Player Matchup

Nox
Nox
NL Singularity
Nox
Level 120
God Stats
3W - 3L
1,453 SR
Queue Stats
17W - 24L
1,581 Elo+
Party 1
Fenrir
Fenrir
Ommpa13
Fenrir
Level 144
God Stats
1W - 2L
1,567 SR
Queue Stats
55W - 48L
1,646 Elo+
Party 1
Gilgamesh
Gilgamesh
marstunes
Gilgamesh
Level 128
God Stats
5W - 2L
1,658 SR
Queue Stats
40W - 39L
1,589 Elo+
Party 1
Team Averages
Level 131
1,559 SR
1,605 Elo+

VS

Team Averages
Level 130
1,626 SR
1,628 Elo+
Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
DeadKittens4Free
Tsukuyomi
Level 148
God Stats
11W - 5L
1,679 SR
Queue Stats
208W - 143L
1,719 Elo+
Party 2
Scylla
Scylla
whossMoney
Scylla
Level 113
God Stats
52W - 36L
1,699 SR
Queue Stats
105W - 78L
1,665 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 3
6,296
630
3,633
5,538
2,019
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Ommpa13
Fenrir
10
1 / 3 / 2
6,384
638
3,721
11,259
8,119
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
marstunes
Gilgamesh
10
3 / 6 / 1
6,680
668
5,208
10,043
4,330
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
3 / 2 / 7
7,546
755
4,768
8,108
8,160
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
12
7 / 0 / 3
8,003
800
10,987
7,895
4,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
whossMoney
Scylla
10
1 / 3 / 8
6,706
671
6,333
4,693
1,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
5
Kills
11
11
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
7
3.25
W
Tsukuyomi
7
0
3
8.5
L
1
2
3
1.25
L
Fenrir
Ommpa13
Fenrir
1
3
2
0.67
L
Gilgamesh
marstunes
Gilgamesh
3
6
1
0.58
W
Scylla
whossMoney
Scylla
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,562
Damage
22,088
26,840
Taken
20,696
14,468
Mitigated
13,593
3,146
Healing
4,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,768
955
525
950
8,108
8,160
150
1,504
6,604
10,610
0
W
Tsukuyomi
10,987
3,969
0
2,254
7,895
4,021
282
1,236
6,659
0
29,163
L
3,633
865
0
0
5,538
2,019
0
1,142
3,975
20,743
0
L
Fenrir
Ommpa13
Fenrir
3,721
968
206
2,614
11,259
8,119
0
4,997
5,370
0
8,857
L
Gilgamesh
marstunes
Gilgamesh
5,208
1,358
0
326
10,043
4,330
0
4,802
4,829
0
16,195
W
Scylla
whossMoney
Scylla
6,333
539
0
621
4,693
1,412
24
939
3,754
16,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,360
Gold Earned
22,255
80
Minions Killed
90
4
Camps Cleared
3
518,837
Distance Traveled
591,777
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,546
755
10
1
2
188,097
4
W
Tsukuyomi
8,003
800
47
5
0
222,042
2
L
Nox
6,296
630
38
4
0
169,102
1
L
Fenrir
6,384
638
16
2
2
179,867
0
L
Gilgamesh
6,680
668
26
3
2
169,868
1
W
Scylla
6,706
671
33
3
1
181,638
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role