Player Matchup

Charybdis
Charybdis
JukeMeister27
Charybdis
Level 101
God Stats
4W - 10L
1,228 SR
Queue Stats
39W - 45L
1,491 Elo+
Solo
Scylla
Scylla
NoPlayerID
Scylla
Level 160
God Stats
4W - 3L
1,611 SR
Queue Stats
275W - 161L
1,715 Elo+
Party 1
Cthulhu
Cthulhu
Scomitch
Cthulhu
Level 121
God Stats
1W - 1L
1,412 SR
Queue Stats
52W - 46L
1,680 Elo+
Party 1
Team Averages
Level 127
1,417 SR
1,629 Elo+

VS

Team Averages
Level 114
1,679 SR
1,523 Elo+
Discordia
Discordia
 
Discordia
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
VangaBlyad
Artemis
Level 158
God Stats
14W - 6L
1,757 SR
Queue Stats
829W - 605L
1,724 Elo+
Party 2
Xing Tian
Xing Tian
Venderion
Xing Tian
Level 28
God Stats
2W - 0L
1,779 SR
Queue Stats
14W - 18L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JukeMeister27
Charybdis
11
1 / 8 / 4
9,091
606
4,080
13,845
5,194
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
NoPlayerID
Scylla
15
5 / 6 / 4
10,559
704
11,533
14,031
5,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Scomitch
Cthulhu
13
3 / 5 / 5
9,815
654
11,655
19,319
21,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
7 / 3 / 8
11,196
746
18,265
11,259
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
VangaBlyad
Artemis
15
9 / 4 / 7
11,597
773
17,974
10,997
4,303
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
Venderion
Xing Tian
12
3 / 2 / 10
10,154
677
6,360
17,079
17,737
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
9
Kills
19
19
Deaths
9
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
7
3
8
3.67
L
Charybdis
JukeMeister27
Charybdis
1
8
4
0.38
L
Scylla
NoPlayerID
Scylla
5
6
4
1.17
L
Cthulhu
Scomitch
Cthulhu
3
5
5
1.1
W
Artemis
VangaBlyad
Artemis
9
4
7
3.13
W
Xing Tian
Venderion
Xing Tian
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,268
Damage
42,599
47,195
Taken
39,335
32,036
Mitigated
26,335
5,006
Healing
6,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
18,265
444
0
2,840
11,259
4,295
291
7,304
3,246
49,668
0
L
Charybdis
JukeMeister27
Charybdis
4,080
2,846
0
1,425
13,845
5,194
0
8,262
5,583
0
15,395
L
Scylla
NoPlayerID
Scylla
11,533
1,040
0
941
14,031
5,667
0
7,670
6,361
46,101
0
L
Cthulhu
Scomitch
Cthulhu
11,655
1,693
167
2,473
19,319
21,175
0
8,905
10,414
26,198
0
W
Artemis
VangaBlyad
Artemis
17,974
9,079
0
2,727
10,997
4,303
2,733
7,244
3,178
0
59,322
W
Xing Tian
Venderion
Xing Tian
6,360
1,319
0
730
17,079
17,737
131
6,794
9,221
13,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,465
Gold Earned
32,947
152
Minions Killed
157
5
Camps Cleared
8
755,777
Distance Traveled
782,200
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,196
746
74
5
4
282,145
1
L
Charybdis
9,091
606
30
2
1
230,513
4
L
Scylla
10,559
704
85
6
2
269,387
4
L
Cthulhu
9,815
654
37
2
2
255,877
1
W
Artemis
11,597
773
75
5
3
235,252
3
W
Xing Tian
10,154
677
8
1
1
264,803
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role