Player Matchup

Nu Wa
Nu Wa
R3dRummSau53
Nu Wa
Level 160
God Stats
2W - 2L
1,602 SR
Queue Stats
158W - 201L
1,503 Elo+
Solo
Horus
Horus
Spearmint_Ninja
Horus
Level 104
God Stats
23W - 19L
1,565 SR
Queue Stats
631W - 583L
1,559 Elo+
Party 1
Neith
Neith
TV_soldier-
Neith
Level 105
God Stats
87W - 43L
1,641 SR
Queue Stats
556W - 459L
1,553 Elo+
Party 1
Team Averages
Level 123
1,602 SR
1,539 Elo+

VS

Team Averages
Level 104
1,577 SR
1,574 Elo+
Da Ji
Da Ji
 
Da Ji
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
TCRan00
Medusa
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 76L
1,517 Elo+
Solo
Ares
Ares
pizzapartypantz
Ares
Level 119
God Stats
5W - 3L
1,731 SR
Queue Stats
27W - 21L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 5
8,931
744
13,220
5,680
1,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
5 / 1 / 5
9,853
821
6,636
11,977
10,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
1 / 2 / 9
8,471
706
6,292
6,158
4,122
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
4 / 5 / 2
8,564
714
4,328
11,383
5,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
TCRan00
Medusa
12
2 / 2 / 3
8,356
696
8,974
9,840
3,022
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 2
7,432
619
3,874
12,376
9,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
10
Kills
6
6
Deaths
10
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
5
2
1
W
4
3
5
2.17
W
5
1
5
7.5
L
Medusa
TCRan00
Medusa
2
2
3
1.75
W
1
2
9
2.75
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,148
Damage
17,176
23,815
Taken
33,599
16,582
Mitigated
17,638
9,488
Healing
7,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,328
296
0
1,874
11,383
5,080
0
4,536
6,847
0
17,373
W
13,220
5,918
0
430
5,680
1,710
698
649
4,860
40,689
0
W
6,636
2,235
1,503
6,547
11,977
10,750
732
2,039
9,687
0
16,041
L
Medusa
TCRan00
Medusa
8,974
3,690
0
2,110
9,840
3,022
0
4,194
5,646
0
44,987
W
6,292
2,287
0
1,008
6,158
4,122
1,040
1,418
4,666
0
23,907
L
3,874
115
0
3,352
12,376
9,536
0
4,787
7,589
10,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,255
Gold Earned
24,352
134
Minions Killed
130
6
Camps Cleared
3
664,586
Distance Traveled
595,052
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,564
714
34
3
0
205,124
3
W
Nu Wa
8,931
744
55
5
2
204,150
3
W
Horus
9,853
821
31
3
4
245,421
1
L
Medusa
8,356
696
86
7
2
212,434
2
W
Neith
8,471
706
48
4
0
215,015
3
L
Ares
7,432
619
10
1
1
177,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role