Player Matchup

Mercury
Mercury
BlueCosine
Mercury
Level 45
God Stats
8W - 2L
1,666 SR
Queue Stats
41W - 17L
1,720 Elo+
Party 2
Hera
Hera
CozyboyB
Hera
Level 27
God Stats
5W - 1L
1,701 SR
Queue Stats
20W - 10L
1,740 Elo+
Party 2
Ymir
Ymir
Tiggeth01
Ymir
Level 126
God Stats
1W - 0L
1,699 SR
Queue Stats
21W - 12L
1,732 Elo+
Party 2
Team Averages
Level 66
1,689 SR
1,731 Elo+

VS

Team Averages
Level 87
1,442 SR
1,394 Elo+
Neith
Neith
NoxGamer1987
Neith
Level 10
God Stats
6W - 13L
1,240 SR
Queue Stats
6W - 15L
1,182 Elo+
Solo
Kuzenbo
Kuzenbo
Obesha
Kuzenbo
Level 127
God Stats
20W - 20L
1,673 SR
Queue Stats
116W - 113L
1,522 Elo+
Party 1
Nox
Nox
Zolcheon
Nox
Level 125
God Stats
3W - 6L
1,411 SR
Queue Stats
73W - 80L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BlueCosine
Mercury
14
6 / 5 / 7
10,338
738
10,714
12,445
4,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hera
15
4 / 2 / 11
10,731
767
13,070
4,521
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
14
5 / 6 / 6
10,484
749
7,140
12,882
5,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 9
8,294
592
3,409
10,127
3,559
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Obesha
Kuzenbo
13
6 / 4 / 6
10,802
772
9,050
18,936
24,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
6 / 3 / 4
9,979
713
9,643
6,964
2,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
31
15
Kills
12
13
Deaths
15
24
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Mercury
BlueCosine
Mercury
6
5
7
1.9
W
Hera
4
2
11
4.75
L
0
8
9
0.56
L
Kuzenbo
Obesha
Kuzenbo
6
4
6
2.25
W
Ymir
5
6
6
1.33
L
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,924
Damage
22,102
29,848
Taken
36,027
11,692
Mitigated
31,347
3,553
Healing
7,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BlueCosine
Mercury
10,714
4,911
0
800
12,445
4,662
643
7,682
4,763
0
37,575
W
Hera
13,070
3,021
0
1,445
4,521
1,642
1,442
3,415
1,106
44,203
0
L
3,409
1,594
0
684
10,127
3,559
340
5,595
4,312
0
11,039
L
Kuzenbo
Obesha
Kuzenbo
9,050
1,670
206
5,634
18,936
24,915
0
10,077
8,484
24,970
0
W
Ymir
7,140
1,517
0
1,308
12,882
5,388
330
8,396
4,486
27,052
843
L
9,643
427
0
1,080
6,964
2,873
0
3,665
3,175
41,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,553
Gold Earned
29,075
191
Minions Killed
122
11
Camps Cleared
1
749,592
Distance Traveled
749,161
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,338
738
33
2
4
270,786
4
W
Hera
10,731
767
110
8
2
266,308
4
L
Neith
8,294
592
14
1
1
218,385
7
L
Kuzenbo
10,802
772
17
1
0
281,778
4
W
Ymir
10,484
749
48
3
5
212,498
2
L
Nox
9,979
713
91
7
0
248,998
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role