Player Matchup

Tiamat
Tiamat
Awesomepanda720
Tiamat
Level 25
God Stats
4W - 8L
1,423 SR
Queue Stats
74W - 67L
1,510 Elo+
Solo
Skadi
Skadi
ElusiveICARUS
Skadi
Level 16
God Stats
7W - 11L
1,574 SR
Queue Stats
15W - 17L
1,489 Elo+
Party 1
Sylvanus
Sylvanus
LilDallyVert
Sylvanus
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
135W - 134L
1,543 Elo+
Party 3
Bellona
Bellona
NombieZinja
Bellona
Level 21
God Stats
6W - 5L
1,411 SR
Queue Stats
26W - 32L
1,408 Elo+
Party 1
Arachne
Arachne
Reesces
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 124L
1,469 Elo+
Party 3
Team Averages
Level 24
1,482 SR
1,484 Elo+

VS

Team Averages
Level 24
1,437 SR
1,479 Elo+
Cernunnos
Cernunnos
IcceRush
Cernunnos
Level 26
God Stats
2W - 0L
1,303 SR
Queue Stats
24W - 20L
1,495 Elo+
Party 2
Gilgamesh
Gilgamesh
Odinhollow
Gilgamesh
Level 29
God Stats
4W - 1L
1,391 SR
Queue Stats
41W - 30L
1,557 Elo+
Party 2
Ra
Ra
Pukwai
Ra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,309 Elo+
Solo
Serqet
Serqet
ThisIsDecider
Serqet
Level 27
God Stats
7W - 8L
1,320 SR
Queue Stats
40W - 38L
1,518 Elo+
Party 2
Ares
Ares
jordan616
Ares
Level 18
God Stats
9W - 3L
1,672 SR
Queue Stats
16W - 10L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 0
9,479
632
6,562
7,579
4,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
1 / 6 / 1
6,120
408
5,657
10,220
2,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
LilDallyVert
Sylvanus
12
1 / 2 / 1
6,775
452
4,442
8,855
8,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
NombieZinja
Bellona
11
1 / 1 / 1
6,897
460
4,869
8,586
5,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
Reesces
Arachne
12
4 / 5 / 4
7,542
503
6,502
9,837
4,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
IcceRush
Cernunnos
14
8 / 1 / 1
8,329
555
11,086
8,733
3,355
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
Odinhollow
Gilgamesh
14
4 / 2 / 1
8,511
567
6,196
9,187
7,590
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ra
12
1 / 6 / 0
7,284
486
1,877
6,725
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 0 / 3
7,375
492
3,012
9,129
3,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
11
1 / 4 / 7
7,315
488
3,321
11,205
7,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
13
Kills
14
14
Deaths
13
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
6
0
0
6
L
1
6
1
0.25
W
Cernunnos
IcceRush
Cernunnos
8
1
1
8.5
L
Sylvanus
LilDallyVert
Sylvanus
1
2
1
0.75
L
Bellona
NombieZinja
Bellona
1
1
1
1.5
W
Gilgamesh
Odinhollow
Gilgamesh
4
2
1
2.25
W
Ra
1
6
0
0.17
L
Arachne
Reesces
Arachne
4
5
4
1.2
W
0
0
3
1.5
W
Ares
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,032
Damage
25,492
45,077
Taken
44,979
25,184
Mitigated
23,947
14,120
Healing
9,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,562
199
0
2,319
7,579
4,275
346
1,236
6,146
64,052
0
L
5,657
1,860
0
1,196
10,220
2,706
0
1,720
8,500
0
37,727
W
Cernunnos
IcceRush
Cernunnos
11,086
4,974
0
3,656
8,733
3,355
1,804
2,239
6,494
0
62,904
L
Sylvanus
LilDallyVert
Sylvanus
4,442
1,585
490
2,868
8,855
8,024
70
1,905
6,950
26,303
11,429
L
Bellona
NombieZinja
Bellona
4,869
1,356
77
4,693
8,586
5,660
354
482
7,710
0
32,477
W
Gilgamesh
Odinhollow
Gilgamesh
6,196
1,585
0
960
9,187
7,590
932
0
9,187
2,215
43,684
W
Ra
1,877
664
0
342
6,725
2,004
96
4,885
1,530
39,496
0
L
Arachne
Reesces
Arachne
6,502
4,623
0
2,477
9,837
4,519
0
245
9,488
0
39,404
W
3,012
763
0
3,660
9,129
3,025
59
1,269
7,762
0
45,369
W
Ares
3,321
220
0
1,340
11,205
7,973
316
1,843
9,362
12,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,813
Gold Earned
38,814
430
Minions Killed
403
0
Camps Cleared
0
1,184,325
Distance Traveled
1,410,719
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,479
632
148
10
0
279,899
6
L
Skadi
6,120
408
61
4
0
238,606
1
W
Cernunnos
8,329
555
112
7
0
265,167
0
L
Sylvanus
6,775
452
67
4
0
233,346
1
L
Bellona
6,897
460
73
5
0
167,820
0
W
Gilgamesh
8,511
567
106
7
0
277,964
0
W
Ra
7,284
486
80
5
0
248,915
5
L
Arachne
7,542
503
81
5
0
264,654
2
W
Serqet
7,375
492
89
6
0
357,395
0
W
Ares
7,315
488
16
1
0
261,278
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role