Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
TchouTchou_Train
Mercury
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 100L
1,354 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
darth_smeagol
Ah Muzen Cab
Level 78
God Stats
4W - 2L
1,184 SR
Queue Stats
25W - 29L
1,318 Elo+
Solo
Chaac
Chaac
raging_waxwork8
Chaac
Level 86
God Stats
44W - 39L
1,577 SR
Queue Stats
341W - 394L
1,407 Elo+
Solo
Team Averages
Level 93
1,452 SR
1,416 Elo+

VS

Team Averages
Level 74
1,454 SR
1,393 Elo+
Neith
Neith
ChickenMcNuGg3et
Neith
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,356 Elo+
Solo
Jormungandr
Jormungandr
Dxnt-_Xcry-Bxby
Jormungandr
Level 109
God Stats
4W - 10L
1,331 SR
Queue Stats
138W - 149L
1,422 Elo+
Solo
Sun Wukong
Sun Wukong
ManuelG1107
Sun Wukong
Level 64
God Stats
11W - 15L
1,461 SR
Queue Stats
255W - 269L
1,387 Elo+
Solo
Arachne
Arachne
Narindite
Arachne
Level 67
God Stats
36W - 24L
1,577 SR
Queue Stats
369W - 401L
1,361 Elo+
Solo
Merlin
Merlin
RichKid-15
Merlin
Level 67
God Stats
15W - 23L
1,403 SR
Queue Stats
193W - 195L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
6 / 3 / 7
10,465
581
14,052
9,353
3,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
 
Cerberus
14
7 / 2 / 6
9,460
526
11,555
18,822
14,229
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
0 / 6 / 8
8,102
450
4,062
14,609
5,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
darth_smeagol
Ah Muzen Cab
16
4 / 3 / 3
9,784
544
10,866
12,356
3,708
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
9 / 1 / 2
10,964
609
15,037
15,916
10,590
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 6
8,797
489
12,395
14,042
6,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Dxnt-_Xcry-Bxby
Jormungandr
14
4 / 5 / 4
8,489
472
12,591
16,030
14,138
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
ManuelG1107
Sun Wukong
14
1 / 5 / 4
8,544
475
6,570
17,329
13,498
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Narindite
Arachne
13
7 / 5 / 2
8,707
484
7,300
12,769
5,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
RichKid-15
Merlin
13
0 / 6 / 5
8,062
448
5,582
10,542
3,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
36
26
Kills
15
15
Deaths
26
26
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
3
7
3.17
W
Cerberus
 
Cerberus
7
2
6
5
L
3
5
6
1.2
L
Jormungandr
Dxnt-_Xcry-Bxby
Jormungandr
4
5
4
1.2
L
Sun Wukong
ManuelG1107
Sun Wukong
1
5
4
0.6
L
Arachne
Narindite
Arachne
7
5
2
1.6
L
Merlin
RichKid-15
Merlin
0
6
5
0.42
W
0
6
8
0.67
W
Ah Muzen Cab
darth_smeagol
Ah Muzen Cab
4
3
3
1.83
W
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,572
Damage
44,438
71,056
Taken
70,712
37,386
Mitigated
42,798
25,649
Healing
15,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
14,052
1,305
0
1,877
9,353
3,249
1,105
3,008
5,819
68,448
0
W
Cerberus
 
Cerberus
11,555
1,016
810
6,523
18,822
14,229
271
6,933
11,244
44,112
0
L
12,395
4,863
0
3,617
14,042
6,426
1,598
4,315
9,727
0
56,957
L
Jormungandr
Dxnt-_Xcry-Bxby
Jormungandr
12,591
2,968
588
2,307
16,030
14,138
0
7,037
8,993
39,329
0
L
Sun Wukong
ManuelG1107
Sun Wukong
6,570
1,123
0
5,198
17,329
13,498
0
3,651
13,678
0
56,614
L
Arachne
Narindite
Arachne
7,300
4,944
0
1,807
12,769
5,562
0
4,115
8,654
0
36,809
L
Merlin
RichKid-15
Merlin
5,582
537
0
1,900
10,542
3,174
0
6,489
4,053
48,928
0
W
4,062
2,374
0
1,397
14,609
5,610
250
3,286
10,973
0
45,441
W
Ah Muzen Cab
darth_smeagol
Ah Muzen Cab
10,866
3,462
0
4,119
12,356
3,708
3,970
2,058
9,648
0
62,462
W
15,037
3,710
0
10,923
15,916
10,590
340
2,227
13,140
0
81,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,775
Gold Earned
42,599
536
Minions Killed
429
0
Camps Cleared
0
1,706,709
Distance Traveled
1,609,524
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,465
581
120
7
0
337,616
6
W
Cerberus
9,460
526
92
5
0
358,263
3
L
Neith
8,797
489
105
6
0
266,367
1
L
Jormungandr
8,489
472
60
3
0
347,833
4
L
Sun Wukong
8,544
475
107
6
0
341,022
0
L
Arachne
8,707
484
66
4
0
349,209
1
L
Merlin
8,062
448
91
5
0
305,093
5
W
Mercury
8,102
450
66
4
0
344,506
5
W
Ah Muzen Cab
9,784
544
107
6
0
327,270
2
W
Chaac
10,964
609
151
8
0
339,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role