Player Matchup

Bakasura
Bakasura
BADCA7
Bakasura
Level 35
God Stats
15W - 29L
1,434 SR
Queue Stats
27W - 52L
1,350 Elo+
Solo
Scylla
Scylla
Holly Bat
Scylla
Level 28
God Stats
9W - 9L
1,505 SR
Queue Stats
37W - 24L
1,459 Elo+
Party 1
Cthulhu
Cthulhu
JandT76
Cthulhu
Level 107
God Stats
105W - 94L
1,550 SR
Queue Stats
393W - 427L
1,452 Elo+
Solo
Freya
Freya
Spinel-ExE
Freya
Level 55
God Stats
6W - 3L
1,691 SR
Queue Stats
452W - 499L
1,385 Elo+
Solo
Chernobog
Chernobog
Zzz_GodSpeed_Zzz
Chernobog
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 67L
1,390 Elo+
Party 1
Team Averages
Level 54
1,536 SR
1,407 Elo+

VS

Team Averages
Level 70
1,450 SR
1,505 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
HightowerO
Cupid
Level 60
God Stats
71W - 45L
1,575 SR
Queue Stats
109W - 82L
1,536 Elo+
Solo
Chang'e
Chang'e
SithLordCthulu
Chang'e
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 105L
1,542 Elo+
Solo
Athena
Athena
SwimMirror91119
Athena
Level 67
God Stats
2W - 8L
1,305 SR
Queue Stats
351W - 374L
1,431 Elo+
Solo
Fenrir
Fenrir
arkey516
Fenrir
Level 68
God Stats
13W - 12L
1,370 SR
Queue Stats
221W - 213L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BADCA7
Bakasura
11
3 / 7 / 1
7,090
506
7,511
12,783
4,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Holly Bat
Scylla
9
1 / 8 / 1
5,798
414
3,770
7,633
1,624
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
JandT76
Cthulhu
11
3 / 3 / 1
7,183
513
9,008
9,719
6,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Freya
8
1 / 7 / 0
5,586
399
2,566
8,417
1,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
8
0 / 9 / 2
5,608
401
3,952
10,939
2,666
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
4 / 0 / 4
8,527
609
6,922
10,849
6,098
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cupid
14
4 / 0 / 5
8,396
600
4,825
5,642
1,930
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
8 / 4 / 8
8,202
586
7,898
10,231
3,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
3 / 4 / 12
7,295
521
5,149
12,406
9,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
arkey516
Fenrir
15
15 / 0 / 8
9,489
678
13,540
8,302
3,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
71
8
Kills
34
34
Deaths
8
5
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
0
4
6
L
Bakasura
BADCA7
Bakasura
3
7
1
0.5
W
Cupid
4
0
5
6.5
L
Scylla
Holly Bat
Scylla
1
8
1
0.19
L
Cthulhu
JandT76
Cthulhu
3
3
1
1.17
W
8
4
8
3
L
Freya
1
7
0
0.14
W
3
4
12
2.25
L
Chernobog
0
9
2
0.11
W
Fenrir
arkey516
Fenrir
15
0
8
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,807
Damage
38,334
49,491
Taken
47,430
17,656
Mitigated
24,777
7,548
Healing
20,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,922
747
0
6,102
10,849
6,098
431
3,577
7,217
0
48,428
L
Bakasura
BADCA7
Bakasura
7,511
3,994
0
2,118
12,783
4,650
350
3,333
9,450
0
30,647
W
Cupid
4,825
2,232
213
2,772
5,642
1,930
2,712
1,111
4,531
0
57,659
L
Scylla
Holly Bat
Scylla
3,770
539
0
77
7,633
1,624
170
2,845
4,788
18,957
0
L
Cthulhu
JandT76
Cthulhu
9,008
532
222
2,733
9,719
6,925
0
3,131
6,588
38,659
0
W
7,898
714
1,532
3,578
10,231
3,516
1,662
4,100
5,911
37,402
0
L
Freya
2,566
883
0
1,500
8,417
1,791
154
2,201
6,216
17,024
0
W
5,149
1,105
392
2,983
12,406
9,683
56
5,082
6,872
17,032
0
L
Chernobog
3,952
1,726
0
898
10,939
2,666
0
1,537
9,402
0
23,836
W
Fenrir
arkey516
Fenrir
13,540
2,299
0
2,736
8,302
3,550
0
1,542
6,290
0
49,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,265
Gold Earned
41,909
249
Minions Killed
377
0
Camps Cleared
0
1,226,898
Distance Traveled
1,417,903
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,527
609
97
7
0
286,357
3
L
Bakasura
7,090
506
67
5
0
291,402
4
W
Cupid
8,396
600
112
8
0
271,777
0
L
Scylla
5,798
414
32
2
0
251,419
0
L
Cthulhu
7,183
513
71
5
0
268,849
3
W
Chang'e
8,202
586
59
4
0
264,290
1
L
Freya
5,586
399
31
2
0
184,481
4
W
Athena
7,295
521
24
2
0
289,303
0
L
Chernobog
5,608
401
48
3
0
230,747
0
W
Fenrir
9,489
678
85
6
0
306,176
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role