Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
KlipsyTG-
Hades
Level 7
God Stats
2W - 7L
1,283 SR
Queue Stats
3W - 8L
1,254 Elo+
Party 2
Fenrir
Fenrir
ZionVibez-
Fenrir
Level 13
God Stats
3W - 8L
1,426 SR
Queue Stats
11W - 19L
1,259 Elo+
Party 2
Team Averages
Level 54
1,403 SR
1,338 Elo+

VS

Team Averages
Level 64
1,269 SR
1,316 Elo+
Cthulhu
Cthulhu
Andrewson81
Cthulhu
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
236W - 261L
1,284 Elo+
Party 1
Bastet
Bastet
kainanjonah
Bastet
Level 84
God Stats
31W - 25L
1,189 SR
Queue Stats
198W - 219L
1,375 Elo+
Party 1
Ra
Ra
xBIGxBsxBLOK718
Ra
Level 86
God Stats
31W - 40L
1,117 SR
Queue Stats
334W - 535L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 0 / 1
7,402
569
3,397
9,562
7,223
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hades
KlipsyTG-
Hades
11
1 / 2 / 3
7,680
591
1,601
9,146
5,839
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
ZionVibez-
Fenrir
10
1 / 3 / 2
7,284
560
3,252
8,768
5,440
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Andrewson81
Cthulhu
13
3 / 1 / 2
9,061
697
5,948
9,166
10,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bastet
13
2 / 1 / 3
8,485
653
10,071
6,898
3,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 2 / 2
7,821
602
4,349
6,375
2,263
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
3
Kills
5
5
Deaths
4
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
0
1
1.5
W
Cthulhu
Andrewson81
Cthulhu
3
1
2
4
L
Hades
KlipsyTG-
Hades
1
2
3
1.25
L
Fenrir
ZionVibez-
Fenrir
1
3
2
0.67
W
Bastet
2
1
3
3.5
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,250
Damage
20,368
27,476
Taken
22,439
18,502
Mitigated
16,007
4,025
Healing
6,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,397
566
0
1,910
9,562
7,223
0
4,128
5,434
0
13,661
W
Cthulhu
Andrewson81
Cthulhu
5,948
263
0
613
9,166
10,602
160
481
8,685
21,701
0
L
Hades
KlipsyTG-
Hades
1,601
539
276
796
9,146
5,839
38
3,346
5,800
18,472
0
L
Fenrir
ZionVibez-
Fenrir
3,252
650
0
1,043
8,768
5,440
0
3,427
5,341
0
9,504
W
Bastet
10,071
3,385
0
1,420
6,898
3,142
696
989
5,820
0
29,277
W
4,349
703
976
3,290
6,375
2,263
533
838
5,537
26,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,366
Gold Earned
25,367
94
Minions Killed
129
2
Camps Cleared
9
587,950
Distance Traveled
732,424
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,402
569
23
2
1
188,938
2
W
Cthulhu
9,061
697
37
3
1
254,228
1
L
Hades
7,680
591
47
4
1
196,536
2
L
Fenrir
7,284
560
24
2
0
202,476
3
W
Bastet
8,485
653
49
4
4
271,687
0
W
Ra
7,821
602
43
3
4
206,509
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role