Player Matchup

Nemesis
Nemesis
DR1NKO
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,061 Elo+
Party 1
Achilles
Achilles
L4ZARU3
Achilles
Level 17
God Stats
4W - 4L
1,693 SR
Queue Stats
166W - 164L
1,522 Elo+
Solo
Loki
Loki
SersGots
Loki
Level 17
God Stats
3W - 5L
1,458 SR
Queue Stats
7W - 11L
1,368 Elo+
Party 1
Chang'e
Chang'e
Splintergraft
Chang'e
Level 20
God Stats
2W - 1L
1,758 SR
Queue Stats
79W - 56L
1,813 Elo+
Solo
Janus
Janus
nene7999
Janus
Level 17
God Stats
2W - 3L
1,624 SR
Queue Stats
12W - 15L
1,380 Elo+
Solo
Team Averages
Level 15
1,607 SR
1,429 Elo+

VS

Team Averages
Level 19
1,551 SR
1,569 Elo+
Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
AmimirzzZZ
Set
Level 16
God Stats
4W - 2L
1,771 SR
Queue Stats
48W - 48L
1,454 Elo+
Solo
Cupid
Cupid
SpeedyyyFreak
Cupid
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 1L
1,915 Elo+
Solo
Pele
Pele
Zabloing
Pele
Level 25
God Stats
1W - 0L
1,686 SR
Queue Stats
21W - 17L
1,485 Elo+
Solo
Bellona
Bellona
zer072vlc
Bellona
Level 17
God Stats
1W - 1L
1,300 SR
Queue Stats
13W - 14L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DR1NKO
Nemesis
7
1 / 8 / 3
4,895
490
3,807
7,115
2,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
L4ZARU3
Achilles
10
1 / 1 / 0
5,074
507
2,270
6,344
5,443
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
9
5 / 2 / 2
6,000
600
3,890
4,275
1,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
10
5 / 2 / 2
6,176
618
6,071
6,549
1,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Janus
nene7999
Janus
4
0 / 9 / 2
3,980
398
1,254
5,607
873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
2 / 4 / 5
5,883
588
1,617
6,581
5,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 3 / 3
6,026
603
2,433
6,436
3,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
14 / 2 / 1
7,487
749
10,145
10,332
3,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
9
4 / 2 / 2
5,932
593
3,480
5,725
1,607
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
zer072vlc
Bellona
9
0 / 1 / 0
5,583
558
2,154
4,247
3,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
12
Kills
22
22
Deaths
12
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
4
5
1.13
W
2
3
3
1.17
L
Nemesis
DR1NKO
Nemesis
1
8
3
0.31
L
Achilles
L4ZARU3
Achilles
1
1
0
1
L
Loki
5
2
2
3
W
14
2
1
7.25
L
Chang'e
5
2
2
3
W
Pele
4
2
2
2.5
L
Janus
nene7999
Janus
0
9
2
0.11
W
Bellona
zer072vlc
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,292
Damage
19,829
29,890
Taken
33,321
11,948
Mitigated
17,441
6,063
Healing
8,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,617
439
0
1,230
6,581
5,022
48
1,817
4,510
16,187
0
W
2,433
1,303
0
2,160
6,436
3,584
0
954
5,434
0
34,322
L
Nemesis
DR1NKO
Nemesis
3,807
1,834
0
256
7,115
2,578
125
0
7,107
0
10,257
L
Achilles
L4ZARU3
Achilles
2,270
426
0
1,705
6,344
5,443
0
162
6,182
0
22,038
L
Loki
3,890
1,482
0
695
4,275
1,471
0
174
4,101
0
26,060
W
10,145
5,905
0
3,159
10,332
3,802
0
2,900
7,082
0
28,934
L
Chang'e
6,071
633
358
2,949
6,549
1,583
0
828
5,664
26,742
0
W
Pele
3,480
1,103
0
624
5,725
1,607
114
940
4,723
0
26,910
L
Janus
nene7999
Janus
1,254
401
0
100
5,607
873
0
615
4,992
5,229
0
W
Bellona
zer072vlc
Bellona
2,154
422
0
1,217
4,247
3,426
645
0
4,247
3,272
23,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,125
Gold Earned
30,911
167
Minions Killed
276
0
Camps Cleared
0
884,515
Distance Traveled
1,108,940
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,883
588
29
3
0
174,460
1
W
Set
6,026
603
70
7
0
183,479
3
L
Nemesis
4,895
490
19
2
0
183,634
1
L
Achilles
5,074
507
37
4
0
165,055
0
L
Loki
6,000
600
51
5
0
187,878
2
W
Cupid
7,487
749
44
4
0
358,210
1
L
Chang'e
6,176
618
50
5
0
185,808
0
W
Pele
5,932
593
57
6
0
192,719
2
L
Janus
3,980
398
10
1
0
162,140
1
W
Bellona
5,583
558
76
8
0
200,072
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role