Stats
0W - 4L
1,204 SR
Queue Stats
22W - 36L
1,582 Elo+
Solo
Zhong Kui
Zhong Kui
Jultzz
Zhong Kui
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 10L
1,649 Elo+
Solo
Thanatos
Thanatos
RK 4lberto
Thanatos
Level 17
God Stats
5W - 6L
1,546 SR
Queue Stats
35W - 46L
1,607 Elo+
Solo
The Morrigan
The Morrigan
agkurh
The Morrigan
Level 28
God Stats
71W - 67L
1,554 SR
Queue Stats
209W - 200L
1,571 Elo+
Solo
Yemoja
Yemoja
pooshhh
Yemoja
Level 28
God Stats
36W - 34L
1,600 SR
Queue Stats
339W - 355L
1,518 Elo+
Solo
Team Averages
Level 21
1,481 SR
1,585 Elo+

VS

Team Averages
Level 14
1,637 SR
1,546 Elo+
Chaac
Chaac
EelMcLloyd
Chaac
Level 4
God Stats
2W - 1L
1,729 SR
Queue Stats
4W - 2L
1,584 Elo+
Solo
Cerberus
Cerberus
GroggyKil
Cerberus
Level 27
God Stats
4W - 3L
1,614 SR
Queue Stats
280W - 195L
1,548 Elo+
Solo
Nu Wa
Nu Wa
Kamabokoo
Nu Wa
Level 17
God Stats
6W - 4L
1,546 SR
Queue Stats
7W - 6L
1,473 Elo+
Solo
Ravana
Ravana
slackinjackin
Ravana
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 19L
1,685 Elo+
Solo
Izanami
Izanami
soyalguien7005
Izanami
Level 21
God Stats
3W - 0L
1,798 SR
Queue Stats
81W - 90L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Harv3st
Medusa
11
5 / 2 / 3
6,681
514
6,248
8,035
1,577
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zhong Kui
Jultzz
Zhong Kui
15
3 / 1 / 1
8,529
656
4,985
6,669
5,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
RK 4lberto
Thanatos
9
4 / 1 / 2
6,371
490
1,846
6,320
2,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
agkurh
The Morrigan
10
2 / 6 / 4
6,543
503
6,040
6,612
2,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
pooshhh
Yemoja
11
2 / 2 / 6
7,042
542
4,515
7,062
4,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
0 / 2 / 0
6,159
474
1,886
5,376
2,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
GroggyKil
Cerberus
10
0 / 3 / 3
5,629
433
3,695
6,774
3,850
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Kamabokoo
Nu Wa
13
1 / 3 / 8
7,487
576
5,672
8,704
2,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
9 / 2 / 2
8,953
689
7,700
6,278
2,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 6 / 1
6,879
529
3,546
8,263
2,583
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
26
16
Kills
12
12
Deaths
16
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
0
2
0
0
W
Cerberus
GroggyKil
Cerberus
0
3
3
0.5
L
Medusa
Harv3st
Medusa
5
2
3
3.25
L
Zhong Kui
Jultzz
Zhong Kui
3
1
1
3.5
W
Nu Wa
Kamabokoo
Nu Wa
1
3
8
1.67
L
Thanatos
RK 4lberto
Thanatos
4
1
2
5
L
The Morrigan
agkurh
The Morrigan
2
6
4
0.67
L
Yemoja
pooshhh
Yemoja
2
2
6
2.5
W
9
2
2
5
W
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,634
Damage
22,499
34,698
Taken
35,395
15,901
Mitigated
14,485
15,128
Healing
7,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
1,886
274
0
941
5,376
2,724
0
2,270
3,106
0
23,297
W
Cerberus
GroggyKil
Cerberus
3,695
372
0
1,499
6,774
3,850
159
2,052
4,722
17,411
0
L
Medusa
Harv3st
Medusa
6,248
3,455
0
2,406
8,035
1,577
0
2,223
5,580
0
34,881
L
Zhong Kui
Jultzz
Zhong Kui
4,985
1,822
0
3,293
6,669
5,942
0
663
5,613
45,412
10,149
W
Nu Wa
Kamabokoo
Nu Wa
5,672
1,244
0
1,943
8,704
2,729
1,210
4,222
4,482
45,283
0
L
Thanatos
RK 4lberto
Thanatos
1,846
309
0
5,850
6,320
2,206
0
658
5,623
0
28,680
L
The Morrigan
agkurh
The Morrigan
6,040
1,437
0
863
6,612
2,002
0
1,660
4,442
29,704
4,162
L
Yemoja
pooshhh
Yemoja
4,515
885
1,011
1,705
7,062
4,174
0
3,611
3,268
19,616
0
W
7,700
1,897
0
1,936
6,278
2,599
1,272
2,561
3,717
0
50,194
W
3,546
2,222
0
1,319
8,263
2,583
895
2,860
5,403
0
42,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,166
Gold Earned
35,107
322
Minions Killed
383
0
Camps Cleared
0
1,064,222
Distance Traveled
1,203,046
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,159
474
70
5
0
263,191
0
W
Cerberus
5,629
433
32
2
0
225,582
0
L
Medusa
6,681
514
66
5
0
243,768
3
L
Zhong Kui
8,529
656
124
10
0
240,669
4
W
Nu Wa
7,487
576
82
6
0
209,749
1
L
Thanatos
6,371
490
58
4
0
138,495
1
L
The Morrigan
6,543
503
46
4
0
208,698
3
L
Yemoja
7,042
542
28
2
0
232,592
1
W
Ravana
8,953
689
104
8
0
285,339
2
W
Izanami
6,879
529
95
7
0
219,185
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role