Player Matchup

Neith
Neith
 
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Shadow MXVI
Ullr
Level 22
God Stats
7W - 1L
1,847 SR
Queue Stats
48W - 26L
1,634 Elo+
Solo
He Bo
He Bo
UncIeSam1776
He Bo
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
280W - 275L
1,484 Elo+
Solo
Khepri
Khepri
zSebaPR
Khepri
Level 21
God Stats
15W - 4L
1,882 SR
Queue Stats
110W - 102L
1,507 Elo+
Solo
Team Averages
Level 23
1,646 SR
1,525 Elo+

VS

Team Averages
Level 18
1,558 SR
1,511 Elo+
Ra
Ra
 
Ra
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Aprilervil
Artemis
Level 21
God Stats
2W - 3L
1,641 SR
Queue Stats
88W - 108L
1,495 Elo+
Solo
Fafnir
Fafnir
LeonNefarious
Fafnir
Level 17
God Stats
3W - 4L
1,587 SR
Queue Stats
149W - 156L
1,494 Elo+
Party 1
Vamana
Vamana
Tippowitz
Vamana
Level 16
God Stats
24W - 24L
1,823 SR
Queue Stats
170W - 173L
1,560 Elo+
Party 1
Bellona
Bellona
UwUTeaTimeUwU
Bellona
Level 13
God Stats
0W - 3L
1,240 SR
Queue Stats
25W - 22L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 1 / 6
8,438
603
6,531
6,269
2,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Geb
 
Geb
13
1 / 2 / 4
8,098
578
6,744
10,063
5,668
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
6 / 0 / 3
8,486
606
9,355
7,042
2,711
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
5 / 5 / 6
7,727
552
7,964
7,124
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
zSebaPR
Khepri
10
4 / 1 / 7
7,307
522
3,387
5,950
5,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 2 / 0
8,154
582
3,622
8,642
3,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Aprilervil
Artemis
9
2 / 7 / 2
6,235
445
3,714
8,552
1,729
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 2
6,267
448
2,659
8,109
7,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
Tippowitz
Vamana
12
3 / 2 / 3
7,355
525
8,527
10,384
5,055
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
10
1 / 5 / 2
6,760
483
2,253
11,698
7,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
17
Kills
9
9
Deaths
18
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
1
6
4
W
Geb
 
Geb
1
2
4
1.5
L
Ra
 
Ra
2
2
0
1
L
Artemis
Aprilervil
Artemis
2
7
2
0.43
L
1
2
2
1
W
6
0
3
7.5
L
Vamana
Tippowitz
Vamana
3
2
3
2.25
W
5
5
6
1.6
L
Bellona
1
5
2
0.4
W
Khepri
zSebaPR
Khepri
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,981
Damage
20,775
36,448
Taken
47,385
18,502
Mitigated
24,735
10,454
Healing
14,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,531
2,626
0
3,376
6,269
2,161
1,429
1,699
4,570
0
64,419
W
Geb
 
Geb
6,744
744
0
3,748
10,063
5,668
0
57
10,006
44,588
0
L
Ra
 
Ra
3,622
52
579
3,013
8,642
3,198
58
1,585
6,953
59,056
0
L
Artemis
Aprilervil
Artemis
3,714
2,335
0
935
8,552
1,729
0
2,339
6,099
0
25,193
L
2,659
609
0
1,768
8,109
7,692
0
1,557
6,523
7,923
0
W
9,355
3,688
0
1,058
7,042
2,711
2,060
1,489
5,339
0
63,056
L
Vamana
Tippowitz
Vamana
8,527
3,047
0
4,593
10,384
5,055
224
7,535
2,733
0
34,816
W
7,964
626
0
500
7,124
2,343
0
630
6,474
31,663
0
L
Bellona
2,253
993
0
3,684
11,698
7,061
0
4,552
6,982
0
37,161
W
Khepri
zSebaPR
Khepri
3,387
444
0
1,772
5,950
5,619
185
2,030
3,778
12,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,056
Gold Earned
34,771
392
Minions Killed
362
0
Camps Cleared
0
1,372,172
Distance Traveled
1,369,881
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,438
603
134
10
0
261,330
3
W
Geb
8,098
578
79
6
0
294,704
1
L
Ra
8,154
582
134
10
0
304,469
4
L
Artemis
6,235
445
50
4
0
256,757
0
L
Fafnir
6,267
448
13
1
0
274,779
3
W
Ullr
8,486
606
107
8
0
282,339
2
L
Vamana
7,355
525
90
6
0
284,204
3
W
He Bo
7,727
552
60
4
0
262,593
3
L
Bellona
6,760
483
75
5
0
249,672
1
W
Khepri
7,307
522
12
1
0
271,206
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role